

1989 · Three-Sixty Pacific · Real-time tactics · Simulation
Harpoon
Harpoon is a realistic real-time tactics game that emphasizes quick and accurate decision making. It is based on a miniature table top game by Larry Bond.
- Released
- 1989
- Platforms
- AmigaMS-DOSPC-9800 SeriesmacOS
- Genres
- Real-time tacticsSimulationStrategy
- Developers
- Three-Sixty Pacific
- Publishers
- Matrix Games
- Perspective
- Bird view / IsometricText
- Themes
- Warfare
- Country
- United States
About
Harpoon is a computer wargame published by Three-Sixty Pacific in 1989 for MS-DOS. This was the first game in the Harpoon series. It was ported to the Amiga and Macintosh.
›Story
Harpoon is a game in which the player is the commander of either NATO or Soviet forces, making judgment calls and sending orders to ships and aircraft, armed with weapon systems selected from more than 100 available options.[1] The game mainly focuses on combat in the GIUK Gap.
Keywords
- modern warfare
- battleship
- airplane
- modern military
- submarine
- naval warfare
Media
The articlegameplay, story, development, reception
Gameplay
Harpoon is a naval simulator that uses data regarding real military equipment and weaponry, based on a miniatures wargame. The game does not use preset battle algorithms to control the outcome of combat, and does not control play balance between sides. The game comes with a user's guide with an appendix of information on the politics between superpowers and modern maritime warfare strategies, a Harpoon Tactical Guide by Larry Bond, and a booklet by author Tom Clancy about Russian destroyers. Clancy used the simulation to test the naval battles for Red Storm Rising, which he co-authored with Bond.
Story
Harpoon is a game in which the player is the commander of either NATO or Soviet forces, making judgment calls and sending orders to ships and aircraft, armed with weapon systems selected from more than 100 available options. The game mainly focuses on combat in the GIUK Gap.
Development
In the late 1970s, a manual wargame called SEATAG was introduced by the United States Navy for exploring tactical options. It was available in both classified and unclassified versions. SEATAG was developed into a true tactical training game called NAVTAG that ran on three networked microcomputers for the Red Side, Blue Side, and Game Control.
Former naval officer and future author Larry Bond's exposure to this system in 1980 while on active duty led to the eventual development of Harpoon.
Reception
Sales of Harpoon surpassed 80,000 copies by 1993.
In the February 1990 edition of Computer Gaming World, M. Evan Brooks, a United States military officer, gave the game five stars out of five. He stated that "there is no question that Harpoon is the most detailed simulation to appear in the civilian marketplace ... a must-have for the serious naval gamer", and that he had learned more from six hours with the game than one year at the Naval War College.
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Collections1 collection
Genres
Description adapted from its source, CC BY-SA 4.0.
