

1986 · Adventure · Puzzle
Killed Until Dead
Killed Until Dead is a murder mystery game developed by Artech Studios and published by Accolade, originally released in 1986. The gameplay is a spin on the classic board game, Cluedo.
- Released
- 1986
- Platforms
- Amstrad CPCApple IICommodore C64/128/MAXZX Spectrum
- Genres
- AdventurePuzzle
- Developers
- —
- Publishers
- —
- Perspective
- First person
- Themes
- ThrillerMystery
- Country
- Canada
About
Killed Until Dead is a 1986 adventure game developed by Artech and published by Accolade for the Apple II, Amstrad CPC, Commodore 64, and ZX Spectrum.
Keywords
- detective
- murder
- time limit
- murder mystery
- crime
- camera
Media
The articlegameplay, story, development, reception
Gameplay
The game seems to be inspired by Cluedo, where the player must eliminate clues as they get closer to stopping the crime, the objective being to prevent a murder before it happens. Gameplay mainly revolves around interrogating key suspects and interviewing them about other people, places, and objects. False accusations can result in the player getting killed, lending to the game's humorous ironic sentiments.
Story
Five mystery writers have gathered at a mansion and one of them plans to murder another. The player takes the role of Hercule Holmes, who must piece together all aspects of the crime in order to solve the case. The player can search suspect's rooms, confront them with evidence, and order cameras to record secret meetings.
Reception
The game was well-received, garnering positive to average reviews.
Crash magazine deemed Killed Until Dead both involved and highly entertaining. Aktueller Software Markt gave the game a score of 9.6 out of 12, while Happy Computer offered a rating of 76%.
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Collections1 collection
Platform libraries
Description adapted from its source, CC BY-SA 4.0.
