Ludography
69/100
Players9 ratings
65/100
Critics2 reviews
More scores
Metacritic27 critic reviews
67/100
Metacritic usersuser score
63/100
Player reviews
46% positive16,631 reviews
Steam Deck
Unsupported
Runs on
Windows
Price
US$19.99

Where to get it

Killing Floor 3 cover

2025 · Tripwire Interactive · First-person shooter · Shooter

Killing Floor 3

It's 2091. Megacorporation Horzine has produced the ultimate army: an obedient horde of bioengineered monstrosities called "Zeds." Now, only the rebel group Nightfall stands between these infernal creations and the future of humanity.

Released
24 July 2025
Platforms
PlayStation 5WindowsXbox Series X/S
Genres
First-person shooterShooter
Developers
Tripwire Interactive
Publishers
Tripwire Interactive
Series
Killing Floor
Modes
Co-opMultiplayerSingle-player
Perspective
First person
Themes
ActionHorrorSurvival
Country
United States
Age ratings
ESRB M
Languages
Chinese (Simplified), Chinese (Traditional), English, French, German, Japanese, Korean, Polish, Portuguese (Brazil), Russian, Spanish (Mexico), Spanish (Spain)
Time to beat
9hmain story51hcompletionist

About

Killing Floor 3 is a 2025 first-person shooter game developed and published by Tripwire Interactive. A successor to Killing Floor 2 (2016), the game was released for PlayStation 5, Windows and Xbox Series X/S on July 24, 2025. It received mixed reviews from critics.

Players say

Media

The articlegameplay, story, development, reception

Gameplay

Killing Floor 3 is a first-person survival horror shooter. In the game, which supports both solo play and six-player cooperative multiplayer, players must defeat waves of zombie-like bioengineered creatures known as "Zeds". The number of enemies appearing in each match is adjusted to the size of the player's team. The game features a hub space known as the Stronghold where players can choose their playable character and mission location before a match commences.

The game features six different specialists, with each having their own unique weapons and special attacks. For instance, the Ninja specialist wields a pair of swords, and uses a grappling hook that can pull them towards an enemy. As players accumulate Zed kills, they can also trigger "Zed Time", which briefly slows down time and highlights all nearby enemies. In between rounds, players can stock up on ammo and other resources, as well as using the Multi-tool to activate devices such as sentry guns or ziplines.

Development

Tripwire Interactive led the game's development. Creative director Bryan Wynia described Killing Floor 3 as the "direct sequel" to the first game, with the team aiming to recapture its "darker, grittier tone". Despite its sci-fi setting, the game was designed to be grounded, and that the game will not feature any outlandish weapons or gadgets. Player movement was overhauled, with players now being able to perform feats such as climbing onto ledges, dodging, and sliding.

Wynia added that the team reduced the number of Zeds in each match and slow down the pace of combat when compared with previous games, all enemies, including the basic ones, are more dangerous as they are equipped with new skills and movement options. Due to the increased mobility of both the player character and the Zeds, maps were designed to be more vertical in nature. T. (massive evisceration and trauma) system, introduced in the previous game, returned in Killing Floor 3 to depict dynamic gore and detailed graphic violence.

Reception

Killing Floor 3 received "mixed or average" reviews from critics, according to review aggregator website Metacritic. IGN gave praise to the game's shooting mechanics, but criticized the game's lack of maps and weapon progression systems.

Releases by platformdates and regions as published

PlatformReleasedRegions
Windows24 July 2025Worldwide
PlayStation 524 July 2025Worldwide
Xbox Series X/S24 July 2025Worldwide

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Collections4 collections

Description adapted from its source, CC BY-SA 4.0.