
- 81/100
- Players568 ratings
- 81/100
- Critics12 reviews
Where to get it

2018 · Nomada Studio · Platformer · Puzzle
Gris
Timed Nintendo exclusive
Gris is a 2D platformer developed by Nomada Studio and published by Devolver Digital. It is a visually striking game that follows the journey of a young woman named Gris as she navigates a world of grief and loss. The game features no dialogue, relying on its hand-painted art style, evocative music, and environmental storytelling to convey its themes.
- Released
- 13 December 2018
- Platforms
- AndroidNintendo SwitchPlayStation 4PlayStation 5WindowsXbox OneXbox Series X/SiOSmacOS
- Genres
- PlatformerPuzzleAdventureIndie
- Developers
- Nomada Studio
- Publishers
- Devolver Digital
- Modes
- Single-player
- Perspective
- Side view
- Themes
- ActionFantasyDrama
- Engine
- Unity
About
Gris (Spanish pronunciation: [ɡɾis]) is a 2018 platform-adventure game by Spanish developer Nomada Studio and published by Devolver Digital. The game was released for macOS, Nintendo Switch, and Windows in December 2018, for iOS in August 2019, for PlayStation 4 in November 2019, for Android in April 2020, for Amazon Luna in November 2021, and for PlayStation 5, Xbox One and Xbox Series X/S in December 2022. The game has sold over 3 million copies.
›Story
Gris is a hopeful young girl lost in her own world, dealing with a painful experience in her life. Her journey through sorrow is manifested in her dress, which grants new abilities to better navigate her faded reality. As the story unfolds, Gris will grow emotionally and see her world in a different way, revealing new paths to explore using her new abilities.
Keywords
- female protagonist
- side-scrolling
- walking simulator
- atmospheric
- singing
- emotional
- hand-drawn
- puzzle platformer
- ambient music
- immersive
- beautiful
- non-violent
Media
The articlegameplay, story, development, reception
Story
The game follows a girl named Gris, who wakes up in the palm of a crumbling statue of a woman. She attempts to sing out, but becomes choked up, and the statue's hands crumble, dropping her to the colourless earth below. After landing, she continues walking forward and discovers a number of strange structures that seem to be powered by mysterious points of light resembling stars. Gris can collect these lights to gain new abilities, such as turning into a heavy block of stone and creating pathways made of constellations.
After reaching a central tower, Gris can travel to four locations to collect lights and restore colour back to her world at statues resembling the broken one from the beginning of the story. These areas include a desert filled with windmills, a lush forest, underwater caverns, and a world with buildings made of light. Along the way she encounters various living beings, some of which help her on her journey, as well as an inky black monster which manifests as large creatures that threaten to consume her. The final power Gris obtains is the ability to sing again, which brings life to various plants and mechanical animals. In addition, hints throughout the story via other statues similar to the first reveal that the woman that Gris constantly grieves in front of is her deceased mother.
Development
Gris was developed by Nomada Studio, a Barcelona-based company which was formed after a chance meeting between two Ubisoft employees, Roger Mendoza and Adrián Cuevas, and artist Conrad Roset. The two met Roset while attending a going away party held for Cuevas who was temporarily moving to Ubisoft Montreal to work on Rainbow Six Siege. Roset noted to Mendoza and Cuevas that he was interested in working on video games, at the time the two were interested in creating an independent game but lacked the artistic skills, so the three decided to form Nomada Studio.
Intending the game to be "a mix of Journey and Ori and the Blind Forest", the game was designed with accessibility in mind. As such there are no fail states, a decision that proved to be challenging. Mendoza has described their approach as "If there's a puzzle you can probably finish it at the second or third try. When the puzzle is more complicated, we give the player options."
Reception
Gris received "generally favorable" reviews, according to review aggregator Metacritic.
EGMNow wrote that "with an arresting art style and admirable commitment to minimalist game design, Gris manages to turn a straightforward, often derivative platformer into something that feels far more special and important."
Speedruns
- Any%Skylar1h 21m 45s
- All MementosSkylar1h 34m 56s
- All AchievementsTasselfoot1h 42m 21s
Releases by platformdates and regions as published
Editions and related releases
- Included in
- Gris + Neva Bundle
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Collections3 collections
Platform libraries
Regions
Description adapted from its source, CC BY-SA 4.0.
