Ludography
James Pond: Codename Robocod cover

2005 · Port · Vectordean · Platformer

James Pond: Codename Robocod

Port

In his second adventure, James Pond must retrieve the toys Dr. Maybe has stolen. Pond has been armed with an Inspector Gadget-style stretch device, which he can use to view higher areas or claw onto ceilings so as to slide across them.

Released
8 December 2005
Platforms
Nintendo DSPlayStation 2
Genres
Platformer
Developers
Vectordean
Publishers
Play It
Modes
Single-player
Perspective
Side view
Themes
Action
Age ratings
ESRB E
Languages
English

About

James Pond 2: Codename: RoboCod, also known as Super James Pond on Super NES and Game Boy in North America and Super James Pond 2 in Europe, is a 1991 platform video game. It is the second installment in the James Pond series after James Pond: Underwater Agent and was developed by the same British teams as the original. The title music by Richard Joseph is a marimba-heavy rendition of the RoboCop film theme.

James Pond 2 was originally released on the Amiga, Atari ST and Sega Genesis in 1991 by three different publishers. It was ported to Amiga AGA, CD32, Game Gear, Commodore 64, Master System, MS-DOS, Acorn Archimedes, Game Boy, and Super NES. It was later redeveloped and released as a budget title for the Game Boy Advance, Nintendo DS, PlayStation, PlayStation 2, as a download on the PlayStation Portable and PlayStation 3 via the PlayStation Network store, and the Nintendo Switch.

Media

James Pond: Codename Robocod screenshot 1

The articlegameplay, story, development, reception

Gameplay

James Pond starts outside Santa's toy factory. There are numerous doors, each of which leads to a stage with many differently-themed levels; there are 50 levels in total. Meanies lurk in these levels and come in many forms. There are no weapons in the game, so James Pond must jump on them to defeat them. After completing two "doors", James Pond moves on to another door where a guardian awaits.

James Pond's body armor enables him to extend his body vertically to incredible lengths and grab hold of the ceiling or platforms above him. This allows him to travel along with the ceiling and drop down on the top of an unsuspecting enemy, or to get to otherwise inaccessible areas. James Pond can also pick up items that provide points. Power-ups include extra lives and wings that grant James the ability to fly. From time to time, James Pond may enter vehicles, namely cars, planes, or flying bathtubs.

Story

The game takes place immediately after its predecessor. Although Acme Oil Company has been destroyed by James Pond, his arch enemy Dr. Maybe survived and has retreated to the North Pole where he has taken over Santa's workshop. Dr.

Maybe is holding Santa's workers hostage (in most versions of the game they are penguins, in some, they are elves), and has turned many of Santa's helpers into his own twisted and dangerous assistants. James Pond is recruited to infiltrate Santa's grotto, free the captive penguins, retrieve the stolen toys for the children of the world, and defeat Dr. Maybe once and for all. This time, however, due to the greater risks involved in this mission, James Pond is given a robotic suit and the code name "RoboCod" (a play on RoboCop).

Reception

UK magazine ACE gave the Amiga version a score of 934 out of 1000, calling it "polished, playable and (...) fun" and "completely excellent". Electronic Gaming Monthly gave the SNES version a 5 out of 10, commenting that "James's ability to make himself tall is quite interesting, but that is really the only special thing about him. Fans of JP may be better off with his Aquatic Games".

In their review of the Amiga CD32 release, they praised the soundtrack while writing that the garishly colorful graphics tend to cause eye strain, the gameplay is mildly fun but unexciting, and that aside from the "extremely pixelated" full motion video intro, it is identical to the version on the less powerful Sega Genesis. Mega Action gave the Genesis version a score of 92% writing: "Better than the original and a massive playing to boot. This features all the ingredients that its predecessor offered, plus plenty more." Power Unlimited gave the SNES version a score of 75% commenting: "The only remarkable thing about Super James Pond is that it is a wacky parody of James Bond.

Releases by platformdates and regions as published

PlatformReleasedRegions
Nintendo DS8 December 2005Europe · North America 30 August 2008

Editions and related releases

Part of
Robocod: James Pond II
Port of
Robocod: James Pond II

Games like this

Collections1 collection

Platform libraries

Description adapted from its source, CC BY-SA 4.0.