
- 67/100
- Players16 ratings
- 76/100
- Metacritic7 critic reviews
More scores
- Metacritic usersuser score
- 50/100
- GameFAQsJust Right
- 3.1/5
- Player reviews
- 88% positive17,142 reviews
- Steam Deck
- Playable
- Runs on
- Windows
- Price
- US$29.99
Where to get it

2021 · City-building · Historical
Going Medieval
Build and manage your own castle settlement in a land reclaimed by wilderness. With detailed management, survival strategy, and a moddable sandbox world, Going Medieval challenges you to build the mightiest colony this side of the apocalypse.
- Released
- 1 June 2021
- Platforms
- Windows
- Genres
- City-buildingHistoricalIndieRole-playingSimulationStrategy
- Developers
- —
- Publishers
- The Irregular Corporation
- Modes
- Single-player
- Perspective
- Bird view / Isometric
- Themes
- HistoricalSandboxOpen world
- Country
- Serbia
- Age ratings
- GRAC 15+
- Languages
- Chinese (Simplified), English, French, German, Japanese, Korean, Polish, Portuguese (Brazil), Russian, Spanish (Spain), Turkish
- Copies sold
- 1 million as of 2026-02-25
- Time to beat
- 21hmain story29hwith extras37hcompletionist
About
Going Medieval is a 2026 colony simulation video game for Microsoft Windows, developed by Serbian independent developer company
Foxy Voxel. Set in an alternate history 14th century Britain, the player manages a group of survivors of a deadly Black Death-like plague as they rebuild their lives in a new land.
›Story
In the world of Going Medieval, dark age society is on its knees. At the end of the 14th century, 95% of the global population has perished due to rampant plague.
Eventually, survivors emerge from society’s ashes, and it’s now up to you to help them settle in a dangerous new land reclaimed by nature. Build your people a home, help shape their lives, and protect them from animals, bandits, and other dangers in a lawless post-calamity age.
Design, build and expand your settlement from a small wooden hut into a colossal stone castle. With simple-to-use 3D terrain tools you can create the perfect stronghold, from winding underground caverns to sprawling multi-story forts.
This harsh new world is rife with external threats, but you can give your colonists the upper hand in battle by building impenetrable defences and traps. Research, craft and equip weapons and gear so that they can fight back against unrelenting waves of attackers.
Your colonists have more than just raids to contend with. They need protection from starvation and the elements, so it’s essential to stock up on supplies and build shelter to keep them fed and warm. Maintain your villagers’ emotional states, as their moods are affected if their needs and wants aren’t met.
Grow the population of your settlement by helping out strangers in dangerous situations, or by taking in like-minded travellers. Your villagers have personal histories and agendas, and you can get to know them by observing their behaviour and relationships with others.
Players say
Media
The articlegameplay, story, development, reception
Gameplay
The objective of Going Medieval is to ensure the survival and growth of a colony of settlers in a world inspired by Late Middle Ages Britain.
Players have to navigate environmental conditions, external threats, and internal challenges within a procedurally generated world. Players are required to construct and manage a settlement that meets the needs of its settlers, which can develop from a small village into a fortified stronghold as the population increases and hostile encounters become more frequent and intense.
Reception
Going Medieval received generally favorable reviews from critics, according to the review aggregation website Metacritic. Fellow review aggregator OpenCritic assessed that the game received strong approval, being recommended by 83% of critics.
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Collections2 collections
Genres
- City-building gamesList
- Historical gamesGames set in the Post-classical Era (500–1500)
Description adapted from its source, CC BY-SA 4.0.
