Ludography
62/100
Players86 ratings
60/100
Critics11 reviews

Where to get it

Knack's Quest cover

2013 · Japan Studio · Action · Adventure

Knack's Quest

PlayStation exclusive

From Mark Cerny, one of the greatest minds in video games today, Knack is a fun-filled adventure of colossal proportions that invites players to wield fantastic powers and discover a unique and vibrant world.

Released
15 November 2013
Platforms
PlayStation 4
Genres
ActionAdventurePlatformer
Developers
Japan Studio
Publishers
Sony Interactive Entertainment
Modes
MultiplayerSingle-player
Perspective
Third person
Themes
ActionScience fiction
Country
Japan
Age ratings
ACB PGPEGI 12GRAC ALLCERO ACLASS_IND LESRB E10+
Time to beat
6hmain story9hwith extras50hcompletionist
Directors
Mark Cerny
Composers
Wataru Hokoyama

About

Knack is a beat 'em up platform game developed by Japan Studio and published by Sony Computer Entertainment for the PlayStation 4. The game was released in North America, Europe, and Australia in November 2013, and in Japan in February 2014, where it was available as a bundle with the console.

The player navigates the titular character Knack through a series of levels viewed in a fixed camera, third-person-style view. Knack is a living humanoid organism that consists of Relics; a large central Relic is always surrounded by a varying number of smaller Relics. Knack utilizes jumping, dodging, punching, and using enhanced energy-based powers, in order to progress through the colourful environments, which are populated with enemies. The story follows Knack and his creator on a journey to save humankind from a species known as the Goblins. However, one of Knack's creator's former friends goes rogue, and Knack and his allies must stop the antagonist's evil plans.

›Story

War has been brought against mankind by a resurgent species known as Goblins, led by Gundahar. A human doctor, who studied ancient relics from a long lost civilization for many years, finally found a way to bind them together and give them consciousness. The result was Knack, a creature with mysterious powers. For example, he can incorporate more relics into his body as he finds them, which allows him to transform from a three-foot tall creature into a gigantic wrecking machine. The doctor believes that Knack will be an invaluable asset in the war against the Goblins, until it becomes clear that an even greater danger is posed by elements of the human community.

Keywords

  • orcs
  • military
  • robots
  • good vs evil
  • platform exclusive
  • 60 fps on consoles
  • protagonist's name in the title
  • human
  • goblins
  • launch titles
  • character growth
  • robot protagonist

Media

The articlegameplay, story, development, reception

Gameplay

Knack is a platforming beat 'em up game in which players control the title character, Knack. Game director Mark Cerny describes the gameplay as "a little bit like Crash Bandicoot, and a little bit like Katamari Damacy", with "a touch of God of War in there". Players control Knack through a series of long, linear levels, journeying from start to finish, while battling enemies, such as humans, robots, and vehicles, finding secret hidden objects that give Knack upgrades, climbing, destroying objects, and completing jumping and switch-based puzzles. The perspective in which the game is played is similar to that in the God of War games.

Players only control Knack and do not control the camera. 5D angles.

Story

In a futuristic society, humanity has progressed in technological advances by harvesting the energy from Relics, physical remnants of a lost civilization. Humans are reviled by the primitive Goblin species, who years prior had waged war upon the humans but ended up being driven from their cities and forced to live in the wilds.

After a force of Goblins commandeering tanks overrun a human outpost, the city of Newhaven organizes an expedition to discover how the weaponry was acquired. Explorer Ryder volunteers, joining billionaire industrialist Viktor and his head of security, Katrina. Doctor Vargas demonstrates his creation, Knack, an organism consisting of Relics, able to control his size. Knack, Vargas, and his assistant and Ryder's nephew, Lucas, consequently partake.

Development

Knack was envisioned as the PlayStation 4 equivalent of a Crash Bandicoot title. Knack was the first PS4 game shown to the public. Sony Computer Entertainment decided to do this because they wanted to prove that the PS4's launch lineup did not exclusively consist of big-budget first-person shooters. Because of Knack's intentional similarities to the successful Crash Bandicoot series, Sony Computer Entertainment felt it would be a smart business decision to heavily market Knack as an essential PS4 title. However, some critics questioned this decision.

The initial idea for Knack was that of a character that could find items and add them to his body thus causing him to grow with Cerny explaining "Our initial concept was that Knack would maybe break down a building or a wall, and he’d incorporate the resulting bricks into his body," This, in practice, however did not work well resulting in " a giant amorphous blob of a character." After a year and a half the team realized that the character had to be designed "more intensively." Instead of incorporating random elements into him he would now instead be made of relics which allowed the developers to make a functioning character.

Reception

Knack received "mixed or average" reviews from critics, according to the review aggregator website Metacritic.

Steve Butts of IGN praised the concept and the hero but criticized the gameplay and the story by saying "Knack's shifting size is a great idea that never really grows into anything substantial". Tom McShea of GameSpot praised some elements of the game, such as the environments, but also criticized the story, gameplay, and "surprisingly high" difficulty. McShea said, "There's not one element of Knack to rally around, to excite you. And without that special something, Knack crumbles just like its piecemeal protagonist."

Releases by platformdates and regions as published

PlatformReleasedRegions
PlayStation 415 November 2013North America · Europe 29 November 2013 · Japan 22 February 2014

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Description adapted from its source, CC BY-SA 4.0.