

1981 · Arcade · Flight simulation
Jupiter Lander
Use thruster control to land the spaceship on the surface of Jupiter. Fuel consumption and speed readings are important for the player to determine how to land the craft. Choose from three landing pads of varying difficulty. Easiest landing pad multiplies the player's score by 2, hardest by 10.
- Released
- 1981
- Platforms
- Commodore 64Commodore C64/128/MAXCommodore MAX MachineCommodore VIC-20VIC-20
- Genres
- ArcadeFlight simulationSimulation
- Developers
- —
- Publishers
- —
- Modes
- Single-player
- Perspective
- Side view
- Themes
- ActionScience fiction
- Languages
- English
About
Jupiter Lander is a lunar lander game developed by HAL Laboratory and published by Commodore in 1981 for the VIC-20. In 1982, it was an early release for the new Commodore 64. In 2019, it was also included in Pasocom Mini PC-8001 released by HAL Laboratory.
Keywords
- digital distribution
- fuel management
Media
The articlegameplay, story, development, reception
Reception
Harvey B. Herman for Compute! said "An old fogey, like me, enjoyed it, but found it almost impossible to land on more difficult sites. The kids found it challenging but learned how to do it almost every time."
Henry Cohen for Electronic Games said "Jupiter Lander is a high-resolution, full-color "kissin cousin" to the familiar arcade Lunar Lander."
Releases by platformdates and regions as published
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Collections1 collection
Platform libraries
- VIC-20 gamesCommercial games
Description adapted from its source, CC BY-SA 4.0.
