Ludography
Jupiter Lander cover

1981 · Arcade · Flight simulation

Jupiter Lander

Use thruster control to land the spaceship on the surface of Jupiter. Fuel consumption and speed readings are important for the player to determine how to land the craft. Choose from three landing pads of varying difficulty. Easiest landing pad multiplies the player's score by 2, hardest by 10.

Released
1981
Platforms
Commodore 64Commodore C64/128/MAXCommodore MAX MachineCommodore VIC-20VIC-20
Genres
ArcadeFlight simulationSimulation
Developers
—
Publishers
—
Modes
Single-player
Perspective
Side view
Themes
ActionScience fiction
Languages
English

About

Jupiter Lander is a lunar lander game developed by HAL Laboratory and published by Commodore in 1981 for the VIC-20. In 1982, it was an early release for the new Commodore 64. In 2019, it was also included in Pasocom Mini PC-8001 released by HAL Laboratory.

Keywords

  • digital distribution
  • fuel management

Media

The articlegameplay, story, development, reception

Reception

Harvey B. Herman for Compute! said "An old fogey, like me, enjoyed it, but found it almost impossible to land on more difficult sites. The kids found it challenging but learned how to do it almost every time."

Henry Cohen for Electronic Games said "Jupiter Lander is a high-resolution, full-color "kissin cousin" to the familiar arcade Lunar Lander."

Releases by platformdates and regions as published

PlatformReleasedRegions
Commodore VIC-2031 December 1981North America
Commodore C64/128/MAX31 December 1982North America

Games like this

Collections1 collection

Platform libraries

Description adapted from its source, CC BY-SA 4.0.