
- 78/100
- Players35 ratings
More scores
- Metacritic usersuser score
- 82/100
- GameFAQsJust Right-Tough
- 4/5
- Player reviews
- 98% positive8,470 reviews
- Steam Deck
- Verified
- Runs on
- Windows
- Price
- US$2.99
Where to get it

2015 · Adventure · Indie
Hylics
Hylics is a recreational program with light JRPG elements.
- Released
- 2 October 2015
- Platforms
- Windows
- Genres
- AdventureIndieRole-playingTurn-based strategy
- Developers
- —
- Publishers
- —
- Series
- Hylics
- Modes
- Single-player
- Perspective
- First personBird view / Isometric
- Themes
- Fantasy
- Engine
- RPG Maker VX Ace
- Country
- United States
- Languages
- English
- Entry
- #1 in Hylics
- Time to beat
- 3.5hmain story4.5hwith extras4hcompletionist
About
Hylics is a 2015 role-playing video game developed and published by Mason Lindroth. It was released for Windows on August 4, 2015 through Itch.io and on October 2, 2015 through Steam. The game uses claymation graphics to depict a surreal world. A sequel, Hylics 2, was released in 2020. A third game is currently in development.
Players say
Media
The articlegameplay, story, development, reception
Gameplay
Hylics plays like a traditional JRPG despite its surreal setting. Hit points are replaced with "flesh", while magic points are replaced with "will". Battles are shown from a first-person perspective, with the character's hands being shown performing attacks. Wayne loses all his flesh when defeated, but does not die, rather warping to an "afterlife" from which he and his party members can travel back to a previous area.
Battle items are also unusual, such as being able to attack with a frozen burrito. Special attacks, referred to as Gestures, can be learned from TVs found throughout the game.
Story
Hylics takes place on an archipelago in a world implied to be posthuman and is divided into 3 acts, each one beginning with a prelude roughly describing the current plot events using partially randomly generated sentences. The primary goal of the game is to defeat Gibby, King of the Moon. Many of the game's NPCs speak using random text generation, with the player's goals primarily represented through environmental design. It is implied that Gibby is responsible for the incoherent dialogue found throughout the game.
Act I begins in the house of the player character, Wayne. Nearby Wayne's house is a town and a facility for warping to another dimension. Exploring the town and its adjacent mountain reaches an area filled with ruins populated by Cone Cultists, who forbid anything from leaving the mountain to "promote a reverse-erosion". Wayne finds an archaeologist named Dedusmuln who is searching for a paper cup to be used with a water cooler.
Development
The game was developed using the RPG Maker VX Ace engine and took a year to develop.
Reception
Hylics has received positive reviews. Emily Gera of Rock Paper Shotgun described the game as "like a scene from Bosch by way of Videodrome". Alice O'Connor of the same site called it "silly and funny and occasionally gruesome". Chris Priestman of Kill Screen called the game's animation "wonderful" and stated that "to play a Mason Lindroth game is to delight in all that is possible within the material world and to learn how wonderful creation and destruction can be."
Heather Alexandrea of Kotaku Australia felt the game was "about feeling lost in a strange world before finding familiarity and purpose". Jordan Devore of Destructoid said Hylics was "the trippiest RPG [he'd] ever seen", calling it "bonkers".
Releases by platformdates and regions as published
Editions and related releases
- Followed by
- Hylics 2
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Collections1 collection
Technology
- RPG Maker gamesList
Description adapted from its source, CC BY-SA 4.0.
