Ludography
Guilty Gear Petit cover

2001 · Arc System Works · Fighting

Guilty Gear Petit

Guilty Gear Petit (ギルティギア プチ Giruti Gia Puchi?) is the first handheld version of the Guilty Gear series released. It is followed by the sequel Guilty Gear Petit 2. Much like Super Gem Fighter Mini Mix, it depicts the Guilty Gear characters in a super deformed style.

Released
25 January 2001
Platforms
WonderSwan Color
Genres
Fighting
Developers
Arc System Works
Publishers
Sammy Studios
Themes
Action

About

Guilty Gear is a series of fighting games by Arc System Works, created and designed by artist Daisuke Ishiwatari. The first game was published in 1998, and has spawned several sequels. It has also adapted to other media such as manga and drama CDs. Guilty Gear has generally received praise from video game reviewers for its highly technical gameplay, graphics, soundtrack, and for its characters. Another fighting game franchise by Arc System Works, BlazBlue, is considered a spiritual successor of the series.

›Story

The game takes place in 22th century. Scientists developed a new technique that allowed them to merge the DNA of humans and animals, producing powerful creatures known as "gears". The characters of the game participate in a tournament, the winner of which would face a gear who went out of control and is threatening to lead a gear rebellion against the humans. The game allows you to play as familiar characters from Guilty Gear series, such as the main hero Sol Badguy, who has a certain connection to the gears, and his rival, the leader of the Holy Knights named Ky Kiske.

It also introduces a new character, the nurse Fanny, who fights with a syringe and has a mysterious connection to the genius surgeon, and later serial murderer, Dr. Baldhead.

Guilty Gear Petit is a 2D fighting game. The story mode lets you pick a character and take him/her through a series of fights, while in time attack mode you can choose your opponents freely. The graphics are done in "super-deformed" style. The game retains key ingredients of Guilty Gear gameplay, such as building tension in order to execute powerful attacks, combo moves, etc.

Keywords

  • heavy metal
  • superdeformation
  • melee
  • rock music
  • finishing move
  • retroactive achievements

Media

The articlegameplay, story, development, reception

Gameplay

Guilty Gear consists primarily of one-on-one competitive battles. Players are tasked with depleting their opponent's life gauge by utilizing attacks unique to each playable character. In the case of timed matches, the player with the most remaining life when time runs out is the victor of that round. The series' emphasis on speed and technicality along with the introduction of unique movement options such as the "air dash" would ultimately become the foundation for the "anime" subgenre of fighting games.

Guilty Gear Isuka prominently allowed up to four simultaneous players in battle, as well as the option to divide the characters into teams. It also eschewed the typical multiple-round format in favor of each player having a limited stock of "souls". Depleting a player's life gauge decreased their stock of souls and temporarily incapacitated them, and each remaining soul allowed a player to return to battle with a full life gauge. They would be defeated for the rest of the match if their life gauge and souls were both exhausted. These features have not returned for subsequent games.

Story

The story is set in a world where magic has replaced almost every aspect of modern-day technology. But through its dire consequences leading up to the creation of a race of magic-infused creatures known as "Gears", the world has nearly become a post-apocalyptic environment due to Crusades' effects on the world. Although the world is still recovering, much work is still needed to be done and the mysteries behind the creation of the Gears have yet to be resolved.

The story mostly focuses on Sol Badguy, a brash bounty hunter and die hard Queen enthusiast who, feeling guilty of his past creations which in turn, results in him becoming a Gear, decides to make up for his own actions through fighting them whilst keeping his own identity a secret. However, his own reluctance to help others, as well as his selfish actions, often attracts the attention of Ky Kiske, his own rival and former comrade, who tries to get into fights with him whenever annoyed. Throughout the story, Sol enacts his own vengeance upon "That Man", who is mainly the cause behind most of the series' conflicts, through killing him.

Reception

The Guilty Gear series is thought as cult classic among video game fans. The series has often been remarked upon for its visual elements, fighting engine, soundtrack, and the variety of designs of the characters and attacks. X's Dreamcast version has the highest score of the series as compiled by review aggregator GameRankings (89.33%), while X2 for PlayStation 2 occupies that position according to the other major aggregator, Metacritic (87). On the other hand, the lowest score is given to Guilty Gear 2: Overture from both GameRankings (58.19%) and Metacritic (56/100).

Guilty Gear is considered by several sources to be the greatest 2D fighting game. GameSpot said that "Guilty Gear is one of the few non-Capcom or SNK 2D fighters to make any sort of impact on the genre", while Eurogamer stated: "If 2D beat-em-ups are moving toward extinction, they really are ending on a high note with stuff like this." Its sequels were also well received. GameSpy said "Guilty Gear X is hands-down the best 2D fighting game to date", and Guilty Gear X2 was described by About.com as "easily the best 2D fighter to come around in a long time."

Releases by platformdates and regions as published

PlatformReleasedRegions
WonderSwan Color25 January 2001Japan

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Description adapted from its source, CC BY-SA 4.0.