

1984 · Namco · Shoot 'em up · Shooter
Grobda
Nintendo console exclusive
The player must take control of Grobda, a tank trapped in an arena filled with numerous indestructible obstacles and several enemy tanks. When an enemy tank is killed, it will cause an explosion, and any other enemies that happen to be in the blast radius at the time will also suffer the same fate. But if Grobda is too close to the explosion, it will also be killed. Grobda has a shield that offers very temporary protection from enemy fire, but this will soon disappear if it is constantly under attack or shot. Each round is called a "battling", and there are a total of ninety-nine in the game.
- Released
- 1 November 1984
- Platforms
- ArcadeNEC PC-6000 SeriesNintendo SwitchPC-8800 SeriesPC-9800 SeriesSharp MZ-2200Sharp X1Wii
- Genres
- Shoot 'em upShooter
- Developers
- Namco
- Publishers
- Namco
- Perspective
- Bird view / Isometric
- Themes
- Science fiction
- Country
- Japan
- Languages
- English
About
Grobda is a 1984 multidirectional shooter video game developed and published by Namco for arcades. It was released in Japan in August 1984 and in North America in September 1985 by Magic Electronics. It is a spin-off from Xevious, as the player's tank first appeared in that game as an enemy.
Keywords
- shoot 'em up
- shmup
- wii virtual console
Media
The articlegameplay, story, development, reception
Gameplay
Grobda is a multidirectional shooter similar to the 1977 Atari 2600 game Combat. The plot involves humans using powerful, laser-emitting vehicles in a dangerous competitive sport known as "battling", thousands of years in the future. In the game, the player assumes control of the Grobda, a screw-propelled tank capable of firing laser beams at enemies. The objective of each level, known in-game as "battlings", is to destroy all of the enemies while dodging their projectiles as quickly as possible. There are 99 levels total, each becoming progressively more difficult.
Grobda's laser weapon is capable of destroying most enemies in one hit, although some carry shields that require additional shots to destroy. When an enemy is destroyed, it causes an explosion that will destroy any other enemies in its blast radius, including Grobda. The remains of the enemy are left in its place, which cause the Grobda to slow down if they move over them. Grobda has its own shield that briefly protects them from enemy fire, indicated by the meter at the bottom of the screen. The shield disappears if it is inflicted with enough damage, and does not refill until the next round.
Development
Grobda was designed by Masanobu Endo and a small team of developers within Namco. Endo is best known as the creator of Xevious (1983) and The Tower of Druaga (1984), two widely-successful arcade games from the 1980s; most of the developers behind Grobda had worked on both titles. The Grobda was originally a defenseless enemy in Xevious that attempted to evade the player's air-to-surface bombs. Endo believed that the idea of giving Grobda powerful weapons and attacks was a humorous idea, and made for an interesting game concept.
The game was planned and completed in three months, one of the shortest development times for a Namco game, and was developed on a small budget. The soundtrack was composed by Yuriko Keino, known for her work on games such as Dig Dug (1982). She envisioned the tempo for the background humming to become faster as the Grobda moved faster around the playfield. The current-sound hardware was unable to accomplish this, so Keino wrote a custom program that enabled it.
Reception
According to the arcade game magazine Game Machine, Grobda was Japan's top-grossing arcade game of December 1984 by revenue. In 1998, AllGame labeled Grobda as "a refreshing departure from slower, more methodical tank shooters such as Combat and Armor Ambush", praising its fast-paced gameplay but criticizing its high difficulty. In a 2014 retrospective review, Hardcore Gaming 101 said that the game was a lot simpler in gameplay compared to Xevious, and felt mixed towards the game's difficulty level. According to former Wolf Team designer Kazuyoshi Inoue, Grobda was an influence for Granada alongside Assault, as co-designer Toshio Toyota was a fan of arcade games.
Releases by platformdates and regions as published
Editions and related releases
- Included in
- Namco Museum MegamixNamco Museum Vol. 2Namco Museum Virtual ArcadeNamco Museum Battle CollectionNamco History Vol. 2Pac-Man's Pixel Bash
- Expanded editions
- Grobda Remix
- Ported as
- Arcade Archives: Grobda
- Built on it
- Grobda Remix
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Collections3 collections
Publishers
- Namco gamesArcade-based games › Namco proprietary arcade systems
- Virtual Console games for WiiTitles › Virtual Console Arcade
Platform libraries
Description adapted from its source, CC BY-SA 4.0.
