
More scores
- GameFAQsTough/Unforgiving
- 3.25/5
- Player reviews
- 100% positive2 reviews
- Runs on
- Windows, Linux
- Price
- US$6.99
Where to get it

1989 · The Assembly Line · Adventure · Cyberpunk
Interphase
As a rogue dreamer, you have to enter the mainframe and direct your partner to the track itself - the minds of every future generation will be trusting to your skill and intellect.
- Released
- 1989
- Platforms
- Atari STLinuxMS-DOSWindows
- Genres
- AdventureCyberpunkFirst-person shooterPuzzle
- Developers
- The Assembly Line
- Publishers
- Image Works
- Modes
- Single-player
- Themes
- ActionScience fiction
- Country
- United Kingdom
- Languages
- English
About
Interphase is a video game developed by The Assembly Line and published by in 1989 Image Works for the Amiga, Atari ST, and MS-DOS. It is a first-person shooter with an emphasis on puzzle-solving using the interaction between a 3D cyberpunk environment and its relationship with a 2D zoomable blueprint in which a non-player character is indirectly guided through the floors of a high-security building. The developers licensed concepts from William Gibson's novel Neuromancer.
Players say
Media
The articlegameplay, story, development, reception
Gameplay
The action takes place in two modes: a 3D cyberpunk environment and a 2D schematic map where puzzles are encountered. 3D objects in the cyberpunk environment represent objects such as security doors and cameras. To disable the real-world devices, the 3D objects must be destroyed. Puzzle-solving involves determining which objects to disable and in what order. The player must also deal with virtual defences, represented by enemy ships which pose a threat to the player's ability to jack in to the system, and which must be defeated.
The 2D environment is a polygon-based schematic closely resembling an animated blueprint. A very deep zoom-in is possible and necessary. The progress of Kaf-E and the positions of moving objects (e.g., security guards) and fixed objects such as cameras can all be monitored in this view. While viewing the 2D schematic, the action in the 3D world continues, so it's essential that enemy ships have been dispensed with before puzzle-solving can proceed.
Story
In the future, automation of most jobs has led to boredom, which in turn has led to a boom in the leisure industry. DreamTracks, created by Dreamers who work for multi-national corporations, are recorded patterns of imagination. The general public then view these DreamTracks as a form of entertainment.
The player, Chad a Dreamer discovers that subliminal messages are being inserted into DreamTracks to persuade consumers to buy certain products and more worryingly, to push certain political viewpoints and pro-government propaganda.
Releases by platformdates and regions as published
Games like this
Atari exclusiveElectrocop
1989 · Atari 7800, Atari Lynx +1
Cyberpunk

Adventure in Time
1981 · Apple II, Atari 8-bit
Adventure · Often paired

Kether
1993 · CD-i, Philips CD-i
Adventure · First-person shooter

Cryllan Mission 2088
1989 · Apple IIGS
Adventure · Often paired

The Colony
1988 · Amiga, MS-DOS +1
Adventure · First-person shooter

Magic Fly
1990 · Amiga, Atari ST +1
Adventure · First-person shooter

Lunicus
1993 · Windows, macOS
Adventure · First-person shooter

Resolution 101
1990 · Amiga, Atari ST +2
Often paired
Collections3 collections
Platform libraries
- Atari ST gamesCommercial games
Genres
- First-person shootersList
- Puzzle gamesSingle character control
Description adapted from its source, CC BY-SA 4.0.
