Ludography
More scores
GameFAQsTough/Unforgiving
3.25/5
Player reviews
100% positive2 reviews
Runs on
Windows, Linux
Price
US$6.99

Where to get it

Interphase cover

1989 · The Assembly Line · Adventure · Cyberpunk

Interphase

As a rogue dreamer, you have to enter the mainframe and direct your partner to the track itself - the minds of every future generation will be trusting to your skill and intellect.

Released
1989
Platforms
Atari STLinuxMS-DOSWindows
Genres
AdventureCyberpunkFirst-person shooterPuzzle
Developers
The Assembly Line
Publishers
Image Works
Modes
Single-player
Themes
ActionScience fiction
Country
United Kingdom
Languages
English

About

Interphase is a video game developed by The Assembly Line and published by in 1989 Image Works for the Amiga, Atari ST, and MS-DOS. It is a first-person shooter with an emphasis on puzzle-solving using the interaction between a 3D cyberpunk environment and its relationship with a 2D zoomable blueprint in which a non-player character is indirectly guided through the floors of a high-security building. The developers licensed concepts from William Gibson's novel Neuromancer.

Players say

Media

The articlegameplay, story, development, reception

Gameplay

The action takes place in two modes: a 3D cyberpunk environment and a 2D schematic map where puzzles are encountered. 3D objects in the cyberpunk environment represent objects such as security doors and cameras. To disable the real-world devices, the 3D objects must be destroyed. Puzzle-solving involves determining which objects to disable and in what order. The player must also deal with virtual defences, represented by enemy ships which pose a threat to the player's ability to jack in to the system, and which must be defeated.

The 2D environment is a polygon-based schematic closely resembling an animated blueprint. A very deep zoom-in is possible and necessary. The progress of Kaf-E and the positions of moving objects (e.g., security guards) and fixed objects such as cameras can all be monitored in this view. While viewing the 2D schematic, the action in the 3D world continues, so it's essential that enemy ships have been dispensed with before puzzle-solving can proceed.

Story

In the future, automation of most jobs has led to boredom, which in turn has led to a boom in the leisure industry. DreamTracks, created by Dreamers who work for multi-national corporations, are recorded patterns of imagination. The general public then view these DreamTracks as a form of entertainment.

The player, Chad a Dreamer discovers that subliminal messages are being inserted into DreamTracks to persuade consumers to buy certain products and more worryingly, to push certain political viewpoints and pro-government propaganda.

Releases by platformdates and regions as published

PlatformReleasedRegions
Windows12 February 2020Worldwide

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Description adapted from its source, CC BY-SA 4.0.