Ludography
Getsumen no Anubis cover

1995 · Access Games · Adventure · Visual novel

Getsumen no Anubis

Nintendo exclusive

Getsumen no Anubis is an Adventure game, developed by Access and published by Imagineer, which was released in Japan in 1995.

Released
22 December 1995
Platforms
SNES
Genres
AdventureVisual novel
Developers
Access Games
Publishers
Imagineer
Themes
Science fictionHorror
Country
Japan
Languages
Japanese

About

Anubis of the Moon's Surface is a 1995 visual novel. The game has a science fiction setting of a lunar base on the moon. Depending on the players actions in the game, the protagonist Keisuke changes his personality to move forward with the story.

The game was at at least 35% completion by late October 1995 and was published along with a similar game from Imagineer, Zakuro no Aji. Famicom Tsūshin found the game did not give enough options for the players to move the story in different directions and compared it with Zakuro no Aji. The Japanese book Perfect Guide to Nostalgic Super Famicom (2016) included it on their list of the best horror games for the Super Famicom, finding it to be a lesser known but good horror sound novel.

Media

Getsumen no Anubis screenshot 1

The articlegameplay, story, development, reception

Gameplay

Anubis of the Moon's Surface is a sound novel. Mark Kretzschmar and Sara Raffel, authors of The History and Allure of Interactive Visual Novels (2023), described the term used to primarily define Japanese games that rely on graphics and sounds instead of puzzles to tell a story and was more generally interchangeable with visual novels.

The game is progressed by pressing the buttons on the controller. In the game, the story changes on the action-oriented choices, but also on your choice of the emotional response to certain situations. For example, if the player chooses an aggressive choice, the next choices will follow suit and be more aggressive and assertive.

Story

Anubis of the Moon's Surface has a science fiction setting of a lunar base on the moon. The game is set in the future, where the protagonist Keisuke is a researcher along with his female companion travels to the base via a space ship. Aboard the craft, he is involved in an accident which makes him wake up with no memory.

The game has over 20 different endings.

Development

Famicom Tsūshin said that by October 27, 1995 two titles, Anubis of the Moon's Surface and Zakuro no Aji  from the Japanese publisher Imagineer were at about 35% completion. Planning and development of the game was handled by

Multimedia Intelligence Transfer.

Reception

In Famicom Tsūshin, the game was reviewed by a roundtable of four critics. Two critics compared it to the film Alien (1979) while a third says that while the games story moves at a brisk pace, they couldn't help but feel unsatisfied by it treading familiar territories. Another felt the characters were not developed enough so when incidents occur in the story, you did not emphasize with them.

Two reviewers felt that there weren't enough times for the player to choose what direction the narrative would take. One said that Zakuro no Aji had more choices while another say that after playing the other game, it would be inevitable that Anubis of the Moon's Surface would not feel fresh.

Releases by platformdates and regions as published

Releases by platform
PlatformReleasedRegions
SNES22 December 1995Japan

Title IDsone per regional release, with its latest update

Title ids and disc serials by release
PlatformTitle IDRegionLatest update
SNESSHVC-ALEJ-JPNJapan—

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Collections1 collection

Platform libraries

Description adapted from its source, CC BY-SA 4.0.