Ludography
73/100
Players15 ratings
75/100
Critics1 review
Jumping Flash! cover

1995 · Japan Studio · 3D computer graphic · First-person shooter

Jumping Flash!

PlayStation console exclusive

Jumping Flash! is a platform video game published by Sony Computer Entertainment and developed by Exact Co., Ltd. and Ultra Co., Ltd for the PlayStation in 1995. The game follows the robotic rabbit named 'Robbit' as he searches for the missing Jet Pods which were scattered by the game's astrophysicist antagonist, Baron Aloha. The game is presented in a first-person perspective, in which Robbit must explore each world to retrieve all the hidden Jet Pods, stop Aloha, and save the world from desolate emptiness.

Released
28 April 1995
Platforms
AndroidPlayStationPlayStation 3PlayStation Portable
Genres
3D computer graphicFirst-person shooterPlatformerShooter
Developers
Japan Studio
Publishers
Sony Interactive Entertainment
Modes
Single-player
Perspective
First person
Themes
Action
Country
Japan
Age ratings
ESRB ECERO AUSK 6ACB G
Languages
English, Japanese
Composers
Takeo Miratsu

About

Jumping Flash! is a 1995 platform video game developed by Exact and Ultra and published by Sony Computer Entertainment for the PlayStation. It was originally released on 28 April 1995 in Japan, 29 September 1995 in Europe as well as 2 November 1995 in North America.

Played in a first-person perspective, the game follows Robbit, a robotic rabbit as he searches for missing jet pods scattered by the game's astrophysicist antagonist character Baron Aloha. Robbit must explore each section of Crater Planet to retrieve all of the jet pods, stop Aloha and save the world from being destroyed. The game was designed as a technology demonstration for the PlayStation console and was revealed in early 1994 under the provisional title of "Spring Man". Jumping Flash! utilises much of the game engine used in Geograph Seal, an earlier game by Exact for the X68000 home computer.

›Story

The game revolves around the story of the astrophysicist antagonist, Baron Aloha, who removed giant pieces of land from Crater Planet by using his "gigantic land-lifting machines" in order to turn them into his own private resorts. Aloha also removed and hidden away the twelve Jet Pods that propel each world. The residents of Crater Planet consequently call for help, and in response the Universal City Hall sends one of their agents, a mechanical bunny named Robbit. Robbit must explore each world to retrieve every scattered Jet Pod, stop Aloha, and save Crater Planet from desolate emptiness.

Keywords

  • 3d
  • robots
  • frog
  • time limit
  • dog
  • playstation network
  • giraffe
  • turtle
  • boss fight
  • digital distribution
  • single-player only
  • bonus stage

Media

The articlegameplay, story, development, reception

Gameplay

Jumping Flash! is presented in a first-person perspective. The player assumes the role of Robbit, a robotic rabbit, and can freely move Robbit in three-dimensional space and can rotate the camera in any direction. The top part of the screen shows the remaining time, the player's score, and a character named Kumagoro—Robbit's sidekick artificial intelligence who offers the player warnings and hints.

The top left corner of the screen shows the collected power-ups; the top right corner contains the radar showing the locations of objects including enemies, power-ups, jet pods and enemy projectiles. The bottom shows a health meter on the sides and the number of remaining lives in the centre. The player starts the game with three lives; a new life is granted once one million points are earned.

Story

The game begins on Crater Planet and revolves around the story of an insane astrophysicist, Baron Aloha. Planning to make a large profit from his evil ingenuity, Aloha removes giant pieces of land from the planet using machines to turn them into private resorts. Aloha removes and hides the twelve jet pods that propel each world. Witnessing the destruction, the residents of Crater Planet call for help, and in response the Universal City Hall dispatches one of their agents, a mechanical rabbit named Robbit.

Robbit is ordered to explore each world to retrieve the jet pods, stop Aloha, and save Crater Planet from destruction. At the end of the game, Aloha flees to his home, Little Muu, and vows revenge on Robbit.

Development

Jumping Flash! was developed by Japanese developers Exact and Ultra. , utilising the same engine and some gameplay designs. After seeing Geograph Seal and realising the potential in their game design, Sony's director of entertainment in Japan, Koji Tada, paired Exact with Ultra to develop a new game for the upcoming PlayStation console.

Tada replaced Hiroyuki Saegusa as director of the game, although he had kept all key Exact staff to work on the project. Sony Computer Entertainment hoped Jumping Flash! would be remembered as the first appearance of a new "platform star" with the same longevity as Sonic the Hedgehog or Mario. The game was first revealed in early 1994 under the provisional title "Spring Man" as a technology demonstration for the upcoming PlayStation console.

Reception

The game received generally positive reviews upon release. Critics mainly praised its unique innovation, advanced graphics, gameplay and clean textures. The four reviewers of Electronic Gaming Monthly gave it their "Game of the Month" award, citing the outstanding graphics and particularly the innovative 3D gameplay. They described the style as "cutesy" but not off-putting.

"Major Mike" of GamePro said that despite the game appearing "strange", it had action, strategy, and some humour. Next Generation said that "[many] of the boundaries have been redefined in a big way", contrasting it with side-scrolling platformers with a first-person perspective and explorable 3D environments. They called it "simply superb" and gave it a "Revolutionary" five-star rating. Computer and Video Games magazine called it "one of the most innovative and entertaining games seen" and "the first true 3D platformer."

Legacy

, including one spin-off. A direct sequel, Jumping Flash! 2—also developed by Exact—was released worldwide for the PlayStation the following year; it continued the story of Robbit and the subsequent rise and fall of Baron Aloha. The game received positive reviews upon release, with critics particularly praising its updated features.

Robbit Mon Dieu was released in Japan for the PlayStation in 1999. It was met with mixed reviews. Exact merged into Sony Computer Entertainment in 2000. A loose spin-off utilising the PocketStation titled Pocket MuuMuu was released in 1999, making it the most recent game in the series to be released.

Releases by platformdates and regions as published

PlatformReleasedRegions
PlayStation28 April 1995Japan · Asia 29 September 1995 · New Zealand 29 September 1995 · Australia 29 September 1995 · Europe 29 September 1995 · North America 2 November 1995
PlayStation PortableDigital Compatibility Release22 November 2006Japan · North America 3 May 2007 · Europe 8 November 2007 · Australia 8 November 2007 · New Zealand 8 November 2007
PlayStation 3Digital Compatibility Release3 May 2007Japan · North America 3 May 2007 · Europe 8 November 2007 · New Zealand 8 November 2007 · Australia 8 November 2007
Android23 September 2011Worldwide

Editions and related releases

Included in
PlayStation Classic
Followed by
Jumping Flash! 2
Ported as
Jumping Flash!

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Collections6 collections

Description adapted from its source, CC BY-SA 4.0.