
More scores
- Metacritic usersuser score
- 78/100
- GameFAQsJust Right
- 3.63/5
- Player reviews
- 97% positive69 reviews
- Runs on
- Windows
- Price
- US$14.99
Where to get it

1998 · Remaster · Actual Entertainment · Arcade · Indie
Gubble
PlayStation console exclusiveRemaster
Gubble is a 3D action puzzle maze game featuring Gubbe D Gleep as he escapes each level by removing all of the screws, nuts and bolts.
- Released
- 17 September 1998
- Platforms
- PlayStationWindowsiOSmacOS
- Genres
- ArcadeIndiePuzzle
- Developers
- Actual Entertainment
- Publishers
- Midas Interactive Entertainment
- Modes
- Single-player
- Perspective
- Bird view / Isometric
- Themes
- ActionKids
- Country
- United States
- Languages
- English, French, German, Spanish (Spain)
- Time to beat
- 5.5hmain story8hcompletionist
About
Gubble is a 1997 puzzle video game developed by Actual Entertainment (Eric Ginner, Mark Robichek and Franz Lanzinger) for Microsoft Windows, Macintosh and PlayStation. The player controls Gubble D. Gleep, an alien sent to the fictional planet of Rennigar to remove zymbots that have been fastened there by space pirates. Most of the gameplay requires the player to solve a series of real-time puzzles using tools such as a hammer or a screwdriver.
Gubble uses the tools in a humorous way to remove things like nails and screws from the playing area. The non-violent gameplay was a key aspect mentioned in the game's promotional material.
Players say
Media
The articlegameplay, story, development, reception
Gameplay
Gubble is composed of 10 cities (functioning as worlds); across these are various levels known as "Zymbots", which are usually maze-like in appearance. They are each filled with several enemies and tools. In the PC version of the game, each zymbot is named the same as that of the city plus an additional letter added to the end. For example, the game's first zymbot, which is in a city named "Rennigar", is called Rennigara, while the seventh is called Rennigarp. These zymbots may include bonus levels within them, such as "bonus zymbots", which function as minigames or "special zymbots", which are generally more difficult.
Tools are made to resemble those of a carpenter. A hammer, drill, screwdriver, socket, saw, and a sledgehammer are just a few of the tools used to deconstruct a level. Tools can be found within a zymbot and are used to remove the several nails, screws, hex nuts, etc., which hold a level together. Some tools have other uses, such as moving crates or breaking rocks which serve as obstructions in a level.
Legacy
Gubble 2 was released in 1998 for Windows. With similar gameplay to the first game, it contains 124 levels (or zymbots), and features new tools and enemies. One notable difference is that in Gubble 2, Gubble walks around the mazes instead of hovering. net was an attempt to bring game arcades online).
The game came with ZymEdit, a piece of software to edit, or make new, levels for the game. The game has another soundtrack of instrumental songs composed again by Seppo Hurme.
Releases by platformdates and regions as published
Editions and related releases
- Followed by
- Gubble 2
- Part of
- Gubble
- Remaster of
- Gubble
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Collections2 collections
Platform libraries
- PlayStation (console) games (A–L)Games list (A–L)
- Downloadable PlayStation games (PAL region)Released titles
Description adapted from its source, CC BY-SA 4.0.
