Ludography
Kaiser Knuckle cover

1994 · Taito · 2D fighting · Fighting

Kaiser Knuckle

Global Champion follows the same fighting game conventions established by Street Fighter II. The player's character fights against his or her opponent in best two-out-of-three matches in a single player tournament mode with the computer or against another human player. The player has a character roster of nine fighters to choose from, and three bosses, each with their own unique fighting style and special techniques.

Released
1 July 1994
Platforms
Arcade
Genres
2D fightingFighting
Developers
Taito
Publishers
—
Themes
Action
Country
Japan

About

Kaiser Knuckle (カイザーナックル, Kaizā Nakkuru), known outside of Japan as Global Champion, is a 1994 fighting game released for the arcades by Taito. Kaiser Knuckle was released during the fighting game trend of the 1990s that began with Capcom's Street Fighter II. It is included as part of the Taito Egret II mini console, marking its first re-release outside arcades.

Media

Kaiser Knuckle screenshot 1

The articlegameplay, story, development, reception

Gameplay

Kaiser Knuckle follows the fighting game conventions established by Street Fighter II, in which the player's character fights against opponents in a best two-out-of-three match round format from within a single player tournament mode, either with the computer or against another human player in versus mode. The player has a character roster of nine initially selectable fighters to choose from and three unplayable computer-controlled bosses, each with their own unique fighting style and special techniques. The control layout is set to the six-button standard (as with most Capcom fighting games), but it can be switched to a five-button layout via dip settings.

Another unique feature is that it introduced the power zones, which can be utilized via a successful hit of a special move when a player's "Crush Meter" is full. The power zones (either fire or electric) can also affect a certain special move that a character has. Backgrounds can be destructible when players get hit to charge up, and when those meters are full, the next special move that a player connects with an opponent will destroy the background's properties at will (other parts of stages, such as floors and walls are also destructible).

Reception

Game Machine also listed Kaiser Knuckle on their October 15, 1994 issue as being the twelfth most-successful table arcade unit of the month. Retrospective reception of the game focused on the game's final boss, General, who is considered as the hardest boss character in all of fighting games.

Releases by platformdates and regions as published

PlatformReleasedRegions
Arcade29 July 1994Worldwide

Editions and related releases

Expanded editions
Dan-Ku-Ga

Games like this

Collections1 collection

Genres

Description adapted from its source, CC BY-SA 4.0.