

1986 · Odin Computer Graphics · Sports
Hypaball
Hypaball is a two player futuristic sports game, played between the Hawks (human) and the Vipers (human or CPU). Choose your three-man team from a pool of 10 players, each with slightly different stats for strength, agility and speed.
- Released
- 1986
- Platforms
- Commodore 64Commodore C64/128/MAXZX Spectrum
- Genres
- Sports
- Developers
- Odin Computer Graphics
- Publishers
- Odin Computer Graphics
- Modes
- Single-player
- Perspective
- Third person
- Themes
- ActionScience fiction
- Country
- United Kingdom
About
Hypaball is a video game for the Commodore 64 based on a fictitious, futuristic sport and published by Odin Computer Graphics 1986. It was designed and programmed by Marc Dawson with graphics by Andy Rixon and music by Keith Tinman. A ZX Spectrum version followed in 1987, ported by Bernie Duggs.
Media
The articlegameplay, story, development, reception
Gameplay
In Hypaball, there can be up to three team members that include two strikers and one grounder. The goal of the game is to hit the moving target in the middle, and the ball cannot be held for more than two seconds. The game moves fast, and it is a more modern version of the game Pong.
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Collections1 collection
Platform libraries
Description adapted from its source, CC BY-SA 4.0.
