Ludography
70/100
Players7 ratings
80/100
Critics2 reviews
Infinite Space cover

2009 · Nude Maker · Flight simulation · Real-time strategy

Infinite Space

Nintendo exclusive

Infinite Space, a role playing game exclusively for the Nintendo DS portable handheld system, takes place in outer space and gives players the ability to control, build, outfit and customize more than 150 spaceships. Infinite Space stretches the DS hardware to the limit, offering over 200 characters and the ability to control multiple spaceships at any one time. Releasing in 2009 and currently being produced by Atsushi Inaba and directed by Hifumi Kouno (from developer Nude Maker), Infinite Space is one of the most complex RPG titles developed for the DS to date, and shows PlatinumGames commitment to teaming up with the most creative minds in gaming.

Released
11 June 2009
Platforms
Nintendo DS
Genres
Flight simulationReal-time strategyRole-playingSimulationSpace operaTacticalVisual novel
Developers
Nude Maker
Publishers
—
Modes
MultiplayerSingle-player
Perspective
Side viewText
Themes
ActionScience fictionComedySandboxOpen worldWarfare
Country
Japan
Age ratings
PEGI 12ESRB TCERO BACB PG
Composers
Masafumi Takada

About

Infinite Space is a role-playing video game developed by Nude Maker and PlatinumGames and published by Sega for the Nintendo DS. It was released in Japan on June 11, 2009 and internationally in 2010. The science fiction storyline, set across the Small and Large Magellanic Clouds, follows the life and growth of Yuri as he first confronts the aggressive expansion of the Lugovalian Empire, then a greater alien threat. Gameplay involves Yuri's fleet travelling across the galaxies, fighting in both scripted battles and random encounters, with the battle system featuring real-time commands and both ships and crew being customizable.

The project emerged when producer Atsushi Inaba contacted Nude Maker to produce a title together, as Inaba had enjoyed working with them on Steel Battalion while he was at Capcom. The story, created by director Hifumi Kono, drew inspiration from numerous Western and Japanese science fiction works, particularly the work of authors Arthur C. Clarke and Greg Egan, and anime creator Yoshiyuki Tomino. The characters were designed by Capcom veterans Sawaki Takeyasu and Tatsuro Iwamoto, while spaceship designs were handled by a large team which included Kazutaka Miyatake of Studio Nue.

›Story

"Growing up as a second class citizen on a back-water planet, Yuri dreamed of being able to travel the stars. After many years he saved up enough credits to buy transport off the planet, but space travel is forbidden to second class citizens, and he is chased by the security forces of the corrupt owner of the planet. To survive the dangers of space Yuri must become a captain, buy and customize star ships, and fight against hostile enemies both on the ground and in space."

Keywords

  • pirates
  • space simulation
  • exploration
  • anime
  • pvp
  • spaceship
  • space battle
  • multiple endings
  • campaign
  • character development
  • pixel art
  • spaceship customization

Media

The articlegameplay, story, development, reception

Gameplay

Infinite Space is a science fiction role-playing video game where players take on the role of protagonist Yuri, who leads a growing fleet of spaceships across different galaxies. The narrative is presented through non-interactive story cutscenes presented using 2D static images, while other elements including battles and exploration are presented using 3D graphics. The entire game is controlled by the touchscreen. Neither characters nor spacecraft are controlled directly, but instead use a style similar to a point-and-click game.

While the main plot is unchanging, many smaller elements feature a non-linear branching narrative dictated by choices from the player. These choices can determine a particular path through the narrative, or allow a new character to join Yuri's fleet. Travelling between planets causes a ship crew's fatigue level to rise, impeding their efficiency. Stopping at a space port or planet removes fatigue and replenishes the fleet's health.

Story

Infinite Space is set in the far future, where humanity has expanded beyond the Milky Way to colonise neighbouring galaxies including the Small and Large Magellanic Clouds (SMC and LMC), with travel between distant locations accomplished using Void Gates, constructs of an ancient civilization. A notable space phenomenon are Flux Sectors, areas of space where reality is in an unstable state. A recurring feature of the setting are groups called Zero-G Dogs, who act as mercenaries fighting with different factions and are alternately admired and despised. Key objects of power are Epitaphs, cube-shaped objects from ancient times that are said to open a gateway to a divine realm.

The two major powers in the galaxies are the Galactic Federation, formed from nations across the SMC and LMC; and the Lugovalian Empire, controlling a quarter of the known universe and now expanding towards the Milky Way cluster under the guidance of Emperor Taranis. The protagonist is Yuri from the planet Ropesk, the inhabitants of which have been banned from space travel. He is taken from Ropesk by Nia, a Zero-G Dog he hires to escape the planet. A key character is Kira, his sister who is initially taken hostage after his departure. Other key characters encountered by Yuri are the notorious pirate Valantin; Cico, a Lugovalian who later becomes the Empire's crown prince; and Patriarch Bogd, leader of the Holy Nation of Adis.

Development

Infinite Space was co-developed by PlatinumGames, a company founded by ex-Capcom staff including producer Atsushi Inaba; and Nude Maker, a company founded by former employees of Human Entertainment including director and writer Hifumi Kono. The adult Kono had wanted to create a sweeping science fiction epic since his teens, though he had never imagined being able to do so. The project began when Inaba contacted Kono, having wanted to work with him since the pair's experience developing Steel Battalion. Infinite Space was unusual compared to PlatinumGames's other action-based titles, but Inoue pushed for something out of the ordinary to be included in their library.

PlatinumGames oversaw and supported production under Inaba. Nude Maker handled the core programming and creation of initial art assets and scenario, with expansion of aspects such as artwork handled by other external studios. The production was notably supported by Studio Nue.

Reception

Infinite Space met with "generally favorable" reviews, earning a score of 75 points out of 100 from aggregate website Metacritic based on 46 critic reviews. While critical reception of the game was generally positive, it saw a more mixed reaction from players in both Japan and the West.

Reception to the narrative was generally positive, with praise going to its writing and scope. Japanese gaming magazine Famitsu called the narrative enjoyably complex, with one reviewer noting its setting as "overwhelming". com noted homages to 1970s Japanese science fiction, while Edge Magazine praised the narrative as "neatly grafted" onto the gameplay systems. Eurogamer's Dan Pearson described the storyline as traditional while praising Yuri's characterization.

Releases by platformdates and regions as published

PlatformReleasedRegions
Nintendo DS11 June 2009Japan · North America 16 March 2010 · Australia 25 March 2010 · Europe 26 March 2010

Games like this

Collections3 collections

Genres

Platform libraries

Publishers

Description adapted from its source, CC BY-SA 4.0.