Ludography
67/100
Players16 ratings
76/100
Metacritic7 critic reviews
More scores
Metacritic usersuser score
50/100
GameFAQsJust Right
3.1/5
Player reviews
88% positive17,142 reviews
Steam Deck
Playable
Runs on
Windows
Price
US$29.99

Where to get it

Going Medieval cover

2021 · City-building · Historical

Going Medieval

Build and manage your own castle settlement in a land reclaimed by wilderness. With detailed management, survival strategy, and a moddable sandbox world, Going Medieval challenges you to build the mightiest colony this side of the apocalypse.

Released
1 June 2021
Platforms
Windows
Genres
City-buildingHistoricalIndieRole-playingSimulationStrategy
Developers
—
Publishers
The Irregular Corporation
Modes
Single-player
Perspective
Bird view / Isometric
Themes
HistoricalSandboxOpen world
Country
Serbia
Age ratings
GRAC 15+
Languages
Chinese (Simplified), English, French, German, Japanese, Korean, Polish, Portuguese (Brazil), Russian, Spanish (Spain), Turkish
Copies sold
1 million as of 2026-02-25
Time to beat
21hmain story29hwith extras37hcompletionist

About

Going Medieval is a 2026 colony simulation video game for Microsoft Windows, developed by Serbian independent developer company

Foxy Voxel. Set in an alternate history 14th century Britain, the player manages a group of survivors of a deadly Black Death-like plague as they rebuild their lives in a new land.

›Story

In the world of Going Medieval, dark age society is on its knees. At the end of the 14th century, 95% of the global population has perished due to rampant plague.

Eventually, survivors emerge from society’s ashes, and it’s now up to you to help them settle in a dangerous new land reclaimed by nature. Build your people a home, help shape their lives, and protect them from animals, bandits, and other dangers in a lawless post-calamity age.

Design, build and expand your settlement from a small wooden hut into a colossal stone castle. With simple-to-use 3D terrain tools you can create the perfect stronghold, from winding underground caverns to sprawling multi-story forts.

This harsh new world is rife with external threats, but you can give your colonists the upper hand in battle by building impenetrable defences and traps. Research, craft and equip weapons and gear so that they can fight back against unrelenting waves of attackers.

Your colonists have more than just raids to contend with. They need protection from starvation and the elements, so it’s essential to stock up on supplies and build shelter to keep them fed and warm. Maintain your villagers’ emotional states, as their moods are affected if their needs and wants aren’t met.

Grow the population of your settlement by helping out strangers in dangerous situations, or by taking in like-minded travellers. Your villagers have personal histories and agendas, and you can get to know them by observing their behaviour and relationships with others.

Players say

Media

The articlegameplay, story, development, reception

Gameplay

The objective of Going Medieval is to ensure the survival and growth of a colony of settlers in a world inspired by Late Middle Ages Britain.

Players have to navigate environmental conditions, external threats, and internal challenges within a procedurally generated world. Players are required to construct and manage a settlement that meets the needs of its settlers, which can develop from a small village into a fortified stronghold as the population increases and hostile encounters become more frequent and intense.

Reception

Going Medieval received generally favorable reviews from critics, according to the review aggregation website Metacritic. Fellow review aggregator OpenCritic assessed that the game received strong approval, being recommended by 83% of critics.

Releases by platformdates and regions as published

PlatformReleasedRegions
WindowsEarly Access1 June 2021Worldwide · Worldwide 17 March 2026

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Description adapted from its source, CC BY-SA 4.0.