
- 69/100
- Players9 ratings
- 65/100
- Critics2 reviews
More scores
- Metacritic27 critic reviews
- 67/100
- Metacritic usersuser score
- 63/100
- Player reviews
- 46% positive16,631 reviews
- Steam Deck
- Unsupported
- Runs on
- Windows
- Price
- US$19.99
Where to get it

2025 · Tripwire Interactive · First-person shooter · Shooter
Killing Floor 3
It's 2091. Megacorporation Horzine has produced the ultimate army: an obedient horde of bioengineered monstrosities called "Zeds." Now, only the rebel group Nightfall stands between these infernal creations and the future of humanity.
- Released
- 24 July 2025
- Platforms
- PlayStation 5WindowsXbox Series X/S
- Genres
- First-person shooterShooter
- Developers
- Tripwire Interactive
- Publishers
- Tripwire Interactive
- Series
- Killing Floor
- Modes
- Co-opMultiplayerSingle-player
- Perspective
- First person
- Themes
- ActionHorrorSurvival
- Country
- United States
- Age ratings
- ESRB M
- Languages
- Chinese (Simplified), Chinese (Traditional), English, French, German, Japanese, Korean, Polish, Portuguese (Brazil), Russian, Spanish (Mexico), Spanish (Spain)
- Time to beat
- 9hmain story51hcompletionist
About
Killing Floor 3 is a 2025 first-person shooter game developed and published by Tripwire Interactive. A successor to Killing Floor 2 (2016), the game was released for PlayStation 5, Windows and Xbox Series X/S on July 24, 2025. It received mixed reviews from critics.
Players say
Media
The articlegameplay, story, development, reception
Gameplay
Killing Floor 3 is a first-person survival horror shooter. In the game, which supports both solo play and six-player cooperative multiplayer, players must defeat waves of zombie-like bioengineered creatures known as "Zeds". The number of enemies appearing in each match is adjusted to the size of the player's team. The game features a hub space known as the Stronghold where players can choose their playable character and mission location before a match commences.
The game features six different specialists, with each having their own unique weapons and special attacks. For instance, the Ninja specialist wields a pair of swords, and uses a grappling hook that can pull them towards an enemy. As players accumulate Zed kills, they can also trigger "Zed Time", which briefly slows down time and highlights all nearby enemies. In between rounds, players can stock up on ammo and other resources, as well as using the Multi-tool to activate devices such as sentry guns or ziplines.
Development
Tripwire Interactive led the game's development. Creative director Bryan Wynia described Killing Floor 3 as the "direct sequel" to the first game, with the team aiming to recapture its "darker, grittier tone". Despite its sci-fi setting, the game was designed to be grounded, and that the game will not feature any outlandish weapons or gadgets. Player movement was overhauled, with players now being able to perform feats such as climbing onto ledges, dodging, and sliding.
Wynia added that the team reduced the number of Zeds in each match and slow down the pace of combat when compared with previous games, all enemies, including the basic ones, are more dangerous as they are equipped with new skills and movement options. Due to the increased mobility of both the player character and the Zeds, maps were designed to be more vertical in nature. T. (massive evisceration and trauma) system, introduced in the previous game, returned in Killing Floor 3 to depict dynamic gore and detailed graphic violence.
Reception
Killing Floor 3 received "mixed or average" reviews from critics, according to review aggregator website Metacritic. IGN gave praise to the game's shooting mechanics, but criticized the game's lack of maps and weapon progression systems.
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Collections4 collections
Description adapted from its source, CC BY-SA 4.0.


