Ludography
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Where to get it

Kid Chameleon cover

1992 · Sega Technical Institute · Platformer

Kid Chameleon

Timed Sega exclusive

Kid Chameleon is a 1992 platform game released for the Sega Genesis/Mega Drive. The premise of the game is that the main character, Casey, can use masks to change into different characters in order to use different abilities. It was later released in Japan as Chameleon Kid.

Released
28 May 1992
Platforms
AndroidLinuxSega GenesisWiiWindowsiOSmacOS
Genres
Platformer
Developers
Sega Technical Institute
Publishers
Sega of AmericaSega Enterprises, Ltd.Tec ToySegaSega Corporation
Modes
MultiplayerSingle-player
Perspective
Side view
Themes
ActionFantasyScience fiction

About

Kid Chameleon is a 1992 platform game developed and published by Sega for the Sega Genesis. The player controls the "Kid Chameleon" and attempts to save his peers from a virtual reality video game's rogue artificial intelligence. The gameplay involves the player going through a series of levels, in which the goal is to reach a flag at the end. The central mechanic revolves around different forms, obtained from masks, which are used to progress through levels.

The game has been ported to several platforms via game compilations and digital distribution services.

›Story

The player, as Kid Chameleon, progresses through a series of levels, containing an array of deadly enemies and obstacles. Most levels contain a flag, which is the primary goal of each level, from which the player progresses to the next level. However, a number of teleporters throughout the game can warp the player not only to different places in the same level, but also to different levels, and sometimes to an entirely different path through the game. At the end of the game, Kid fights and defeats the final boss, Heady Metal.

Kid Chameleon contains 103 levels, of which only about half are on the "main path" (traversing levels only by flags), and also counts 32 smaller unnamed levels, simply called "Elsewhere". Despite the game's considerable length, there was no password system or other method of saving the game (although re-releases in compilations and Virtual Console include their own save features). There are several bonuses that can be earned at the end of certain levels (in which the flag is touched), including beating a time limit, not getting hit and not collecting any prizes.

As Kid Chameleon moves through the game's levels, he gains access to masks that transform him into different characters. Each character has different special abilities and varying amounts of hit points. Collecting a mask that the player is already wearing will restore its health. The sheer amount of variety in gameplay due to the various characters is part of what gave Kid Chameleon such an addictive style; few levels repeated the same structure and they usually had specific strategies and characters to be beaten.

In addition to the offensive abilities of each form, the Kid could also defeat enemies by jumping on them, although he may take damage from some enemies by doing so. Each form can also make use of Diamond Powers which require diamonds collected in the game to use, accessed by pressing A + Start. Players lose a life if Kid Chameleon loses all his hit points in human form, is crushed, falls into bottomless pits or lava or touches the drill wall which appears in certain levels, or if time runs out. Extra lives and continues can be found in the game, with additional lives awarded for every 50,000 points.

Keywords

  • action-adventure
  • steam
  • blocks
  • pixel art
  • tank
  • teleportation
  • digital distribution
  • xbox controller support for pc
  • throwing weapons
  • virtual console
  • secret area
  • video game characters that play video games

Media

The articlegameplay, story, development, reception

Gameplay

The player controls Kid Chameleon as he progresses through a series of over 100 levels, featuring an array of enemies and obstacles. Most levels contain a flag, which is the primary goal and method of progressing to the next level. However, a number of teleporters throughout the game can warp the player not only to different places within the same level, but also to other levels, and sometimes to an entirely alternate path. There is no password system or other method of saving.

As Kid Chameleon moves through the levels, he discovers masks which alter him into different characters. Each character has unique special abilities and varying numbers of hit points. In addition to the offensive abilities of each form, the Kid can also defeat enemies by jumping on them, although he may still take damage from some enemies. Each form can also make use of Diamond Powers that require diamonds to use.

Reception

Mega placed the game at #35 in their Top Mega Drive Games of All Time. MegaTech magazine said it was let down by the lack of challenge. ” Console XS gave Kid Chameleon an overall score of 89/100. They praised the game for having constant variety because of the main character's ability to change forms.

The four reviewers of Mega Play gave positive reviews praising the gameplay, calling it "very concise" and commended the levels, the power-ups, graphics and music. They felt that Kid Chameleon was similar to other action games and one reviewer said it "gets to be monotonous after a while." Manci Games praised the graphics, controls and the gameplay and commended the power to swap abilities, saying that specific feature separates the game from what it is inspired by. The reviewer found Kid Chameleon to be similar to Super Mario Bros and the only criticism the reviewer had is the game does not have a save or password system.

Legacy

In 1993, a Kid Chameleon comic strip ran from issues 7–12 in the Fleetway publication Sonic the Comic. A sequel storyline, "Back to UnReality!", ran in 1995 from Issues 54-59. Both stories were written by Michael Cook, with art by Brian Williamson and Steve White.

Releases by platformdates and regions as published

PlatformReleasedRegions
Sega Genesis28 May 1992North America · Japan 29 May 1992 · Europe 31 December 1992 · Brazil 31 December 1992
Wii22 May 2007Japan · North America 28 May 2007 · Europe 1 June 2007
Linux13 September 2010Worldwide
Windows13 September 2010Worldwide
macOS13 September 2010Worldwide
iOS21 June 2017Worldwide
Android21 June 2017Worldwide

Editions and related releases

Included in
Sonic's Ultimate Genesis CollectionSega Smash Pack 2Sega Genesis CollectionSega Genesis ClassicsArcade PortableSega Mega Drive and Genesis ClassicsArcade Legends: Sega GenesisMega Drive Twin PadsZone SegaSega Mega Drive Portable Video Game PlayerArcade UltimateSega Genesis Ultimate Portable Game PlayerArcade Ultimate PortableGenMobileSega Archives from USA Vol. 3ReactorArcade MasterSega Genesis MiniSega Genesis Classics: Series 2Mega Drive 4Mega Drive 3Mega Drive 3: 81 Super JogosSega Genesis Classic Game ConsoleSuper Mega Drive 3: 71 Super JogosSuper Mega Drive 3: 43 Super JogosSuper Mega Drive 3: 60 Super JogosMega Drive

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Platform libraries

Years

Licensing

Description adapted from its source, CC BY-SA 4.0.