

2008 · Square Enix · Crossover · Puzzle
Kingdom Hearts Coded
Kingdom Hearts coded is the fourth game in the Kingdom Hearts series, taking place just before the epilogue of Kingdom Hearts II and possessing a deep connection with Kingdom Hearts Birth by Sleep. It is an episodic puzzle video game which was released from 2008 to 2010 in eight episodes on the Docomo Prime Series-P-01A Panasonic mobile phone.
- Released
- 18 November 2008
- Platforms
- Legacy Mobile DeviceNintendo DSPlayStation 3
- Genres
- CrossoverPuzzleRole-playing
- Developers
- Square Enix
- Publishers
- Square Enix
- Series
- Kingdom Hearts
- Modes
- Single-player
- Perspective
- Third person
- Themes
- Action
- Country
- Japan
- Time to beat
- 6hmain story10hwith extras12hcompletionist
- Directors
- Tetsuya Nomura
- Composers
- Yoko Shimomura
About
Kingdom Hearts Coded is an episodic action role-playing puzzle video game developed and published by Square Enix, in collaboration with Disney Interactive Studios, for mobile phones. Coded was a Japan-only release announced at the 2007 Tokyo Game Show. A Nintendo DS remake, titled Kingdom Hearts Re:coded, was released in Japan, North America, Europe, and Australia. A cinematic remake of the game was included in the Kingdom Hearts HD 2.5 Remix video game compilation for the PlayStation 3, PlayStation 4, Xbox One, Windows, and Nintendo Switch.
The gameplay is centered mostly around puzzle solving, with action role-playing elements, similar to previous Kingdom Hearts games. Mini-games and platforming are also featured, with three dimensional backgrounds and two dimensional characters. In mid-2007, game director Tetsuya Nomura decided to create a Kingdom Hearts spin-off for mobile phones that would have a different gameplay style than previous titles and allow players to explore the game like a playground. The game was originally released in eight parts and one preview to mobile phone gamers from June 2009 to January 2010. To reach a wider audience, it was remade for the Nintendo DS and released internationally.
›Story
The game takes place preceding the finale of Kingdom Hearts II and follows the story of Jiminy Cricket, King Mickey, Donald Duck and Goofy in Disney Castle. While organizing the records in Jiminy's journal from his travels with Sora and his friends, Jiminy Cricket's curiosity about the line "Thank Naminé" results in him finding a message that he did not write: "We must return to free them from their torment." To investigate this message, King Mickey digitizes the contents of the journal and goes into the simulated world to investigate; awakening a virtual Data-Sora on the virtual Destiny Islands to carry out the contents of the journal to uncover the identity of "them".
Keywords
- mickey mouse
- goofy
- donald duck
Media
The articlegameplay, story, development, reception
Gameplay
Kingdom Hearts coded is a puzzle game with action elements mixed into the gameplay, which is similar to the action-RPG style of the previous titles in the series. It also features a similar interface with fight, item, and "magic" in the command window. There are also minigame and platforming elements. The game features a mix of different graphic styles, with three-dimensional backgrounds and two-dimensional characters.
The initial trailer showcased the main character, Sora, in dungeons with floating red and black blocks. Battles feature a "debugging" mode to remove the blocks and progress towards enemies. Blocks are also used to solve puzzles or reach higher ground.
Story
The game is set after Kingdom Hearts II and follows the story of Jiminy Cricket, King Mickey, Donald Duck, and Goofy in Disney Castle. In the game, players progress through a series of levels which are virtual representations of worlds contained within the digitized version of Jiminy's journal from the first Kingdom Hearts game, and are arranged according to the order in which Sora visited the worlds originally in Kingdom Hearts. These virtual worlds are based on various locales from many Disney animated films as well as original worlds seen in the first game of the series, including Destiny Islands, Traverse Town, Wonderland (Alice in Wonderland), Olympus Coliseum (Hercules), Agrabah (Aladdin), and Hollow Bastion. Castle Oblivion also appears as the game's final level.
