
2012 · Cooperative · Indie
Spaceteam
A cooperative shouting game for phones and tablets
- Released
- 1 December 2012
- Platforms
- AndroidiOS
- Genres
- CooperativeIndiePuzzleScienceSimulation
- Developers
- —
- Publishers
- —
- Modes
- Co-opMultiplayer
- Perspective
- First person
- Themes
- Science fictionKidsParty
- Country
- Canada
- Age ratings
- ESRB E
About
Spaceteam is a free-to-play local cooperative multiplayer video game developed and published by Henry Smith of Canadian studio Sleeping Beast Games for iOS, Android, and tvOS operating systems. It was released on December 1, 2012 and is described as a "cooperative shouting game for phones and tablets". The game uses multiple smartphone or tablet devices, connected via wifi or bluetooth, to enter a shared game of two to eight players.
Keywords
- spaceship
- free-to-play
- digital distribution
- microtransaction
- touch controls
- 4 player co-op
- apple game center
- pax east 2013
- wormhole
Media
The articlegameplay, story, development, reception
Gameplay
Each player is responsible for a different spaceship control panel on their individual device's screen, with various knobs and dials labelled with a variety of technobabble. The players perform individual functions as members of the ship's crew, with the goal of keeping the vessel from crashing. As the game begins, differing orders are given to each player via their device as a task to pilot the ship. The player must then verbally tell the group the order that needs to be accomplished until the person with the relevant control panel activates the order correctly. Simultaneously, the player must listen for any orders that are relevant to their control panel and activate them accordingly.
Upon correctly applying multiple orders from all players, the ship enters warp, and the group of players continues to the next stage of increasingly difficult gameplay. "The tasks get harder. Sometimes you may find your instruments mislabeled, for example." If mistakes are made, damage will occur to the ship in the form of different players control panels breaking, and if too many mistakes are made, the group's ship is consumed by a supernova and the game ends.
Development
Henry Smith, who had worked on a failed Irrational Games project as well as Dead Space 2 with Electronic Arts, left his job at BioWare in 2012 to pursue his own work. He began Spaceteam as an experiment in order to learn how to code for iOS and Android devices inspired by science fiction culture, including Doctor Who, Red Dwarf and The Hitchhiker's Guide to the Galaxy. Smith stated that his biggest inspiration came from the co-op board game Space Alert.
Smith has stated that the user interface (UI) and icon design is "supposed to be stylized letters 'S' and 'T' joined together. As a bonus, the negative space between them is in the shape of a lever." In addition, the connection flow was to be made as simple as possible, which includes: no host or join, server lists, IP addresses or system dialogs. Smith used a variety of programs and tools to build the game. For example, Cocos2d and extensions for the core engine and CocoaAsyncSocket and HHServices for networking.
Reception
Spaceteam has been met with resounding critical success. It received lavish praise from GameSpot, Kotaku, The Verge, Polygon, and many other video game news and critical outlets. It also won numerous awards and recognition, and has received over three million downloads across the Apple store and Google Play store as of Nov 11, 2015. Despite the popularity of the game and the offerings of in-game purchases available to enhance the gameplay, the game has only made a total of $49,700 directly as of Nov 11, 2015, and $25,000 tangentially through prize money. Smith insists that making money from Spaceteam was never his original design, but comments that the game is finally nearing profitability.
Given the mobile game's popularity, "in late 2014, Henry teamed up with Tommy West and Matt Sisson to create a table top version of Spaceteam. Throughout 2015, the team experimented on and off with different concepts, from complex board games to strategy based card and token games...". In addition, the co-creator, Elan Lee, of Exploding Kittens is helping test and produce the cards. On September 23, 2015 a Kickstarter campaign was made to produce a party-style card game while staying true to the original mobile version. As of 2016, there have been approximately 4,220 backers that have pledged a total of $181,600 exceeding their goal of $7,500.
Awards
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Collections1 collection
Players
Description adapted from its source, CC BY-SA 4.0.

