Ludography
Ghoul Panic cover

1999 · Arcade · First-person shooter

Ghoul Panic

PlayStation console exclusive

Ghoul Panic is a comedy action-adventure game developed by Raizing and published by Namco, set in a haunted mansion. The original arcade cabinet was released in July 1999, and ported to the Playstation in April 2000 with additional exclusive game modes including Survival, Adventure and Remix.. Using a light gun, take on the might of vampires, monsters, mummies, skeletons and spooks to open the locked doors and uncover hidden bonuses.

Released
1999
Platforms
ArcadePlayStation
Genres
ArcadeFirst-person shooterLight gun shooterShooter
Developers
—
Publishers
—
Perspective
First person
Themes
ActionHorrorComedy
Country
Japan
Languages
English, Japanese

About

Ghoul Panic is a 1999 light gun shooter video game developed by Raizing and published by Namco for arcades. A version for the PlayStation was released in 2000. Players used lightguns to complete a series of minigames, done by firing at on-screen targets. In these minigames there is an objective that must be fulfilled before the time runs out to progress such as shooting a certain amount of enemies or protecting small, yellow cats from projectiles. It ran on the Namco System 12 arcade hardware.

The game was directed by Raizing composer Manabu Namiki and produced by Raizing artist Shinsuke Yamakawa, whose previous works include Battle Garegga and 1944: The Loop Master, with music composed by Masahiro Fukuzawa and Jin Watanabe. It is heavily inspired by Namco's Point Blank series of games, with a focus on thrill and adventure. Yamakawa recalls the game being in development when Raizing's development staff had dramatically increased in number. Ghoul Panic was liked by critics for its gameplay, graphics and multiplayer features, although its lack of additions to the traditional gameplay of lightgun shooters was the subject of criticism.

Keywords

  • ghosts
  • vampire
  • minigames
  • mummy
  • action-adventure
  • frankenstein's monster
  • ghoul
  • playstation mouse support
  • light gun

Media

The articlegameplay, story, development, reception

Gameplay

Ghoul Panic is a light gun shooting video game, often compared to the Point Blank series which also runs on the same arcade hardware. Players use lightguns attached to the arcade cabinet to fire at enemies in a series of minigames. These minigames feature a quota that must be fulfilled before the time limit ends, such as shooting a certain number of enemies or protecting small, yellow cats from projectiles. Completing minigames will allow the player to progress, while losing will cause the player to lose a life; losing all lives will result in a Game Over.

A life will also be lost if the player shoots the yellow cats or "bomb ghosts". The game is divided into three different stages, each featuring eight minigames to play that become gradually harder as it progresses. Finishing all the minigames in a stage will have the player face off against a boss, including: Frankie, a Frankenstein's monster that will toss projectiles at the player; Vladie, a vampire that launches a barrage of deadly bats; Witchina, a witch that attacks with her spell-casting broomstick; and Mama Mia, a massive dragon-like monster that hurls fireballs.

Development

Ghoul Panic, titled Oh! Bakyuuun in Japan, was released for arcades in July 1999 in Japan and later that year in North America. It was developed by Eighting/Raizing, and published by Namco. The game was produced by Raizing artist Shinsuke Yamakawa, whose works include Battle Garegga and 1944: The Loop Master, who recalls the game being developed at a time where Eighting/Raizing's staff had grown considerably.

The game was directed by Manabu Namiki, who primarily worked as a composer at Raizing. As Namiki was busy working on designing the game, the music and sound effects were created by former Namco composer Masahiro Fukuzawa and former Westone composer Jin Watanabe. However, he created the waveform data and also composed additional music for the PlayStation version.

Reception

Ghoul Panic was met with a mostly mixed response from critics. The lack of major additions to the established formula of the light gun shooter genre was the primary source of criticism, with Consoles+ saying that it doesn't add much to the genre compared to games like Time Crisis. In a preview for the PlayStation version, IGN had a similar response, saying that Ghoul Panic does not add many new additions to the light gun shooter concept. The additional gamemodes added to the PlayStation home conversion were also seen as being mediocre by some.

Famitsu said the RPG Mode was not well-designed, feeling heavily rushed and difficult to control. By contrast, Gamers' Republic said that Ghoul Panic made for one of the best light gun shooters on the PlayStation, concluding that it was "bags of fun".

Releases by platformdates and regions as published

PlatformReleasedRegions
Arcade1 July 1999Japan · Europe 1 July 1999
PlayStation20 April 2000Japan · Europe 2 October 2000

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Description adapted from its source, CC BY-SA 4.0.