
1989 · Epyx · Action · Cyberpunk
Electrocop
Atari console exclusive
Electrocop is a third-person shooter game in which players starts off with a countdown clock of one hour to complete the task of rescuing the president's daughter. You have to make your way through different levels coming up against different foes. These foes are robots that go by, Walker, Python, Mine, Wall Cannon, Virus and Stringray. To get between each level you have to hack through different doors through a computer interface.
- Released
- 1989
- Platforms
- Atari 7800Atari LynxWindows
- Genres
- ActionCyberpunkScienceShooter
- Developers
- Epyx
- Publishers
- Atari
- Modes
- Single-player
- Perspective
- Third personSide view
- Themes
- ActionScience fiction
- Country
- United States
- Languages
- English
- Time to beat
- 12hmain story12hcompletionist
About
Electrocop is a 1989 action video game developed by Epyx and published by Atari Corporation for the Atari Lynx. One of the first games written for the platform, it was among the launch titles that were released along with the system in North America.
Set on a futuristic interpretation of Washington, D.C. in the year 2069, players assume the role of the titular robot created by MegaCorp who must infiltrate the Steel Complex fortress and attempt to rescue the President of the United States' first daughter under a time limit from the Criminal Brain. Conceived by Greg Omi, who developed the Lynx hardware alongside Chip's Challenge creator Chuck Sommerville, Electrocop began its development prior to the existence of any functional Lynx hardware.
›Story
Set on a futuristic interpretation of Washington, D.C. in the year 2069, players assume the role of the titular robot created by MegaCorp who must infiltrate into the Steel Complex fortress in an attempt of rescuing the President of the United States' first daughter under a time limit from The Criminal Brain, who kidnapped her for a ransom and threats to kill her if his demand is not met.
Players say
Media
The articlegameplay, story, development, reception
Gameplay
Electrocop is a third-person shooter game in which players starts off with a time limit of one hour to complete the task of rescuing the president's daughter. The player must make their way through different levels and deal with various foes. These foes are robots named, Walker, Python, Mine, Wall Cannon, Virus and Stringray. To get between each level, players must use a computer interface to hack through different doors.
While in this interface, there are directories of Information where more can be learned about the robots, Programs that disable the robots and help hack with codes, and Games where players can pass the time by playing minigames titled Meteors, Letter Puzzle and Out Break. There is a Med-pack which heals the player, and weapon repair that fixes any damaged weapons. There are different weapons to choose from to help the player fight throughout the game.
Development
Electrocop was conceived by Greg Omi when he worked at Epyx as games developer and programmer alongside Chuck Sommerville. In an online interview with website The Atari Times, Omi recounted the development process of the game, saying work on the project began before any functional Lynx hardware existed. The team were working on an emulator of the console on the Amiga microcomputer at a slow frame rate, in addition of also using a video camera to scan the image in order to test how the graphics would look once the hardware was finalized. However, an early revision of the Lynx capable of displaying raster graphics was made later during development. Omi also stated that he initially lacked knowledge of 3D computer graphics and matrices, as he needed a graphical perspective for his project and consulted Blue Lightning programmer Stephen Landrum in how to write it, since the system could not perform sprite rotation.
A long-running rumor was that Electrocop originally started as a 3D sequel to Dennis Caswell's Impossible Mission. However, when asked about this rumor, Omi said "it's funny, but I can't remember if it was supposed to be a sequel to Impossible Mission or not. I remember writing a story and basic game design and pitching it to RJ [Mical], but I don't remember if they were asking for a sequel." Despite being a fan of Impossible Mission and knowing Caswell personally, Omi could not recall if he was still a member of Epyx.
Reception
Electrocop garnered mixed reception. In a capsule review for STart, Clayton Walnum praised the game's graphics and variety of challenges. Robert A. Jung reviewed the game which was published to IGN Entertainment.
In his final verdict he said "This cart was a brilliant concept that didn't completely click; the race against the clock and the real-time exploration/combat elements are hampered with uninspired gameplay and little variety. Electrocop's stunning visuals and sounds make it fun to watch, but whether you'd buy a game for its razzle-dazzle is a personal decision." Giving a final score of 7 out of 10.
Legacy
Greg Omi has stated that no sequel was ever planned. In 1993, Atari Corporation requested several Epyx games for conversion and release for the upcoming Jaguar, including Electrocop. Development on a Jaguar version was never started.
Releases by platformdates and regions as published
Editions and related releases
- Included in
- Atari Lynx Collection 2The Epyx Collection: Handheld
Games like this

Cyberun
1986 · ZX Spectrum, MSX +1
Science · Shooter

Roadwars
1987 · Amiga, Arcade +5
Action · Shooter
70Quazatron
1986 · ZX Spectrum
Action · Shooter

Salamander
1988 · Port · Amstrad CPC, MSX +6
Shooter · Often paired

Blade Force
1995 · 3DO, 3DO Interactive Multiplayer
Science · Shooter
Atari exclusiveMissile Command 3D
1995 · Remake · Atari Jaguar
Action · Shooter

Lunar Jetman
1983 · BBC Microcomputer System, ZX Spectrum
Science · Shooter

Terminus
1986 · ZX Spectrum, MSX +1
Shooter · Often paired
Collections2 collections
Platform libraries
- Atari 7800 gamesCancelled games
- Atari Lynx gamesCommercially released games
Description adapted from its source, CC BY-SA 4.0.

