Ludography
78/100
Players24 ratings

Where to get it

Hitman: Sniper cover

2015 · Square Enix Montréal · Shooter · Strategy

Hitman: Sniper

Hitman: Sniper is a mobile game developed by Square Enix Montreal, and is their second Hitman mobile game after Hitman GO.

Released
4 June 2015
Platforms
AndroidiOS
Genres
ShooterStrategy
Developers
Square Enix Montréal
Publishers
Square Enix
Series
Hitman
Modes
Single-player
Perspective
First person
Themes
Action
Country
Denmark
Age ratings
CLASS_IND 16ESRB M
Languages
Chinese (Simplified), Chinese (Traditional), English, French, German, Italian, Japanese, Korean, Portuguese (Brazil), Russian, Spanish (Mexico), Thai and 1 more

About

Hitman: Sniper is a 2015 mobile shooting gallery video game in the Hitman series by Square Enix Montréal. As the series' mainstay protagonist Agent 47, the player looks through a first-person sniper scope vision on their touchscreen device to assassinate several powerful figures who have assembled at a lakeside compound without alerting their associates. The player uses the environment to find creative ways to kill these targets, sometimes prompted by secondary objectives. Through mission progression, the player unlocks more powerful weapons and new weapon abilities.

The game was announced at the 2014 Electronic Entertainment Expo as an extension of the Sniper Challenge promotional minigame from Square Enix's 2012 Hitman: Absolution. After a long Canadian soft launch, Square Enix released Hitman: Sniper for Android and iOS platforms on June 4, 2015, to generally favorable reviews. Some reviewers praised the cleverness and minimalism of its puzzle design, and others wanted more variety from its activity-dense scenarios. In free post-launch updates, Square Enix added a zombie defense game mode, new weapons, and a seasonal Halloween theme. A year after its release, Hitman: Sniper remained Square Enix Montréal's biggest revenue generator, and helped to fund the studio's Go series, for which it is better known.

Keywords

  • espionage
  • hitman
  • digital distribution
  • pax east 2016
  • pax prime 2014
  • stealth kill

Media

The articlegameplay, story, development, reception

Gameplay

As Agent 47, the standard hitman protagonist of the Hitman series, the player is led to assassinate several powerful figures who have assembled at three upscale, lakefront houses in Montenegro.

This shooting gallery game is played through first-person vision of a sniper scope, such that Agent 47 is not vulnerable to counterattack but can fail the mission if the targets notice the scheme and leave the premises. The game becomes a puzzle of isolating targets such that others nearby will not be alerted and, in turn, alert others at the compound. The player experiments with alternative methods for killing the targets, such as shooting out glass and letting targets fall to their deaths rather than killing them directly. Other traps include setting off car alarms to distract guards, turning on fans to knock enemies off cliffs, and letting a target fall directly into a jacuzzi.

Development

Hitman: Sniper is an extension of the Sniper Challenge promotional minigame from Square Enix's 2012 Hitman: Absolution. The team also sought to explore the benefits of not having to move a character around an in-game world. The game originally designed as a "massive, premium game" for the iPad, with an above-average price point, before it transitioned to a free-to-play concept supported solely by player microtransactions. Though the latter remains in the final game, Square Enix ultimately chose to charge players for the final product, between the two concepts.

Square Enix announced Hitman: Sniper at the 2014 Electronic Entertainment Expo, where a demo was on display. The title was originally planned for release in 2014. After a long soft launch in Canada, Hitman: Sniper was released for iOS and Android platforms on June 4, 2015.

Reception

The game received "generally favorable" reviews, according to video game review aggregator platform Metacritic. Gamezebo named the title among the best mobile games released in June 2015. Reviewers praised the cleverness and minimalism of its puzzle design, but wanted more variety from its activity-dense scenarios. They noted how they came to know the characters intimately after memorizing each character's routes and remembering how they respond to different kinds of coaxing.

This predictability felt great, the TouchArcade reviewer wrote, when he could instinctively respond to new combinations of targets, but as a trade-off, the game mechanics quickly became repetitive. The Gamezebo reviewer felt otherwise, and commended how the game's setting, despite its consistency, remained fresh and exciting as new targets and complications were added. Pocket Gamer's reviewer found the game's alternative methods for killing targets through "traps and tricks" to be the game's most interesting element.

Releases by platformdates and regions as published

PlatformReleasedRegions
Android2 June 2015Worldwide
iOS3 June 2015Worldwide

In the same series

Games like this

Collections1 collection

Years

Description adapted from its source, CC BY-SA 4.0.