Ludography
Oolite cover

2012 · Flight simulation · Science

Oolite

Oolite is a space sim game, inspired by Elite, powered by Objective-C and OpenGL, and designed as a small game that is easy for users to pick up, modify and expand upon. Almost every aspect of the game can be changed by using simple, free graphics packages and text editors.

Released
27 May 2012
Platforms
FreeBSDIRIXLinuxWindowsmacOS
Genres
Flight simulationScienceSimulationSpace trading and combat
Developers
—
Publishers
—
Modes
Single-player
Themes
Action

About

Oolite is a free and open source 3D space trading and combat simulator "in the spirit of" Elite, a similar game published in the 1980s. The name is a contraction of object oriented Elite, because it was written in Objective-C, an object-oriented programming language. Among Oolite's several similarities to its source, the gaming experience is enhanced by the context set in Elite's original manual, and the accompanying novella, The Dark Wheel. Oolite is licensed under GPL-2.0-or-later for the source code, while resources (pictures, music, textures, models) are dual-licensed under GPL-2.0-or-later and CC BY-NC-SA-3.0.

The articlegameplay, story, development, reception

Gameplay

Like Elite, Oolite is a first-person, open-ended, single-player space trading and combat simulator. The player is the pilot of a spacecraft, capable of interstellar travel to other nearby planetary systems using wormholes generated by the ship's engines. Each system contains only one inhabited planet, with an orbiting space station; players choose the destination system by the name of its planet. Although players can create outgoing wormholes almost anywhere within a system, assuming their engines have sufficient fuel to do so, ships always enter a new system at a considerable distance from the target planet.

The player must then pilot their ship from the entry point, through "normal" space, to the station. During this stage of the journey the player can encounter other ships, and combat can occur. Oolite spaceships' principal armaments are lasers and missiles. Most combats are dogfights and the ships exhibit non-Newtonian flight characteristics, being immune from the effects of inertia and gravity.

Development

Giles Williams began work on Oolite for Mac OS X in 2003. In July 2004, Oolite v1.0 was released but remained in active development for a long time afterwards.

By September 2005, Mac Oolite had reached v1.52, and a Linux port was released, closely following the Mac OS X developments since.

Reception

Oolite was given four stars and the Macworld Editors' Choice Award in 2007: "Oolite (Object Oriented Elite) is as addictive and compelling today as Elite was in 1984 ... The core program is fully extensible with new ships, missions and planets – and the universe you explore in Oolite is completely open ended. This game’s a blast from the past that’s been rebuilt to last. Grab it now."

On July 24, 2009, TechRadar.com listed Oolite as one of the 10 best free PC games you should play today: "Oolite takes the exact same, brilliantly compulsive gameplay [as Elite] and makes it slicker, faster and better looking – for free. If the core package isn't thrilling enough, there are expansion packs available, too."

Releases by platformdates and regions as published

PlatformReleasedRegions
Linux1 July 2004Worldwide
macOS1 July 2004Worldwide
Windows1 July 2004Worldwide

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Genres

Licensing

Description adapted from its source, CC BY-SA 4.0.