
- 70/100
- Players6 ratings
- 83/100
- Critics2 reviews
More scores
- Metacritic7 critic reviews
- 73/100
- Metacritic usersuser score
- 68/100
- GameFAQsTough
- 5/5
- Player reviews
- 91% positive1,826 reviews
- Steam Deck
- Playable
- Runs on
- Windows
- Price
- US$24.99
Where to get it

2021 · Stonewheat & Sons · Indie · Platformer
KeyWe
KeyWe is a cute, co-operative postal puzzler starring Jeff and Debra, two small kiwi birds working in a whimsical post office. They must jump, flap, peck and butt-slam their way across an interactive landscape of levers, bells and buttons to get those messages delivered on time!
- Released
- 15 December 2021
- Platforms
- Nintendo SwitchPlayStation 4PlayStation 5WindowsXbox OneXbox Series X/S
- Genres
- IndiePlatformerPuzzle
- Developers
- Stonewheat & Sons
- Publishers
- Sold-Out Software
- Modes
- Co-opSingle-player
- Perspective
- Third person
- Themes
- KidsParty
- Age ratings
- ACB GPEGI 3USK 0CLASS_IND LCERO AESRB EGRAC ALL
- Languages
- Chinese (Simplified), Chinese (Traditional), English, French, German, Italian, Japanese, Korean, Portuguese (Brazil), Portuguese (Portugal), Russian, Spanish (Spain)
- Time to beat
- 6hmain story17hcompletionist
About
KeyWe is a 2021 puzzle video game developed by Stonewheat & Sons and published by Sold Out. The game was released for Windows and Nintendo Switch on August 31, later releasing on September 28 for PlayStation 4 and PlayStation 5. Xbox One and Xbox Series X/S ports were released on December 16. KeyWe follows Jeff and Debra, two kiwis working at the Bungalow Basin Telepost Office.
KeyWe was prototyped during the 2018 Global Game Jam. Grant Gessel, the technical artist, took inspiration from Going Postal, a story by Terry Pratchett. Rare games such as Banjo-Kazooie and Conker's Bad Fur Day inspired KeyWe's art style. KeyWe received mixed reviews from critics.
Players say
Media
The articlegameplay, story, development, reception
Gameplay
KeyWe's story takes place over three seasons: Summer, Wickertide, and Winter. Players control Jeff and Debra, two flightless birds. The kiwis can push and pull objects, or grab letters with their beaks. The kiwis can also use their butts to collect labels and press buttons.
Each mission has a main objective that has to be completed. The puzzles receive modifiers as the player progresses. In one level, Kudzu vines have to be removed to move boxes around the office. Some buttons may change places, and messages may be written in code.
Development
KeyWe is the first game by US developer Stonewheat & Sons. The game was prototyped during the 2018 Global Game Jam. During the event, the developers picked a modifier, and was given "Your game must contain a bird protagonist". The developers liked the idea of postal birds that couldn't fly, and had to work at desk job instead.
One of the developers drew a picture of a bird wearing a headset, and the team later decided on a game with two birds sending telegrams by typing with their butts. Grant Gessel is Stonewheat's technical artist, and Joel Davis is the animator. Stonewheat wanted the game to be accessible to families. Gessel took inspiration from Terry Pratchett's Going Postal, a story about a conman who is given an opportunity to work as a postmaster.
Reception
KeyWe received "mixed or average" reviews, according to review aggregator Metacritic. The game received a score of 29/40 from Famitsu, based on individual reviews of 6, 7, 8, and 8.
Writing for Shacknews, Sam Chandler wrote that KeyWe "something special" and a "charming, yet challenging experience". He praised the puzzles, mini-games, and "charming" visuals. Chandler criticized the controls, calling them "finicky". Slant Magazine's Aaron Riccio wrote that KeyWe "turns a game about operating a telepost into a noble calling".
Awards
Releases by platformdates and regions as published
Editions and related releases
- Downloadable content
- KeyWe: The 100th Grand Ol' Telepost Tournament
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Description adapted from its source, CC BY-SA 4.0.
