
2015 · Square Enix Montréal · Shooter · Strategy
Hitman: Sniper
Hitman: Sniper is a mobile game developed by Square Enix Montreal, and is their second Hitman mobile game after Hitman GO.
- Released
- 4 June 2015
- Platforms
- AndroidiOS
- Genres
- ShooterStrategy
- Developers
- Square Enix Montréal
- Publishers
- Square Enix
- Series
- Hitman
- Modes
- Single-player
- Perspective
- First person
- Themes
- Action
- Country
- Denmark
- Age ratings
- CLASS_IND 16ESRB M
- Languages
- Chinese (Simplified), Chinese (Traditional), English, French, German, Italian, Japanese, Korean, Portuguese (Brazil), Russian, Spanish (Mexico), Thai and 1 more
About
Hitman: Sniper is a 2015 mobile shooting gallery video game in the Hitman series by Square Enix Montréal. As the series' mainstay protagonist Agent 47, the player looks through a first-person sniper scope vision on their touchscreen device to assassinate several powerful figures who have assembled at a lakeside compound without alerting their associates. The player uses the environment to find creative ways to kill these targets, sometimes prompted by secondary objectives. Through mission progression, the player unlocks more powerful weapons and new weapon abilities.
The game was announced at the 2014 Electronic Entertainment Expo as an extension of the Sniper Challenge promotional minigame from Square Enix's 2012 Hitman: Absolution. After a long Canadian soft launch, Square Enix released Hitman: Sniper for Android and iOS platforms on June 4, 2015, to generally favorable reviews. Some reviewers praised the cleverness and minimalism of its puzzle design, and others wanted more variety from its activity-dense scenarios. In free post-launch updates, Square Enix added a zombie defense game mode, new weapons, and a seasonal Halloween theme. A year after its release, Hitman: Sniper remained Square Enix Montréal's biggest revenue generator, and helped to fund the studio's Go series, for which it is better known.
Keywords
- espionage
- hitman
- digital distribution
- pax east 2016
- pax prime 2014
- stealth kill
Media
The articlegameplay, story, development, reception
Gameplay
As Agent 47, the standard hitman protagonist of the Hitman series, the player is led to assassinate several powerful figures who have assembled at three upscale, lakefront houses in Montenegro.
This shooting gallery game is played through first-person vision of a sniper scope, such that Agent 47 is not vulnerable to counterattack but can fail the mission if the targets notice the scheme and leave the premises. The game becomes a puzzle of isolating targets such that others nearby will not be alerted and, in turn, alert others at the compound. The player experiments with alternative methods for killing the targets, such as shooting out glass and letting targets fall to their deaths rather than killing them directly. Other traps include setting off car alarms to distract guards, turning on fans to knock enemies off cliffs, and letting a target fall directly into a jacuzzi.
Development
Hitman: Sniper is an extension of the Sniper Challenge promotional minigame from Square Enix's 2012 Hitman: Absolution. The team also sought to explore the benefits of not having to move a character around an in-game world. The game originally designed as a "massive, premium game" for the iPad, with an above-average price point, before it transitioned to a free-to-play concept supported solely by player microtransactions. Though the latter remains in the final game, Square Enix ultimately chose to charge players for the final product, between the two concepts.
Square Enix announced Hitman: Sniper at the 2014 Electronic Entertainment Expo, where a demo was on display. The title was originally planned for release in 2014. After a long soft launch in Canada, Hitman: Sniper was released for iOS and Android platforms on June 4, 2015.
Reception
The game received "generally favorable" reviews, according to video game review aggregator platform Metacritic. Gamezebo named the title among the best mobile games released in June 2015. Reviewers praised the cleverness and minimalism of its puzzle design, but wanted more variety from its activity-dense scenarios. They noted how they came to know the characters intimately after memorizing each character's routes and remembering how they respond to different kinds of coaxing.
This predictability felt great, the TouchArcade reviewer wrote, when he could instinctively respond to new combinations of targets, but as a trade-off, the game mechanics quickly became repetitive. The Gamezebo reviewer felt otherwise, and commended how the game's setting, despite its consistency, remained fresh and exciting as new targets and complications were added. Pocket Gamer's reviewer found the game's alternative methods for killing targets through "traps and tricks" to be the game's most interesting element.
Releases by platformdates and regions as published
In the same series
67Hitman: Codename 47
2000 · Windows
79Hitman 2: Silent Assassin
2002 · GameCube, PlayStation 2 +3
73Hitman: Contracts
2004 · PlayStation 2, PlayStation 3 +3
82Hitman: Blood Money
2006 · Android, PlayStation 2 +4
Feral Interactive
73Hitman: Absolution — Elite Edition
2012 · Android, Nintendo Switch +6
Nixxes Software
PlayStation exclusive74Hitman Go: Definitive Edition
2014 · Port · Android, Linux +3
Square Enix Montréal
79Hitman
2016 · Linux, PlayStation 4 +4
82Hitman: Sniper Assassin
2018 · PlayStation 4, Stadia +2
85Hitman 3: Cloud Version
2021 · Nintendo Switch, PlayStation 4 +7
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Collections1 collection
Years
- Games released in 2015List › April–June
Description adapted from its source, CC BY-SA 4.0.

