

1994 · Flight simulation · Science
Ironseed
Ironseed is a 1994 MS-DOS video game, developed and published by Channel 7. It is a space trading and combat game with real-time strategy elements.
- Released
- 1994
- Platforms
- MS-DOS
- Genres
- Flight simulationScienceSpace trading and combat
- Developers
- —
- Publishers
- Softdisk
- Modes
- Single-player
- Country
- United States
- Composers
- Andrew Sega
About
Ironseed is a 1994 MS-DOS video game, developed and published by Channel 7. It is a space trading and combat game with real-time strategy elements.
Media
The articlegameplay, story, development, reception
Gameplay
The player begins with a single ship and a chosen crew. Planets are randomly generated and numerous ship designs and crew selection allow for different playing styles. Technology research, space exploration, resource management and gathering, production, crew management and alien diplomacy are essential elements. New ships, new upgrades, and ancient artifacts help the player in their efforts. Combat can be both in the form of random encounters or planned for by the player.
Story
The game plays in fictional alternative reality in the future, several hundred years ahead. The game starts when the eponymous space ship, the "Ironseed", flees a theocracy on Mars. The ship is crewed by disembodied, digitized rebels originally scheduled for termination. In hastily fleeing, the ship suffers damage and gets lost in time and space.
The crew finds itself in unknown space somewhere in the Milky Way with a badly damaged ship and nearly depleted fuel reserves. First objective is therefore finding resources for ship repairs and fuel while gathering intelligence about the surrounding space and also their own history. After encountering other alien species and learning about some greater threat, the ultimate goal becomes to forge an alliance of several alien races to counter this threat.
Development
The story and art were created by Jeremy Stanton, the code was written by Robert W. Morgan III. The music was composed by the computer musician Andrew Sega who gained reputation in the 1990s demoscene as Necros. The game was released and distributed by Softdisk in 1994.
The game was written with Borland Turbo Pascal for DOS and the usual hardware at that time. Also, like many software at that time, a buggy CRT library included in Turbo Pascal was used, resulting in 'Runtime Error 200' messages on CPUs faster than approximately 200 MHz. Therefore, running the game on modern OSes and faster hardware needed emulation solutions like DOSBox. The "Runtime error 200" bug was finally fixed with a fan patch in 2013, almost 20 years after the game's original release.
Reception
Ironseed received a Top Dog award from Home of the Underdogs, who highlighted the game's replayability through the random planets and options, and allowance of different playing styles through the various ship designs and crews. It drew comparisons with the earlier Starflight series and the later Master of Orion.
In March 1995, the Slovenian computer magazine "Megazin" rated Ironseed 63 of 100.
Releases by platformdates and regions as published
Editions and related releases
- Remade as
- Ironseed 25th Anniversary Edition
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Licensing
Description adapted from its source, CC BY-SA 4.0.