Ludography
Gerbil Physics cover

2009 · Point-and-click adventure · Puzzle

Gerbil Physics

Xbox console exclusive

Gerbils have been imprisoned in blocks by the evil Toad King and turned into stacked monuments. The stacks must be knocked down in order to free the gerbils. In each level, the players uses a limited number of bombs, blasts, nukes or ropes to launch the gerbils beneath the level line. Additional points are awarded for using less resources than provided and for knocking down as many gerbils in a short amount of time. Gerbils in red blocks must never be touched.

Released
14 March 2009
Platforms
AndroidWindowsXbox 360
Genres
Point-and-click adventurePuzzle
Developers
—
Publishers
—
Perspective
Side view
Themes
FantasyComedy
Country
United Kingdom
Age ratings
ESRB EPEGI 7

About

Gerbil Physics is a mobile video game created as a demo as an Xbox Indie Game in 2009 by British studio Pencel Games and released fully in app stores officially on March 14, 2012.

Keywords

  • digital distribution only

Media

Gerbil Physics screenshot 1

The articlegameplay, story, development, reception

Gameplay

The object of the game is to knock down every block with gerbils imprisoned in them beneath the yellow line in 84 levels. The player makes use of bombs, blasts or nukes to knock the blocks away, ideally supporting blocks to collapse the monument. Gerbils in red blocks must never be touched. Points are accumulated by liberating as many gerbils as possible in the shortest time.

Story

The evil Toad King has a hatred for Gerbils and has them imprisoned in blocks that are stacked into monuments. The player is tasked with demolishing those monuments to liberate the Gerbils and restore their land.

Development

The game was coded in the C# language. The audio was composed using the Audacity tool. The levels were designed using the Gleed2D application. Kevin Small hired someone from Brazil to voice the gerbils. The game had to be rewritten in order to cater for the mobile platforms.

A sequel titled Gerbil Physics 2 was released for Xbox Live Indie Games store on May 17, 2010.

Reception

Kotaku reviewed the game as both adorable and enthralling. PC Magazine rated it as one of 30 "Best Windows Phone Games".

Releases by platformdates and regions as published

PlatformReleasedRegions
Xbox 36014 March 2009North America
Android14 March 2012North America
Windows7 December 2012North America

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Description adapted from its source, CC BY-SA 4.0.