The main protagonist and sole player character of the game is an artificially intelligent virtual avatar of Sora, occasionally referred to in-game as "Data-Sora", created from the data from Jiminy's journal entries. Because the game's setting is based on the first game, Data-Sora resembles the original Sora in his attire from the same game. Three other original Kingdom Hearts characters—Riku, Naminé, and Roxas—similarly appear as virtual avatars. Like previous Kingdom Hearts titles, coded features numerous Disney and Final Fantasy characters who have appeared in the first game.
Development
In mid-2007, Nomura mentioned a desire to create a spin-off Kingdom Hearts game on a mobile platform and wanted it to play slightly different than other titles in the series. The game's concept was devised by Nomura, who wanted to make the game feel like a "playground" for fans. Co-director Hajime Tabata originally thought the plan was terrible, but still interesting.
The story was initially supposed to be "fluid" and did not fit into the chronology of the Kingdom Hearts series, but later developers tied the game's final chapters into Kingdom Hearts Birth by Sleep and Kingdom Hearts 358/2 Days. The development team planned to make use of mobile phones communication abilities to facilitate interaction between players. Coded was developed with 3D and 2D graphics to have the game available on a range of mobile phones for distribution overseas. The game was designed around hardware that was more powerful than any yet available, like Final Fantasy Agito, but developer were not as aggressive with this boundary-pushing with Coded to help it spread to overseas markets where mobile hardware was not as powerful.
Reception
Prior to Coded's release, Jeremy Parish of 1UP.com praised the game's graphics and scope. He stated the graphics were comparable to those of the PlayStation Portable and commented that coded was a sign of mobile games turning into "full-fledged" games. 1UP.com's Kevin Gifford commented that the game deserved the attention of video game enthusiasts, and praised its features: the themes and the online mobile phone portal.
Kingdom Hearts Re:coded received mixed reviews. IGN praised the gameplay variety and graphics, but criticized the story and platforming. GameSpot said that "Frustrating platforming and a tepid narrative mar this journey into classic Kingdom Hearts realms." Game Informer called the game "The most skip-worthy entry in the series".
Releases by platformdates and regions as published
Editions and related releases
- Remade as
- Kingdom Hearts Re:coded
- Built on it
- Kingdom Hearts Re:coded
In the same series
PlayStation exclusive82Kingdom Hearts
2002 · Expanded · PlayStation 2
Square
79Kingdom Hearts Re:Chain of Memories
2004 · Game Boy Advance, PlayStation 2 +1
Jupiter
PlayStation exclusive89Kingdom Hearts II
2005 · PlayStation 2, PlayStation 3
Square Enix
75Kingdom Hearts 358/2 Days
2009 · PlayStation 3, Nintendo DS
Square Enix
PlayStation exclusive84Kingdom Hearts Birth by Sleep
2010 · PlayStation Portable
Square Enix
Nintendo exclusive75Kingdom Hearts 3D: Dream Drop Distance
2012 · Nintendo 3DS
Square Enix
83Kingdom Hearts HD 1.5 Remix
2013 · Bundle · Nintendo Switch, PlayStation 3
86Kingdom Hearts HD 2.5 Remix
2014 · Bundle · Nintendo Switch, PlayStation 3
Square Enix
Timed PlayStation75Kingdom Hearts HD 2.8 Final Chapter Prologue
2017 · Bundle · Nintendo Switch, Nintendo Switch 2 +5
Square Enix
83Kingdom Hearts III
2019 · Nintendo Switch, Nintendo Switch 2 +5
Square Enix
79Kingdom Hearts: Melody of Memory
2020 · Nintendo Switch, PlayStation 4 +2

Kingdom Hearts IV
2027 · Nintendo Switch 2, PlayStation 5 +2
Square Enix
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Collections2 collections
Series and characters
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Themes
Description adapted from its source, CC BY-SA 4.0.
