
- 83/100
- Players1,269 ratings
- 86/100
- Critics10 reviews
More scores
- Metacritic51 critic reviews
- 85/100
- Metacritic usersuser score
- 85/100
- GameFAQsTough
- 4.04/5
- Player reviews
- 96% positive110,797 reviews
- Steam Deck
- Verified
- Runs on
- Windows, Mac, Linux
- Price
- US$9.99
Where to get it

2012 · Dennaton Games · Action · Arcade
Hotline Miami
Timed PlayStation exclusive
A top-down slasher/shooter with unlockable gameplay-altering masks and weapons, featuring a neon-flavoured electronic aesthetic, in which a hitman receives anonymous calls ordering him to travel to certain residences and crime dens and massacre those within, as he stumbles through unreal visions and inconsistencies without any answers to how, why or who.
- Released
- 23 October 2012
- Platforms
- AndroidLinuxNintendo SwitchPlayStation 3PlayStation 4PlayStation 5PlayStation VitaStadiaWindowsXbox OneXbox Series X/SmacOS
- Genres
- ActionArcadeIndieShooter
- Developers
- Dennaton Games
- Publishers
- Devolver Digital
- Modes
- Single-player
- Perspective
- Bird view / Isometric
- Themes
- Action
- Engine
- GameMaker, PhyreEngine
- Country
- Sweden
- Age ratings
- USK 16CLASS_IND 16CERO DPEGI 16GRAC 19+ESRB MACB MA 15+
- Languages
- Chinese (Simplified), Chinese (Traditional), English, French, German, Italian, Japanese, Korean, Polish, Portuguese (Brazil), Portuguese (Portugal), Russian and 2 more
- Time to beat
- 3hmain story5.5hwith extras12hcompletionist
About
Hotline Miami is a 2012 top-down shooter game developed by Dennaton Games and published by Devolver Digital. Set in Miami in 1989, the game follows an unnamed silent protagonist—dubbed Jacket by fans—as he commits massacres against the local Russian mafia. In each level, the player must defeat every enemy through any means necessary, with wearable animal masks providing the player with unique abilities. The plot follows Jacket as he slowly loses his grip on reality and is interrogated for his actions. It advocates a pacifist message by making the player feel regret for their in-game actions.
The game was developed over the course of nine months as the first commercial release of Dennaton Games, a duo composed of developers Jonatan Söderström and Dennis Wedin. Söderström programmed the game and wrote the narrative, while Wedin designed the graphics. Several artists contributed to the soundtrack, which combines many music genres, including electronic, techno, vaporwave, and synthwave. Hotline Miami was released in October 2012 for Windows, followed by versions for OS X, Linux, PlayStation 3, and PlayStation Vita in 2013, and a PlayStation 4 port in 2014.
›Story
Set in an alternative 1989 Miami, you will assume the role of a mysterious antihero on a murderous rampage against the shady underworld at the behest of voices on your answering machine. Soon you'll find yourself struggling to get a grip of what is going on and why you are prone to these acts of violence.
Players say
Media
The articlegameplay, story, development, reception
Gameplay
Hotline Miami is a top-down shooter game. It is set in Miami during the late 1980s, and is divided into nineteen "chapters". At the beginning of each chapter, the player character "Jacket" receives a message on his answering machine, instructing him to travel to a different part of Miami and kill all enemies at that location. The player is able to defeat their opponents through a variety of melee and ranged weapons, like crowbars and firearms.
The player can also knock out enemies with a door, use them as human shields, or kick them against a wall. If an enemy is not immediately killed in an attack, the player can perform a specialized attack to finish them off. Later stages have the player take control of a different character, known as the Biker, who can only use knives.
Story
In April 1989, Jacket receives a message on his answering machine and a package is delivered to his door containing a rooster mask. The package contains instructions advising Jacket to retrieve a briefcase from the Russian mafia at a metro station. After carrying out the mission, Jacket continues to receive messages instructing him to conduct more massacres. After each mission, he visits a store or restaurant where a man known as Beard meets him and gives him free items such as pizza, films, and alcoholic beverages.
During an assault on the estate of a film producer, Jacket rescues a girl and takes her to his apartment, nursing her back to good health and developing a romantic relationship with her. Afterward, he is visited by three masked personas: Richard, Rasmus, and Don Juan, who question him about his actions. These encounters continue throughout the game. In another assault on a phone company, Jacket finds everybody dead except the Biker, who is trying to access a computer, and the two fight to the death.
Development
Hotline Miami was developed by Dennaton Games, a duo composed of Swedish designer and programmer Jonatan Söderström and artist Dennis Wedin. Söderström had previously developed numerous freeware indie games, such as the puzzle game Tuning, which won the Nuovo Award at the Independent Games Festival in 2010. Many of his earlier projects were never completed. Among these was a top-down shooter called Super Carnage, where the goal was to kill as many people as possible. He began work on it in 2004 at the age of 18, but later abandoned it after facing difficulties with developing the AI.
Years later, Söderström met Wedin, a singer and keyboard player for the synthpunk band Fucking Werewolf Asso. The two collaborated in making a promotional game for the band, titled Keyboard Drumset Fucking Werewolf, as well as a separate project named Life/Death/Island. As the latter project became too much work for them to handle, it was abandoned. Following the project's failure, the two decided that their next project was going to be a commercial release.
Reception
Hotline Miami received generally positive reviews from critics. On review aggregator website Metacritic, it holds an aggregate score of 85 per cent based on 51 reviews for the PC version, 87 per cent based on 19 reviews for the PlayStation 3 version, and 85 per cent based on 27 reviews for the PlayStation Vita version.
Several reviewers praised the gameplay. Many found it enjoyable, considering it addictive despite frequent death. Polygon's Chris Plante considered it similar to playing a sport, stating that it compensated for being repetitive by allowing the player to restart quickly, and found it addictive. Graham Smith of PC Gamer wrote that the game was designed to "inspire a fever" and that "once you're hooked, it's easy to get carried away".
Legacy
Retrospective commentary has considered Hotline Miami to be one of the most influential indie games ever made, as well as one of the most critically and financially successful. Its success inspired many to become video game developers, contributing to a rise in indie game releases throughout the 2010s. Many of these games include similar themes, gameplay mechanics, or music to Hotline Miami. Games influenced by Hotline Miami continued to be made over a decade after its release, ranging from indie games to ones made by larger, big-budget studios like Naughty Dog's The Last of Us Part II (2020).
The soundtrack was also influential, helping popularize synthwave and leading to the mainstream success of the featured artists. The game contributed to the success of Devolver Digital, which has since become one of the most successful indie game publishers.
Speedruns
- NG+ All LevelsAgamem21m 42s
- Any%Pochtron14m 53s
- All MasksJACK4L21m 37s
Releases by platformdates and regions as published
Editions and related releases
- Included in
- Hotline Miami CollectionHotline Miami: Collected Edition
- Followed by
- Hotline Miami 2: Wrong Number
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Collections14 collections
Platform libraries
- Linux gamesList › H
- Stadia games
- Xbox One X enhanced gamesList of enhanced titles
- PlayStation 3 games (D–I)
- PlayStation 4 games (A–L)List
- PlayStation Vita games (E–H)Games list (E–H)
Years
- Games released in 2012List › October–December
- Games released in 2013List › January–March
- Games released in 2013List › April–June
- Games released in 2014List › July–September
- Games released in 2015List › April–June
- Games released in 2023List › October–December
Reception and records
Themes
Description adapted from its source, CC BY-SA 4.0.
