
- 80/100
- Players7 ratings

2010 · Mod · First-person shooter · Shooter
GoldenEye: Source
Mod
GoldenEye: Source is a total conversion mod developed using Valve's Source engine. GoldenEye: Source is a multiplayer remake of the 1997 Nintendo 64 video game GoldenEye 007, itself based on the James Bond film GoldenEye. The mod's development began in 2005, and remains in active development as of 2019.
- Released
- 11 December 2010
- Platforms
- Windows
- Genres
- First-person shooterShooter
- Developers
- —
- Publishers
- —
- Modes
- Multiplayer
- Perspective
- First person
- Themes
- Action
- Engine
- Source
About
GoldenEye: Source is an unlicensed total conversion mod developed using Valve's Source engine. It is a multiplayer remake of the 1997 Nintendo 64 video game GoldenEye 007, itself based on the James Bond film GoldenEye. The mod's development began in 2005, and remains in active development as of 2024.
Keywords
- pvp
- total conversion
- espionage
- based on - movie
- online
- one-man army
- death match
- throwing weapons
- instant kill
- in-game achievements
- mercenary
- multiplayer scoreboard
Media

The articlegameplay, story, development, reception
Gameplay
GoldenEye: Source is an online multiplayer arena first-person shooter that aims to provide a faithful and also expanded re-creation of GoldenEye 007's multiplayer including additional game modes, re-creations of single-player levels that were not originally accessible in GoldenEye 007's multiplayer modes, and weapons which were only accessible using cheats.
Classic GoldenEye multiplayer maps like Complex, Library, and Facility are joined by modernized single-player levels such as Silo, Aztec, Dam, Runway, Depot, Cradle, and Control, with the level design of each tweaked substantially for multiplayer while staying as true as possible to the single-player missions that inspired them. Several maps – including Archives, Complex, Basement, Facility, Temple, and Bunker – have been made in both their "classic" original and reimagined form, while other maps from the original game only exist in their reimagined form in GoldenEye: Source, including Egyptian, Caverns, and Caves. The game also features special maps like Casino – based on the 2006 Bond film Casino Royale – and Facility Backzone, which itself is a reimagined version of the second half of the original Nintendo 64 mission's layout.[1]
Development
Development of GoldenEye: Source began in 2005, led by founder Nicholas "Nickster" Bishop. The alpha version of the game was released on December 26, 2005. After years in beta the first official version was released on December 10, 2010. The team has continued to work on the mod to this day in dedication of Bishop's memory (Bishop died in 2006), with version 5.0 being released on August 12, 2016.
The 2016 version 5.0 went viral on social media shortly after launch, prompting several thousand new players to actively play the mod for several months. While activity in the game's servers died down over time, several hundred players who discovered the game from the 2016 release significantly expanded the previously existing community to maintain a consistently active playerbase that continues to persist as of 2024. According to the mod's developers, version 5.1 is currently in active development, which will feature tweaks to level design, sound and graphics improvements, and improved skins for some weapons, such as the AR33 assault rifle.[2]
Reception
The mod received two awards in the 2006 Moddb awards, a win in Editor's Choice for the Reinvention category, and was player-voted 3rd place in the overall category Mod of the year, rising from their fourth-placed finish in the unreleased category of the 2005 awards.
In 2014 GoldenEye: Source was named by PC Gamer among the "Ten top fan remade classics you can play for free right now".
Releases by platformdates and regions as published
Editions and related releases
- Part of
- Half-Life 2
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Collections1 collection
Licensing
- Games based on filmsGames
Description adapted from its source, CC BY-SA 4.0.