
- 78/100
- Players467 ratings
- 71/100
- Critics13 reviews
More scores
- Metacritic67 critic reviews
- 74/100
- Metacritic usersuser score
- 79/100
- GameFAQsTough
- 3.87/5
- Player reviews
- 94% positive70,223 reviews
- Steam Deck
- Verified
- Runs on
- Windows, Mac, Linux
- Price
- US$14.99
Where to get it

2015 · Dennaton Games · Action · Arcade
Hotline Miami 2: Wrong Number
Timed PlayStation exclusive
Hotline Miami 2: Wrong Number is the brutal conclusion to the Hotline Miami saga, set against a backdrop of escalating violence and retribution over spilled blood in the original game. Follow the paths of several distinct factions – each with their own questionable methods and uncertain motivations – as unforeseen consequences intersect and reality once again slips back into a brilliant haze of neon and bloodshed.
- Released
- 10 March 2015
- Platforms
- AndroidLinuxNintendo SwitchPlayStation 3PlayStation 4PlayStation 5PlayStation VitaStadiaWindowsXbox OneXbox Series X/SmacOS
- Genres
- ActionArcadeIndieShooter
- Developers
- Dennaton Games
- Publishers
- Devolver Digital
- Modes
- Single-player
- Perspective
- Bird view / Isometric
- Themes
- Action
- Country
- Sweden
- Age ratings
- ACB RCCLASS_IND 16ESRB MGRAC 19+CERO DUSK 16PEGI 18
- Languages
- Chinese (Simplified), Chinese (Traditional), English, French, German, Italian, Japanese, Korean, Polish, Portuguese (Brazil), Russian, Spanish (Spain) and 1 more
- Time to beat
- 9hmain story34hcompletionist
About
Hotline Miami 2: Wrong Number is a 2015 top-down shooter video game developed by Dennaton Games and published by Devolver Digital. The game takes place before, during, and after the events of Hotline Miami (2012), focusing on the background and aftermath of the massacres committed against the Russian mafia in Miami by Jacket, the protagonist of the previous game. The player takes on the role of several characters, witnessing the events from different perspectives across the United States. In each level, the player is tasked with defeating every enemy through any means possible. In the version of the game released on Steam, the player has access to a level editor, allowing them to create and share custom levels with other players.
Hotline Miami 2: Wrong Number was conceived as downloadable content for its predecessor, but became a standalone sequel after its length surpassed it. The game was announced in December 2012 via designer Jonatan Söderström's Twitter. Developed as the final installment in the series, Dennaton incorporated all unused concepts from the first game's development. The game's console versions were developed by Abstraction Games.
›Story
A brutal conclusion to the gruesome saga, Hotline Miami 2: Wrong Number follows the escalating level of violence through multiple factions born from the events of the original game and driven by uncertain motivations. Step into the murderous mind of several distinct characters - each with their own motivations and methods of execution -- as storylines intersect and reality slips away into a haze of neon and carnage. Blistering combat, an unmistakable visual style, and a powerfully intense soundtrack will once again push you to the limit and questioning your own thirst for blood.
Players say
Media
The articlegameplay, story, development, reception
Gameplay
Hotline Miami 2: Wrong Number is a top-down shooter video game that is divided into numerous segments presented as "acts" and "scenes". In each chapter, the player is tasked with defeating every enemy with melee and ranged attacks. Additional methods available to the player include knocking out enemies with a door and finishing moves. Each stage has a varied design, composed of large, open rooms with many ways for enemies to approach the player.
Most chapters have the player take control of a different character. Each character behaves differently, possessing unique abilities like dodging or defeating opponents non-lethally. Some characters can choose from a selection of weapons or masks, the latter of which modifies their abilities depending on the mask chosen.
Story
The events of Hotline Miami 2: Wrong Number are presented out of chronological order: before, during, and after the events of Hotline Miami (2012), focusing on events in 1985, 1989, and 1991 respectively. After the events of the original game, the player character, Jacket, is arrested, having been manipulated by 50 Blessings—a neo-nationalist terror cell posing as a peaceful activist group—into assassinating the Russian mafia's leadership, which leads to his nationwide infamy.
The game follows several playable characters through a series of intersecting plotlines that explore the background and aftermath of Jacket's rampage. Beard, the shopkeeper from Jacket's hallucinations in the first game, serves alongside him in a commando squad deployed in Hawaii in 1985. Operating simultaneously with Jacket in 1989 are Jake, a nativist member of 50 Blessings, and Richter, a reluctant operative of the same group, both committing their own massacres. In 1991, a group of copycat killers known as The Fans try to emulate Jacket for attention.
Development
Hotline Miami 2: Wrong Number was developed by Dennaton Games, a duo composed of designer and programmer Jonatan Söderström and artist Dennis Wedin. Following the success of Hotline Miami, Dennaton soon began developing downloadable content to expand on the game, planning for it to both rival the base game in scale and introduce new playable characters alongside a level editor. As development progressed, Dennaton realized the scope was greater than that of Hotline Miami and decided to transform it into a full sequel. Söderström announced the sequel on 26 November 2012, via his Twitter account.
As with the first game, Hotline Miami 2 was made in Game Maker 7. When porting the game to consoles, Abstraction Games used their own SilverWare engine as well as the conversion program GameBaker.
Reception
Hotline Miami 2: Wrong Number received generally positive reviews from critics. On Metacritic, it holds an aggregated score of 74 per cent based on 67 reviews for the PC version, 75 per cent based on 18 reviews for the PlayStation 4 version, and 66 per cent based on 4 reviews for the PlayStation Vita version.
The gameplay received a mixed response from critics, who felt the narrative ambition generally led to larger and more challenging levels. Alex Carlson of Hardcore Gamer found this made the level design feel more realistic and diverse. Steven Burns of VideoGamer felt that the game's ambition fell to the "bigger is better" trope, criticising it for not granting the player as much freedom and for making gameplay reliant on the character being used. However, these different characters were viewed positively by Chloi Rad of IGN, who liked the unique ideas of each character, and considered a pacifist character as a "shocking twist" for the series.
Awards
Speedruns
- NG+ Any%kaboing31m 38s
- NG Any%Ashmore34m 42s
- NG+ All LevelsIT_IS_BLOB43m 30s
- Hard ModeAshmore38m 43s
Releases by platformdates and regions as published
Title IDsone per regional release, with its latest update
Editions and related releases
- Included in
- Hotline Miami CollectionHotline Miami: Collected Edition
- Follows
- Hotline Miami
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Collections9 collections
Platform libraries
- Linux gamesList › H
- Stadia games
- PlayStation 3 games (D–I)
- PlayStation 4 games (A–L)List
- PlayStation Vita games (E–H)Games list (E–H)
Years
- Games released in 2015List › January–March
- Games released in 2015List › April–June
- Games released in 2023List › October–December
Reception and records
Description adapted from its source, CC BY-SA 4.0.
