

1990 · Arcade · Puzzle
The Light Corridor
The player uses a paddle to hit a metal ball down a long corridor. The player releases the ball (which is stuck to the paddle at the beginning of the game) and it will travel down the corridor until it hits a wall or similar obstacle and bounces back towards the player. At this point, the player will need to hit the ball again. If he does not, the ball will hit him and he will lose a life. The game will continue from where the player stopped, and the ball will once again be attached to the paddle.
- Released
- 31 December 1990
- Platforms
- AmigaAmstrad CPCAtari STAtari ST/STEMS-DOSMSXZX Spectrum
- Genres
- ArcadePuzzleStrategy
- Developers
- —
- Publishers
- —
- Perspective
- First person
- Themes
- Action
- Country
- France
About
The Light Corridor is a puzzle video game for the Atari ST, Amiga, Amstrad CPC, Commodore 64, MS-DOS, MSX, and ZX Spectrum. It was published in 1990 by Infogrames. The game is played from a first-person perspective.
›Story
The player must capture the light rays in order to accomplish the ultimate challenge: the illumination of the stars in a newborn universe.
Media
The articlegameplay, story, development, reception
Gameplay
The player uses a paddle to hit a metal ball down a long corridor. The player releases the ball (which is stuck to the paddle at the beginning of the game) and it will travel down the corridor until it hits a wall or similar obstacle and bounces back towards the player. At this point, the player will need to hit the ball again. If he does not, the ball will hit him and he will lose a life. The game will continue from where the player stopped, and the ball will once again be attached to the paddle.
When the ball is travelling down the corridor, the player must walk and follow it. The object of the game is to reach the end of the corridor.
Story
The player must capture the light rays in order to accomplish the ultimate challenge: the illumination of the stars in a newborn universe.
Reception
Sinclair User gave it a 93% overall score, Crash called it "simple but wildly addictive" and Your Sinclair said it was frustratingly difficult but it was worth going back for more.
Releases by platformdates and regions as published
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Collections3 collections
Platform libraries
- Amstrad CPC games
- Atari ST gamesCommercial games
- ZX Spectrum games
Description adapted from its source, CC BY-SA 4.0.
