Ludography
81/100
Players17 ratings
88/100
Critics3 reviews

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Infinity Blade II cover

2011 · Chair Entertainment · Action role-playing · Adventure

Infinity Blade II

Infinity Blade II is an action role-playing video game for the iOS mobile devices developed by Chair Entertainment and Epic Games released through the Apple App Store. The game is the sequel for the acclaimed Infinity Blade from the same developers.

Released
1 December 2011
Platforms
iOS
Genres
Action role-playingAdventureRole-playing
Developers
Chair Entertainment
Publishers
—
Modes
MultiplayerSingle-player
Themes
Action
Engine
Unreal Engine 3
Country
United States

About

Infinity Blade II was an action role-playing video game for iOS developed by Chair Entertainment and Epic Games. The game was the sequel to Infinity Blade by the same developers.

Infinity Blade II was announced on October 4, 2011, during the Apple iPhone 4S Presentation Keynote. It was subsequently released on December 1, 2011. The game featured enhanced graphics and a storyline continuing from the novel Infinity Blade: Awakening. A sequel, Infinity Blade III, was released on September 18, 2013.

Keywords

  • boss fight
  • leveling up
  • polygonal 3d
  • microtransaction
  • touch controls
  • original soundtrack release
  • apple game center
  • canonical death
  • item combination
  • swordsman
  • dual wielding
  • interactive achievement awards 2012

Media

The articlegameplay, story, development, reception

Gameplay

In Infinity Blade II, as with its predecessor, the player explores the world through an "on-rails" mechanic; that is, the player's path through the environment is largely predetermined and choices of direction are limited. Despite this, the player may choose to explore different paths through the castle that serves as the central environment of the game, leading to various ends such as Thane's tower, the chamber containing the MX-Goliath, and the cavern of the Stone Demon. Progression through the castle is halted every time the character enters a new room or encounters a new foe, giving the player a chance to search for loot (bags of gold are hidden throughout many scenes), equip or buy/sell weapons, gather information on upcoming enemies, and choose the next point in the path. The player has a certain amount of freedom in moving the camera around while the character is at rest. While the character is in motion, camera movement is much more limited, as the scene becomes cinematic in nature.

The primary game mechanic is one-on-one sword combat with enemies encountered throughout the scripted path. The player controls the character's weapon or weapons by swiping a finger across the screen. While in combat, players can touch the bottom left or bottom right side of the screen to dodge attacks or the bottom center of the screen to block attacks with a shield, which breaks if used too much. Players can also parry blows by matching the timing of their blows with their foes' and swiping in a parallel direction.

Story

The game begins with Siris (voiced by Troy Baker), the main character, and his companion Isa (voiced by Laura Bailey) arriving at a Japanese-themed estate owned by Saydhi, one of the Deathless and an information dealer. Isa appeals to Siris not to go further, but when he persists, she reluctantly explains that Saydhi will answer one question if he can fight his way to her by defeating her champions. Once he does, Saydhi offers him a place as one of her champions. Siris refuses and instead asks her where the Worker of Secrets is.

Suddenly suspicious, Saydhi tells Siris where to find the Worker, but attacks him immediately. Once Siris defeats her, he notices a pedestal with a keyhole that fits the Infinity Blade. He proceeds to slide the sword in it, and the pedestal disappears into the ground.

Development

Infinity Blade II was created by Chair Entertainment, a subsidiary company of Epic Games. The game was first announced on October 4, 2011, during the Apple iPhone 4S Presentation Keynote. It was subsequently released on December 1, 2011. The game is fully compatible with iPhone models 3GS and later, 3rd generation and later iPod Touch, and the iPad.

However, it runs in higher resolution when played on the iPhone 4 and the 4th generation iPod Touch, taking advantage of the Retina Display, and smoother on the iPhone 4S thanks to its A5 processor. Using the 2nd and 3rd generation iPads, it's possible to output the game to an external device such as a TV or monitor in 1080p resolution. The game received multiple major updates. The first update for the game added a social feature called "Clashmobs", available to players who log in through Facebook.

Reception

Infinity Blade II garnered critical acclaim from many major video game critics. It received a perfect score of 10/10 from IGN's Justin Davis (making it the first iOS game to do so), who stated that it is a "must own." GameSpot gave the game a score of 9/10, calling it "the perfect sequel."

During the 15th Annual Interactive Achievement Awards, the Academy of Interactive Arts & Sciences awarded Infinity Blade II with "Mobile Game of the Year".

Awards

Releases by platformdates and regions as published

PlatformReleasedRegions
iOS1 December 2011Worldwide

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Collections1 collection

Platform libraries

Description adapted from its source, CC BY-SA 4.0.