Ludography
More scores
Metacritic usersuser score
78/100
GameFAQsJust Right
3.63/5
Player reviews
97% positive69 reviews
Runs on
Windows
Price
US$14.99

Where to get it

Gubble cover

1998 · Remaster · Actual Entertainment · Arcade · Indie

Gubble

PlayStation console exclusiveRemaster

Gubble is a 3D action puzzle maze game featuring Gubbe D Gleep as he escapes each level by removing all of the screws, nuts and bolts.

Released
17 September 1998
Platforms
PlayStationWindowsiOSmacOS
Genres
ArcadeIndiePuzzle
Developers
Actual Entertainment
Publishers
Midas Interactive Entertainment
Modes
Single-player
Perspective
Bird view / Isometric
Themes
ActionKids
Country
United States
Languages
English, French, German, Spanish (Spain)
Time to beat
5.5hmain story8hcompletionist

About

Gubble is a 1997 puzzle video game developed by Actual Entertainment (Eric Ginner, Mark Robichek and Franz Lanzinger) for Microsoft Windows, Macintosh and PlayStation. The player controls Gubble D. Gleep, an alien sent to the fictional planet of Rennigar to remove zymbots that have been fastened there by space pirates. Most of the gameplay requires the player to solve a series of real-time puzzles using tools such as a hammer or a screwdriver.

Gubble uses the tools in a humorous way to remove things like nails and screws from the playing area. The non-violent gameplay was a key aspect mentioned in the game's promotional material.

Players say

Media

The articlegameplay, story, development, reception

Gameplay

Gubble is composed of 10 cities (functioning as worlds); across these are various levels known as "Zymbots", which are usually maze-like in appearance. They are each filled with several enemies and tools. In the PC version of the game, each zymbot is named the same as that of the city plus an additional letter added to the end. For example, the game's first zymbot, which is in a city named "Rennigar", is called Rennigara, while the seventh is called Rennigarp. These zymbots may include bonus levels within them, such as "bonus zymbots", which function as minigames or "special zymbots", which are generally more difficult.

Tools are made to resemble those of a carpenter. A hammer, drill, screwdriver, socket, saw, and a sledgehammer are just a few of the tools used to deconstruct a level. Tools can be found within a zymbot and are used to remove the several nails, screws, hex nuts, etc., which hold a level together. Some tools have other uses, such as moving crates or breaking rocks which serve as obstructions in a level.

Legacy

Gubble 2 was released in 1998 for Windows. With similar gameplay to the first game, it contains 124 levels (or zymbots), and features new tools and enemies. One notable difference is that in Gubble 2, Gubble walks around the mazes instead of hovering. net was an attempt to bring game arcades online).

The game came with ZymEdit, a piece of software to edit, or make new, levels for the game. The game has another soundtrack of instrumental songs composed again by Seppo Hurme.

Releases by platformdates and regions as published

PlatformReleasedRegions
Windows31 December 2007Worldwide
iOS1 October 2010Worldwide · Worldwide 19 December 2010

Editions and related releases

Followed by
Gubble 2
Part of
Gubble
Remaster of
Gubble

Games like this

Collections2 collections

Description adapted from its source, CC BY-SA 4.0.