Ludography
Intensity cover

1988 · Graftgold Ltd, Steve Turner, Drew Northcott · Action · Arcade

Intensity

Intensity is a 1988 action game designed by Andrew Braybrook, developed by Graftgold, and published by Firebird Software. It was released for the Commodore 64 and ZX Spectrum platforms.

Released
1988
Platforms
Commodore 64Commodore C64/128/MAXZX Spectrum
Genres
ActionArcadeStrategy
Developers
Graftgold Ltd, Steve Turner, Drew Northcott
Publishers
Firebird
Perspective
Bird view / Isometric
Themes
ActionScience fiction

The articlegameplay, story, development, reception

Gameplay

Intensity revolves around a mission to rescue colonists trapped on a space station under siege by alien creatures. The player's primary objective is to transport these colonists to safety using a remotely piloted drone guided by a vehicle known as a surface skimmer. This skimmer is under the control of the player and plays a crucial role in navigating the complex and dangerous environment of the space station.

In the game, the player must navigate the Skimmer across various platforms on the space station, which is divided into five levels of increasing difficulty. The skimmer, a hovering vehicle, is used not only to guide the drone, but also to fend off alien attacks. The player must carefully maneuver the Skimmer around obstacles and environmental hazards that could otherwise damage or destroy it. The Skimmer can collect Resource Units (RUs) earned by rescuing colonists. These RUs are vital as they allow the player to purchase upgrades for both the skimmer and the drone, enhancing their ability to navigate and survive the increasingly difficult levels.

Development

Intensity was designed by Andrew Braybrook, known for designing Morpheus, Paradroid, and Uridium. It was published by Firebird Software. It took Braybrook nine months to write and design the game. It was released for the Commodore 64 and ZX Spectrum in 1988.

Reception

Intensity received generally positive reviews from video game critics. Sales were lacklustre, disappointing developer Graftgold.

Releases by platformdates and regions as published

Releases by platform
PlatformReleasedRegions
Commodore C64/128/MAX31 December 1988Europe
ZX Spectrum31 December 1988Europe

Games like this

Collections1 collection

Platform libraries

Description adapted from its source, CC BY-SA 4.0.