Ludography
54/100
Players311 ratings
52/100
Critics11 reviews
More scores
Metacritic39 critic reviews
62/100
Metacritic usersuser score
66/100
GameFAQsJust Right-Tough
3.6/5
Player reviews
90% positive54,848 reviews
Steam Deck
Verified
Runs on
Windows, Mac, Linux
Price
US$9.99

Where to get it

Goat Simulator cover

2014 · Coffee Stain Studios · Action · Adventure

Goat Simulator

Goat Simulator is a third-person perspective game in which the player controls a goat. There does not appear to be any kind of storyline or plot. The player is free to explore the game's world as a goat, destroying things in the environment, running, jumping, and licking. "Goat Simulator is like an old school skating game, except instead of being a skater, you're a goat, and instead of doing tricks, you wreck stuff," explained the game's creators.

Released
1 April 2014
Platforms
AndroidLinuxPlayStation 3PlayStation 4PlayStation 5WindowsXbox 360Xbox OneXbox Series X/SiOSmacOS
Genres
ActionAdventureArcadeIndieSimulation
Developers
Coffee Stain Studios
Publishers
Coffee Stain Publishing
Modes
MultiplayerSingle-player
Perspective
Third person
Themes
ActionComedySandboxOpen world
Engine
Unreal Engine 3
Country
Sweden
Age ratings
PEGI 16CERO CGRAC 12+ESRB TACB PG
Languages
Arabic, Chinese (Simplified), Chinese (Traditional), Danish, Dutch, English, English (UK), Finnish, French, German, Italian, Japanese and 9 more
Time to beat
2hmain story12hcompletionist

About

Goat Simulator is an action video game developed and published by Coffee Stain Studios. The game was released for Windows in April 2014, and ports for Linux and OS X were released in June 2014. Mobile versions for Android and iOS were released in September 2014. Versions for the Xbox 360 and Xbox One were released in April 2015, and for PlayStation 3 and PlayStation 4 in August 2015; these ports were developed by Double Eleven. A Nintendo Switch version containing the game and downloadable content was released in January 2019, and a remastered version for PlayStation 5, Windows, and Xbox Series X/S was released in November 2024.

The game has been compared by the developer to skateboarding games, but where the player controls a goat aimed at doing as much damage as possible around an open world map, without any other larger goals. The game, initially developed as a joke prototype from an internal game jam and shown in an early alpha state in YouTube videos, was met with excitement and attention, prompting the studio to build the game into a releasable state while still retaining various non-breaking bugs and glitches to maintain the game's entertainment value.

Players say

Media

The articlegameplay, story, development, reception

Gameplay

Goat Simulator is an open-ended third-person perspective game in which the player controls a goat called Pilgor. The player is free to explore the game's open world — a suburban setting — as a goat, and jump, run, bash things, and lick objects. Licking objects attaches the goat's tongue to the object and lets the player drag the object around until they let go. At any time, the player can let the goat drop into a ragdoll model, allowing the game's physics to take over, and another control makes the game run in slow-motion.

A number of environmental features allow the player to manipulate the goat into stunts such as bouncing off trampolines or launching the goat into the air through large fans. The game features a scoring system similar to skateboarding games like Tony Hawk's Pro Skater, whereby doing tricks or other actions earns points, while chaining such tricks together in sequence helps build a multiplier that applies to the total score of the tricks done in the sequence. Various in-game goals, such as achieving a certain height, completing flips, or destroying certain objects, are given to the player, but the player is not required to follow these instructions.

Development

Goat Simulator started as a joke prototype from an internal one-month game jam held by Coffee Stain Studios in January 2014, after completing work for their game Sanctum 2. The game was described by Ibrisagic as "an old school skating game, except instead of being a skater, you're a goat, and instead of doing tricks, you wreck stuff". The idea followed after originally pitching the game as a variation of QWOP, where the player would control the individual limbs of the goat separately with various keyboard keys; this concept was rejected in favor of the more Tony Hawk's Pro Skater-type of gameplay the final game presents. Ibrisagic had focused on goats after jokingly trying to convince his coworkers that goats would achieve viral attention on the Internet in much the same way that cats presently do.

The prototype used Nvidia PhysX and an Apex physics engine with ragdoll physics for the goat and human models within Unreal Engine 3, a game engine they were familiar with from the Sanctum series. In-game assets were purchased from third-party vendors instead of developed in-house, such as the original goat model which the studio acquired for use for less than $20. The prototype was meant to be a parody of various other "weirdly successful" Simulation games presently available, such as Euro Truck Simulator. Ibrisagic had no intention of this becoming a full title, instead only offering the prototype for him and other developers to learn Unreal Engine 3 alongside other developers that were developing prototypes in more earnest.

Reception

Goat Simulator received "mixed or average" reviews upon release, according to video game review aggregator website Metacritic. Fellow review aggregator OpenCritic assessed that the game received weak approval, being recommended by only 22% of critics. Goat Simulator was named as an honorable mention for Excellence in Audio for the 2015 Independent Games Festival.

Eurogamer's Dan Whitehead complimented Coffee Stain Studios on building in enough content Goat Simulator and potential expansion through Steam to prove it more than a simple joke title, and instead a brief diversion "in which the player is a willing participant". Dan Stapleton of IGN considered the title a "clever interactive spoof of all the broken game physics we've seen in open worlds" and despite being short, was a "hell of a good time". Tim Turi of Game Informer stated that the first hour with the game would be amusing, but due to the lack of more expansive features, he "[does not] recommend it to anyone looking for more than disposable entertainment". Steve Tilley of the Toronto Sun described the game as one where "most players will have a few hours of fun and then file [it] away as an occasional novelty to pull out when they're especially bored".

Awards

Releases by platformdates and regions as published

PlatformReleasedRegions
Windows1 April 2014Worldwide
Linux27 June 2014Worldwide
macOS27 June 2014Worldwide
Xbox 36017 April 2015Worldwide
Xbox One17 April 2015Worldwide
PlayStation 311 August 2015North America · Europe 12 August 2015
PlayStation 411 August 2015North America · Europe 12 August 2015

Editions and related releases

Included in
Goat Simulator: The GoatyGoat Simulator: Waste of Space Bundle
Downloadable content
Goat Simulator PaydayGoat Simulator: Waste of SpaceGoat Simulator GoatZGoat MMO Simulator
Ported as
Goat Simulator
Remastered as
Goat Simulator: Remastered
Built on it
Goat SimulatorGoat Simulator GoatZGoat Simulator PaydayGoat Simulator: Waste of SpaceGoat Simulator: Remastered
Editions
Goat Simulator: The GOATY

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Collections13 collections

Description adapted from its source, CC BY-SA 4.0.