
- 74/100
- Players171 ratings
- 81/100
- Critics13 reviews
More scores
- Metacritic21 critic reviews
- 75/100
- Metacritic usersuser score
- 70/100
- GameFAQsJust Right-Tough
- 3.83/5
- Player reviews
- 88% positive87,294 reviews
- Steam Deck
- Playable
- Runs on
- Windows
- Price
- US$2.99
Where to get it

2016 · Tripwire Interactive · First-person shooter · Horde shooter
Killing Floor 2
Timed PlayStation exclusive
In Killing Floor 2 players descend into Europe where the Zed outbreak has quickly spread and gained unstoppable momentum. Just one month after the conclusion of the events in the original Killing Floor, the clones are everywhere and civilization is in disarray; governments have collapsed, and military forces are gone.
- Released
- 18 November 2016
- Platforms
- LinuxPlayStation 4WindowsXbox OnemacOS
- Genres
- First-person shooterHorde shooterHorrorShooterSurvival horror
- Developers
- Tripwire Interactive
- Publishers
- Tripwire Interactive
- Series
- Killing Floor
- Modes
- Co-opMultiplayerSingle-player
- Perspective
- First person
- Themes
- ActionScience fictionHorrorSurvival
- Engine
- Unreal Engine 3
- Country
- United States
- Age ratings
- USK 18GRAC 19+PEGI 18ACB R 18+ESRB M
- Languages
- Chinese (Simplified), Chinese (Traditional), English, French, German, Italian, Japanese, Korean, Polish, Portuguese (Brazil), Russian, Spanish (Spain)
- Time to beat
- 16hmain story131hcompletionist
About
Killing Floor 2 is a first-person shooter video game developed and published by Tripwire Interactive, with later support from Saber Interactive. It is a sequel to 2009's Killing Floor. An early access version of the game was released for Microsoft Windows in April 2015, and the game was released in November 2016 for Windows and PlayStation 4 and August 2017 for Xbox One. The game utilizes Epic Games' Unreal Engine 3. A sequel, Killing Floor 3, was released in July 2025.
›Story
In KILLING FLOOR 2, players descend into continental Europe after it has been overrun by horrific, murderous clones called Zeds that were created by the corporation Horzine. The Zed outbreak caused by Horzine Biotech’s failed experiments has quickly spread with unstoppable momentum, paralyzing the European Union. Only a month ago, the first Zed outbreak from the original KILLING FLOOR ripped through London; now the specimen clones are everywhere. Civilization is in disarray, communication networks have failed, governments have collapsed, and military forces have been systematically eradicated. The people of Europe are now focused on self-preservation, the lucky few who survived having gone into hiding.
But not all have given up hope; a motley group of civilians, soldiers, and mercenaries have banded together to fight the outbreaks from privately funded bases across Europe. When a specimen clone outbreak is detected, the players are sent into Zed-laden hot zones to exterminate all threats using whatever means necessary.
Players say
Media
The articlegameplay, story, development, reception
Gameplay
Killing Floor 2 is a first-person shooter video game that can be played alone or cooperatively with up to six players. The game is based on events from Killing Floor, in which bio-tech firm Horzine attempted to create military clones and was hijacked by an insane researcher who unleashed the clones across the UK. The clones have now rapidly spread across Europe, paralyzing the response from the European Union. In Killing Floor 2, taking place a month after the first game, the outbreak has spread beyond Europe, causing governments to collapse and communication systems to fail.
Gameplay consists of players fighting through waves of zombie-like specimens, known as 'Zeds'. As waves pass, the enemy count will increase; different enemy types are introduced as players complete each wave, culminating to a boss fight as the final wave. Enemy count is determined by the number of players in the game. The boss character is determined randomly upon the start of the last wave, and each boss is defeated differently.
Development
Killing Floor 2 was developed by Tripwire Interactive, who began work following the release of their 2011 video game Red Orchestra 2: Heroes of Stalingrad. The game was announced for Microsoft Windows and Linux by PC Gamer on May 8, 2014. Tripwire president John Gibson stated Killing Floor 2 is the first time they had been able to develop a game with what he thought was a reasonable team size and budget. The original Killing Floor was ported by ten people in a three-month period; by 2014 the studio had expanded to a team of fifty employees.
The game was developed using heavily modified Unreal Engine 3. The developers considered using Unreal Engine 4 but decided against it as they didn't want to scrap their current work in progress and because of concerns that the game might not scale down to run on lower-end computers. The team launched the game on Steam's Early Access program to get feedback from players on weapon and perk balance.
Reception
Killing Floor 2 received "generally favorable" reviews according to review aggregator website Metacritic. However, like the previous game, negative feedback from the reviewers considered that the lack of any real plot or aim for the players other than killing specimens, the small number of existing maps, and the repetitiveness of the gameplay reduced its replay value.
Releases by platformdates and regions as published
Editions and related releases
- Editions
- Killing Floor 2: Ultimate Edition
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Collections6 collections
Platform libraries
- Xbox One games (A–L)List
- Xbox One X enhanced gamesList of enhanced titles
- PlayStation 4 games (A–L)List
Years
- Games released in 2016List › October–December
Genres
Description adapted from its source, CC BY-SA 4.0.


