Ludography
Guardian War cover

1994 · Microcabin · Ninja · Role-playing

Guardian War

Welcome to GUARDIAN WAR.

Released
1994
Platforms
3DO3DO Interactive Multiplayer
Genres
NinjaRole-playing
Developers
Microcabin
Publishers
Panasonic Holdings Corporation
Modes
Single-player
Perspective
Third person
Themes
ActionFantasy
Country
Japan
Age ratings
ESRB E

About

Guardian War is a 1994 console RPG or tactical role-playing game released on the 3DO platform. It is notable for its use of 3-D animation which was uncommon for console RPGs at the time. It is also known as Powers Kingdom (パワーズキングダム, Pawazu Kingudamu) in Japan and Europe, and is one of the few 3DO games which is region-protected. This only applies to the PAL game and console. Both NTSC versions can play on both US and JP consoles.

Media

The articlegameplay, story, development, reception

Gameplay

The player moves a party around a world map consisting of distinct nodes. Most nodes are hostile territory (called fields in the game), very much like in Final Fantasy Tactics. When the party enters hostile territory, the party moves around as a single character in an over-the-shoulder perspective until they come in range of an enemy. The party then moves into a battle formation that the player designs beforehand.

Unlike most console RPGs, the game does not cut to a separate screen or location for battles. Attacks have various ranges and area of effects. Turns are defined on a unit-by-unit basis, similarly to Shining Force: The Legacy of Great Intention. To advance past a hostile territory, the player must defeat all the enemies in that territory.

Story

The player controls a golem who was awakened by the Goddess Erald which is fighting against Azrael, the Evil Lord.

Reception

Guardian War received two awards in GameFan's 1994 "Megawards", including Best Strategy Game and Best Special Effects on the 3DO.

GamePro's Leonardo da Video declared Guardian War "one of the most original, enjoyable, and addictive RPG/strategy games to come along in a while". He remarked that the system of party members changing bodies and carrying along sub-bodies is highly unique yet easy to adjust to due to the "simple and virtually self-explanatory" interface, and highly praised the graphics, especially the spell casting effects.

Releases by platformdates and regions as published

PlatformReleasedRegions
3DO Interactive Multiplayer4 April 1993North America

Games like this

Collections2 collections

Platform libraries

Genres

Description adapted from its source, CC BY-SA 4.0.