Ludography
67/100
Players65 ratings
69/100
Critics2 reviews
Kingdom Hearts Re:coded cover

2010 · Remake · Square Enix 1st Production Department · Puzzle · Role-playing

Kingdom Hearts Re:coded

Nintendo exclusiveRemake

Kingdom Hearts Re: Coded is a remake of Kingdom Hearts Coded that was released for Mobile, only in Japan. The game takes place after the events of Kingdom Hearts II, when Jiminy's Journal (where the events of Kingdom Hearts I & II are recorded) gets infested with bugs. In order to decode the information in the journal and debug it, King Mickey, Donald, Goofy and Jiminy Cricket digitalize it. With the help of a digital Sora, recreated from the Journal's code, they start exploring the Worlds in the journal to reveal what is missing.

Released
7 October 2010
Platforms
Nintendo DS
Genres
PuzzleRole-playing
Developers
Square Enix 1st Production Department
Publishers
Square Enix
Modes
Single-player
Perspective
Third personSide view
Themes
Action
Age ratings
ESRB E10+PEGI 12ACB PG
Languages
English, Japanese
Time to beat
10hmain story15hwith extras20hcompletionist

About

Kingdom Hearts Coded is an episodic action role-playing puzzle video game developed and published by Square Enix, in collaboration with Disney Interactive Studios, for mobile phones. Coded was a Japan-only release announced at the 2007 Tokyo Game Show. A Nintendo DS remake, titled Kingdom Hearts Re:coded, was released in Japan, North America, Europe, and Australia. A cinematic remake of the game was included in the Kingdom Hearts HD 2.5 Remix video game compilation for the PlayStation 3, PlayStation 4, Xbox One, Windows, and Nintendo Switch.

The gameplay is centered mostly around puzzle solving, with action role-playing elements, similar to previous Kingdom Hearts games. Mini-games and platforming are also featured, with three dimensional backgrounds and two dimensional characters. In mid-2007, game director Tetsuya Nomura decided to create a Kingdom Hearts spin-off for mobile phones that would have a different gameplay style than previous titles and allow players to explore the game like a playground. The game was originally released in eight parts and one preview to mobile phone gamers from June 2009 to January 2010. To reach a wider audience, it was remade for the Nintendo DS and released internationally.

›Story

Kingdom Hearts Re:coded follows the story of Donald Duck, Goofy, Jiminy Cricket, and King Mickey in Disney Castle after the events of Kingdom Hearts II. Jiminy Cricket was attempting to organize what is known as Jiminy's Journal after completing his adventure with Sora when he noticed a line that said "Thank Naminé". Looking further he discovers a message in the journal that he did not put there that states "Their hurting will be mended when you return to end it." King Mickey digitizes the journal and takes it in the simulated world in hopes of finding out more. He awakens Data-Sora on the digital version Destiny Islands and asks him reenact the contents of the journal in an attempt to uncover the identity of those who are "hurting".

Keywords

  • anime
  • manga
  • cricket
  • alternate costumes
  • real-time combat
  • pre-order exclusive
  • summoners
  • fictional currencies
  • tokyo game show 2010
  • nintendo ds tag mode

Media

The articlegameplay, story, development, reception

Gameplay

Kingdom Hearts coded is a puzzle game with action elements mixed into the gameplay, which is similar to the action-RPG style of the previous titles in the series. It also features a similar interface with fight, item, and "magic" in the command window. There are also minigame and platforming elements. The game features a mix of different graphic styles, with three-dimensional backgrounds and two-dimensional characters.

The initial trailer showcased the main character, Sora, in dungeons with floating red and black blocks. Battles feature a "debugging" mode to remove the blocks and progress towards enemies. Blocks are also used to solve puzzles or reach higher ground.

Story

The game is set after Kingdom Hearts II and follows the story of Jiminy Cricket, King Mickey, Donald Duck, and Goofy in Disney Castle. In the game, players progress through a series of levels which are virtual representations of worlds contained within the digitized version of Jiminy's journal from the first Kingdom Hearts game, and are arranged according to the order in which Sora visited the worlds originally in Kingdom Hearts. These virtual worlds are based on various locales from many Disney animated films as well as original worlds seen in the first game of the series, including Destiny Islands, Traverse Town, Wonderland (Alice in Wonderland), Olympus Coliseum (Hercules), Agrabah (Aladdin), and Hollow Bastion. Castle Oblivion also appears as the game's final level.

The main protagonist and sole player character of the game is an artificially intelligent virtual avatar of Sora, occasionally referred to in-game as "Data-Sora", created from the data from Jiminy's journal entries. Because the game's setting is based on the first game, Data-Sora resembles the original Sora in his attire from the same game. Three other original Kingdom Hearts characters—Riku, Naminé, and Roxas—similarly appear as virtual avatars. Like previous Kingdom Hearts titles, coded features numerous Disney and Final Fantasy characters who have appeared in the first game.

Development

In mid-2007, Nomura mentioned a desire to create a spin-off Kingdom Hearts game on a mobile platform and wanted it to play slightly different than other titles in the series. The game's concept was devised by Nomura, who wanted to make the game feel like a "playground" for fans. Co-director Hajime Tabata originally thought the plan was terrible, but still interesting.

The story was initially supposed to be "fluid" and did not fit into the chronology of the Kingdom Hearts series, but later developers tied the game's final chapters into Kingdom Hearts Birth by Sleep and Kingdom Hearts 358/2 Days. The development team planned to make use of mobile phones communication abilities to facilitate interaction between players. Coded was developed with 3D and 2D graphics to have the game available on a range of mobile phones for distribution overseas. The game was designed around hardware that was more powerful than any yet available, like Final Fantasy Agito, but developer were not as aggressive with this boundary-pushing with Coded to help it spread to overseas markets where mobile hardware was not as powerful.

Reception

Prior to Coded's release, Jeremy Parish of 1UP.com praised the game's graphics and scope. He stated the graphics were comparable to those of the PlayStation Portable and commented that coded was a sign of mobile games turning into "full-fledged" games. 1UP.com's Kevin Gifford commented that the game deserved the attention of video game enthusiasts, and praised its features: the themes and the online mobile phone portal.

Kingdom Hearts Re:coded received mixed reviews. IGN praised the gameplay variety and graphics, but criticized the story and platforming. GameSpot said that "Frustrating platforming and a tepid narrative mar this journey into classic Kingdom Hearts realms." Game Informer called the game "The most skip-worthy entry in the series".

Releases by platformdates and regions as published

PlatformReleasedRegions
Nintendo DS7 October 2010Japan · North America 11 January 2011 · Australia 13 January 2011 · Europe 14 January 2011

Editions and related releases

Included in
Kingdom Hearts 10th Anniversary 3D+Days+Re:coded Box
Part of
Kingdom Hearts coded
Remake of
Kingdom Hearts CodedKingdom Hearts coded

Games like this

Collections3 collections

Publishers

Series and characters

  • Disney gamesMiscellaneous Disney games › Kingdom Hearts games

Platform libraries

Description adapted from its source, CC BY-SA 4.0.