Ludography
Hypaball cover

1986 · Odin Computer Graphics · Sports

Hypaball

Hypaball is a two player futuristic sports game, played between the Hawks (human) and the Vipers (human or CPU). Choose your three-man team from a pool of 10 players, each with slightly different stats for strength, agility and speed.

Released
1986
Platforms
Commodore 64Commodore C64/128/MAXZX Spectrum
Genres
Sports
Developers
Odin Computer Graphics
Publishers
Odin Computer Graphics
Modes
Single-player
Perspective
Third person
Themes
ActionScience fiction
Country
United Kingdom

About

Hypaball is a video game for the Commodore 64 based on a fictitious, futuristic sport and published by Odin Computer Graphics 1986. It was designed and programmed by Marc Dawson with graphics by Andy Rixon and music by Keith Tinman. A ZX Spectrum version followed in 1987, ported by Bernie Duggs.

Media

The articlegameplay, story, development, reception

Gameplay

In Hypaball, there can be up to three team members that include two strikers and one grounder. The goal of the game is to hit the moving target in the middle, and the ball cannot be held for more than two seconds. The game moves fast, and it is a more modern version of the game Pong.

Releases by platformdates and regions as published

PlatformReleasedRegions
Commodore C64/128/MAX31 December 1986Europe
ZX Spectrum31 December 1987Europe

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Platform libraries

Description adapted from its source, CC BY-SA 4.0.