Ludography
Immaterial and Missing Power cover

2004 · Twilight Frontier · Fighting · Indie

Immaterial and Missing Power

Touhou Suimusou: Immaterial and Missing Power is the 7.5th installment of the Touhou Project by Team Shanghai Alice's sole member ZUN along with conjunction with Twilight Frontier. It is called "7.5" because the events chronologically take place between Perfect Cherry Blossom (TH07) and Imperishable Night (TH08). It was developed alongside Imperishable Night and released at the following Comiket 67.

Also known as
Touhou Suimusou ~ Immaterial and Missing Power · IaMP · TH7.5 · Touhou 7.5 · TH07.5 · 東方萃夢想 · 东方萃梦想
Released
30 December 2004
Platforms
Windows
Genres
FightingIndieShooter
Developers
Twilight Frontier
Publishers
Twilight Frontier
Series
Touhou Project
Modes
Single-player
Perspective
Side view
Themes
ActionFantasy
Country
Japan
Languages
Japanese

About

Touhou Suimusou ~ Immaterial and Missing Power. (Japanese: 東方萃夢想 ~ Immaterial and Missing Power.; lit. "Gathering Dreams in the East"), commonly abbreviated as IaMP in English speaking circles, is a versus fighting game collaboratively developed by Twilight Frontier and Team Shanghai Alice released in 2004. It is the first spinoff in the Touhou series, and it is numbered as the 7.5th installment as the game's events place between Perfect Cherry Blossom (seventh) and Imperishable Night (eighth), although it was released after Imperishable Night. After the success of Immaterial and Missing Power, the game was followed up with Scarlet Weather Rhapsody in 2008, the first of several Touhou fighting game sequels.

›Story

Gensokyo has settled down after the Spring Snow Incident that occurred in Perfect Cherry Blossom. Reimu Hakurei and the others are currently having a feast every three days at the Hakurei shrine. During these feasts, a strange mist appears. The playable character decides to get the cause of the never-ending feast schedule and the mist. This incident was later called the "Night Parade of One Hundred Oni Every Four Days" by Aya Shameimaru in Bohemian Archive in Japanese Red.

The perpetrator of the incident is an oni, said to have disappeared from Gensokyo, named Suika Ibuki. She thought that it was a shame that the flower-viewing season had been cut short due to the very long winter. She spread herself out in the form of a mist all throughout Gensokyo, and "gathered" the hearts of both humans and youkai to cause them to have a feast every few days.

Because the art of oni extermination has been lost to Gensokyo, the girls could not eliminate her, but the mist disappeared afterwards and feasts started to happen less frequently.

Keywords

  • anime
  • wizards
  • vampire
  • magic
  • 2d
  • female protagonist
  • dracula
  • japan
  • shanghai
  • youkai
  • maid
  • magical girl

Media

The articlegameplay, story, development, reception

Gameplay

Immaterial and Missing Power is a two-dimensional fighting game in which players can select one of several Touhou characters to fight either against an AI, or other human players. Because of Touhou's origins as a bullet hell game, Immaterial and Missing Power's special moves have a focus on large amounts of projectiles. To help counter the large number of enemy projectiles, Immaterial and Missing Power, allows the player to 'graze' enemy projectiles, which gets its namesake from the prior Touhou games. While in the bullet hell Touhou games, grazing refers to having enemy projectiles collide with the player's sprite, but not their hitbox (which is several times smaller), in Immaterial and Missing Power, the player can use an energy meter to completely circumvent enemy projectiles, though not all projectiles can be grazed.

Spell Cards, a central aspect of Touhou since Embodiment of Scarlet Devil, appear in Immaterial and Missing Power as special moves that have to be announced before they can be used. Each character can choose 1 out of 3 normal spell cards, and 1 out of 3 overdrive spell cards to use before a match starts. The overdrive spell card replaces the normal spell card when the player's character has been defeated once. Also, when a spell card is announced, the player's HP replenishes for a certain amount.

Story

During Gensokyo's summer, there occurred an incident called the Night Parade of Ten Thousand Demons Every Four Days (三日置きの百鬼夜行). In this incident, the sakura trees have since shed their blossoms, but the hanami kept on going, with feasts being hosted day after day with no end in sight. Additionally, each time the feast is held, an unknown restless spiritual aura in Gensokyo also increases, but this spiritual aura itself had no effect, leading to suspicions of those who went to investigate it. As such, everyone who goes to the feast, be it human or yōkai, appear to be very suspicious. Three days before the next feast, the player character sets out, each on their own, and attempt to investigate.

Development

Unabara Iruka (海原海豚) of the Twilight Frontier team had wanted to make a fighting game with aerial battles similar to Cyberbots: Full Metal Madness (1995) and Astra Superstars (1998), but felt that creating a whole set of characters and the setting just for the game would be overwhelming. Unabara felt that such a game would not feel out of place in the setting of Touhou, and so he sought out ZUN, the founder of the series, to collaborate on a Touhou fighting game.

Unlike the main Touhou games, which were written developed entirely by ZUN, the dialogue, character sprites, and ending artwork in Immaterial and Missing Power are drawn by alphes, an artist at Twilight Frontier. ZUN was responsible for character design, the plot, stage design, system graphics, Spell Card naming, and a portion of the soundtrack while Twilight Frontier took care of the rest.

Releases by platformdates and regions as published

Releases by platform
PlatformReleasedRegions
Windows30 December 2004Japan

In the same series

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Collections1 collection

Genres

Description adapted from its source, CC BY-SA 4.0.