Ludography
75/100
Players318 ratings
60/100
Critics2 reviews
More scores
Metacritic32 critic reviews
73/100
Metacritic usersuser score
73/100
GameFAQsTough
3.52/5
Player reviews
70% positive4,297 reviews
Steam Deck
Playable
Runs on
Windows
Price
US$0.79

Where to get it

Hitman: Codename 47 cover

2000 · Action-adventure · Adventure

Hitman: Codename 47

Hitman: Codename 47 sets a new standard for thinker-shooters. As Hitman you must use stealth, tactics and imagination to enter, execute and exit your assignment, getting minimum attention but maximum effect!

Released
19 November 2000
Platforms
Windows
Genres
Action-adventureAdventureShooterTacticalThird-person shooter
Developers
—
Publishers
Eidos InteractiveSuntendy Interactive Multimedia Co.,Ltd.
Series
Hitman
Modes
Single-player
Perspective
Third person
Themes
ActionStealth
Country
Denmark
Age ratings
GRAC 19+ESRB MACB MA 15+CLASS_IND 18USK 18
Languages
English, French, German, Italian, Spanish (Spain)
Time to beat
11hmain story24hwith extras15hcompletionist
Composers
Jesper Kyd

About

Hitman: Codename 47 is a stealth video game developed by IO Interactive and published by Eidos Interactive exclusively for Microsoft Windows in November 2000. It is the first entry in the Hitman series. The player controls Agent 47, a genetically enhanced human clone who is rigorously trained in methods of murder. Upon escaping from his testing facility, 47 is hired by the International Contract Agency (ICA), a global contract killing organization.

His missions take him to locations in Asia, Europe, and South America to assassinate wealthy and decadent criminals, at first seeming to share no connections with each other (beyond passing mentions to the service of each in the French Foreign Legion), but who are soon revealed to have all played a role in a larger conspiracy. The gameplay revolves around finding ways to stealthily reach and eliminate each target; to this end, players can make use of various tools, including disguises and suppressed weaponry. However, some levels are more action-focused and do not feature stealth as a possibility, instead playing like a traditional third-person shooter.

›Story

A bald man wakes up in a padded cell with an enigmatic barcode on his neck, haunted by nightmares. He soon realizes he has a single purpose in life – he is a clone, born and bred for contract killings.

Players say

Media

The articlegameplay, story, development, reception

Gameplay

Hitman: Codename 47 is presented from the third-person perspective, but the control setup is similar to a first-person shooter as 47's movements are restricted to turning, strafing and moving forward and backward. Each level takes place in a semi-open world environment which is populated with non-player characters such as civilians and armed guards. Although mission criteria may vary, the goal is generally to find 47's assigned target and kill them by any means possible. Though the path may appear linear, it is possible through various ways to accomplish the mission and approach a target directly without eliciting a violent reprisal.

The game essentially emphasises stealth and silent kills without raising alerts, giving the player a higher financial reward for doing so. Penalties in the form of financial deductions are given, for example if the player kills civilians, but none of the guards or other enemies are slain. As the money is used to purchase weapons and ammo during the course of the game, this pressures the player to utilise stealth, disguise, and melee based mechanics for the most cost-effective method to take out targets.

Story

The game opens in 1999, as a mysterious man code-named "Project 47" awakens in the basement of a sanatorium to an unidentified man talking over a loudspeaker. Under the man's guidance, 47 completes a training course that tests his athletic, firearms, and assassination skills, before killing the guards and escaping from the sanatorium, much to his observer's joy. A year later, 47 has joined the International Contract Agency (ICA) – a global organization that specializes in performing assassinations for various clients – and has been assigned the identity of "Agent 47" and a handler, Diana Burnwood. It is not explained precisely how his recruitment took place.

Over the course of the year, 47 completes contracts that see him killing Triad crime boss Lee Hong in Hong Kong, after weakening his position by provoking a gang war; cocaine trafficker Pablo Belisario Ochoa in Colombia, through a staged drug raid; Austrian mercenary Frantz Fuchs in Budapest, who was planning to detonate a bomb during an international conference; and Kazakh gunrunner Arkadij Jegorov in Rotterdam, who was paranoid about the imminent arrival of 47 and had activated a nuclear warhead on his ship. After each successful assassination, 47 finds letters on his targets talking about himself, a project about an "experimental human", and a man named Professor Ort-Meyer.

Development

Hitman: Codename 47 was created by Danish developer IO Interactive. Early on, the team conceptualised a fantasy massively multiplayer online game (MMO) entitled Rex Dominus; however, Danish film studio Nordisk Film, which IO Interactive was partnered with at the time, asked the team to cease production on Rex Dominus and "test [themselves]" by developing a "simple shooter" instead. As such, the team opted for a run-and-gun action game, as it took less time to develop compared to an MMO, drawing inspiration from John Woo films, such as Hard Boiled and The Killer. They turned to develop for personal computers (PCs), because they were unable to acquire development kits for consoles, and had also found interest in the steady increase of PCs' 3D graphics capabilities.

A part of the development on the game, which would later become Hitman: Codename 47, was the creation of the Glacier, the studio's proprietary game engine that fit their needs; co-founder Andersen stated: "Since killing was the main theme of the game, we wanted to do something special. [...] Standard 'death animations' just looked too static so some of the coders tried to see if they could use real-time inverse kinematics for the falling bodies. The first versions ran terribly slowly until one of the programmers figured out a way to fake the whole calculation."

Reception

Hitman: Codename 47 received "mixed or average reviews" according to the review aggregation website Metacritic. Jim Preston of NextGen called it "A deeply flawed masterpiece that will, nonetheless, reward forgiving gamers." Jake The Snake of GamePro said, "Though Rambo wannabes will feel pinned down by the game's realism, this captivating title oozes with enough seedy atmosphere and tense action to satisfy the most jaded gamer." Michael Lafferty of GameZone gave it seven out of ten, saying that "The violence is a little excessive."

The game received a "Silver" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA), indicating sales of at least 100,000 units in the UK. In April 2009, Square Enix revealed that Hitman had surpassed half a million sales globally.

Releases by platformdates and regions as published

PlatformReleasedRegions
Windows19 November 2000North America · Europe 1 December 2000 · Japan 23 February 2001

Editions and related releases

Included in
IOI CollectionHitman CollectionHitman Classic Trilogy Remastered
Followed by
Hitman 2: Silent Assassin

In the same series

Games like this

Collections1 collection

Description adapted from its source, CC BY-SA 4.0.