Ludography
60/100
Players6 ratings
79/100
Critics2 reviews
More scores
Metacritic5 critic reviews
70/100
Metacritic usersuser score
58/100
GameFAQsTough
3.72/5
Player reviews
100% positive9 reviews
Runs on
Windows
Price
US$9.99

Where to get it

Hyper Void cover

2015 · Indie · Science

Hyper Void

Timed PlayStation exclusive

Hyper Void is a single-player 3rd-person space-shooter in which -unlike any previous space shooters- action takes place not just in outer-space, but right inside interstellar wormholes!

Released
2015
Platforms
PlayStation 3PlayStation 4PlayStation VRWindowsXbox One
Genres
IndieScienceShooter
Developers
—
Publishers
—
Modes
Single-player
Perspective
Third person
Themes
ActionScience fiction
Country
Canada
Age ratings
CLASS_IND 10PEGI 7ESRB E10+
Languages
English
Time to beat
5.5hmain story18hcompletionist

About

Hyper Void is a 3D shooter video game, developed and published by InFramez Technology. It was released for PlayStation 3, PlayStation 4, Xbox One and Microsoft Windows.

Players say

Media

The articlegameplay, story, development, reception

Gameplay

Hyper Void is a 3D tube shooter. the RM-24, a combat space ship armed with 3 different weapons that can be fired simultaneously and are assigned to three different buttons. The weapons vary in damage, rate of fire and bullet speed and all of them consume energy from a shared power source that recharges over time, requiring the player to think and aim rather than just hold the fire button indefinitely.

Movement is restricted to sideways only. Combat occurs in a variety of different environments, most notably inside cross-dimensional wormholes depicted as dynamic twisted tubes with kaleidoscopic visuals, but also in deep outer space at different galaxies. The challenge of wormholes comes from the unconventional (often flipped) path ways, which in many cases loop in closed circles or other shapes, sometimes forcing the player to fly flipped upside-down. Certain wormholes are so distorted that even the player's bullets will ultimately reach the reverse of where they would normally go.

Story

It is the year 2960, roughly 300 years after the events of Wing Commander Prophecy. Humans expanded their territory in space to vast areas across many galaxies. The United Observatory Network (UON) being tasked with monitoring and recording incidents and effects of Super Nova explosions within or near human territories, one day records a Super Nova explosion in Alpha Centauri that exhibited certain unrecognizable patterns. Regardless, the explosion was filed as SN-2960rda and was left open for investigation.

Not short after, defense grids (outposts on the borders of human territories) began reporting increased concentrations of attacks from many races even that from those whom were not in conflict with humans. Puzzled by this sudden increase of aggressive (even suicidal) behavior, the United Defense Agency (UDA) put together a special fleet of 26 space ships of different specialties and capabilities, labeled between RM-1 and RM-26. The goal is to investigate the cause of the sudden universal hostility.

Development

As the developers were employees at EA Montreal, development on the game started in April 2013 after the studio's closure date and made its first release on PlayStation 3 initially, then it followed on PlayStation 4 then on Xbox One. The game was done on the company's internal engine, which supported Windows PC only at the beginning of the project. Support for other platforms was added gradually which led to the individual consecutive releases. The project took one year and 10 months from start until the first release.

It was entirely financed from the savings of the developers preferred this over going to a publisher and sacrificing on creative control. There were some government-funded programs, but the major ones had a cost of their own both in terms of time and money. So we settled with smaller local incentives which did not impose a lot of pressure or restrictions, but they did not cover more than the price of the PlayStation 3 devkit and a couple software licenses.

Reception

At Metacritic, which assigns a normalized rating out of 100 to reviews from mainstream critics, the game has received an average score of 70, based on 5 reviews indicating "Mixed or average reviews".

In general, the game was well identified as a good return to arcade gaming, as well as its high quality and smooth graphics.

Releases by platformdates and regions as published

PlatformReleasedRegions
PlayStation 310 February 2015North America
PlayStation 48 September 2015North America
Xbox One6 January 2016North America
Windows9 October 2017Worldwide
PlayStation VRUnreleased

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Collections4 collections

Description adapted from its source, CC BY-SA 4.0.