Ludography
78/100
Players165 ratings
90/100
Critics8 reviews
Killzone 2 cover

2009 · Guerrilla Games · Action · First-person shooter

Killzone 2

PlayStation exclusive

Killzone 2 is the third game in the Killzone franchise and continues the story two years after the events of the first two games. The gameplay consists of what the developers describe as Hollywood Realism, focusing on scripted, cinematic gameplay. The game is played entirely from the first-person perspective, except for the portions with vehicular combat with a tank and an exoskeleton. Next to the single-player campaign, there is squad-based multiplayer called Warzone with five different kinds of missions (Assassination, Search & Retrieve, Search & Destroy, Bodycount and Capture & Hold) based on seven kinds of classes. There is support for up to 32 players, with the addition of bots to fill the remaining spots.

Released
25 February 2009
Platforms
PlayStation 3
Genres
ActionFirst-person shooterScienceShooter
Developers
Guerrilla GamesSony Interactive Entertainment
Publishers
Sony Interactive Entertainment
Series
Killzone
Modes
MultiplayerSingle-player
Perspective
First person
Themes
ActionScience fictionWarfare
Country
Netherlands
Age ratings
GRAC 19+USK 18ACB MA 15+CLASS_IND 18CERO DPEGI 18ESRB M
Composers
Joris De Man

About

Killzone 2 is a 2009 first-person shooter video game developed by Guerrilla Games and published by Sony Computer Entertainment for the PlayStation 3. It is the second main installment in the Killzone series, following 2004's Killzone.

Similar to its predecessor, Killzone 2 takes place in the 24th century and chronicles the war between two human factions; the Vektans, and the Helghast. The game takes place two years after the events of Killzone and follows protagonist Tomas "Sev" Sevchenko as he and his unit battle the Helghast as the Vektans invade Helghan. /Col. Jan Templar, returns in a supporting role, along with Rico Velasquez.

›Story

Two years after the Helghast assault on Vekta, the ISA is taking the fight to the enemy's home world of Helghan. The ISA goal is direct: capture the Helghast leader, Emperor Visari, and bring the Helghast war machine to a halt. Assuming the role of Sev, a battle-hardened veteran and a member of the Special Forces unit Alpha Team, the player must lead a group of highly trained soldiers on a mission to take out the Helghast threat.

Keywords

  • military
  • futuristic
  • platform exclusive
  • real-time combat
  • mercenary
  • linear gameplay
  • bots
  • playstation home tie-in

Media

The articlegameplay, story, development, reception

Gameplay

The game is presented almost entirely from a first person perspective, aside from vehicular combat. Killzone 2 features a "lean and peek" cover system which allows the player to take cover behind an object and then pop out to fire at enemies. The "lean and peek" mechanic stays in first-person view at all times. It is also possible for the player to pilot vehicles at two points in the game: a tank and an exoskeleton.

Many classic weapons and vehicles from previous Killzone installments return, such as the M82-G and the StA-52 LAR. The Sixaxis motion control feature is also utilized in performing certain actions such as turning a valve, arming an explosive charge and sniping.

Story

Two years after the attempted Helghast invasion of Vekta, an ISA fleet led by Colonel Jan Templar is sent to attack Pyrrhus, the capital city of Helghan, with the goal of deposing and arresting Emperor Scolar Visari on charges of war crimes. Among the ISA units taking part in the attack is Alpha Squad, led by Jan's old comrade Ricardo "Rico" Velasquez. Sergeant Tomas "Sev" Sevchenko, a veteran of the ISA "Legion" battalion, is assigned to serve as his second-in-command.

Tasked with securing Pyrrhus against the fierce resistance of the Helghan Second Army, the team quickly discovers that the Helghast are well prepared for an invasion. Using Helghan's harsh environment to their advantage, they have developed new weapons and equipment, none of which the ISA has ever seen before. Furthermore, the planet's fog-like atmosphere, gritty deserts, and constant storms pose almost as much of a threat to the invaders as the enemy themselves.

Development

At E3 2005, Sony announced the game with a trailer depicting soldiers landing in a hostile war-zone on Helghan and fighting Helghast forces. Critics in the media criticized that the trailer did not show actual gameplay footage, as its high level of visual detail has been argued to be impossible to render in real-time on the PlayStation 3 and the audio mix of the trailer was slightly delayed. SCEA's vice president, Jack Tretton, stated that the footage of Killzone 2, that was believed to be pre-rendered, "is real gameplay everybody's seeing out there". Several days later, Phil Harrison, SCE Europe's Vice President of Development, stated in an interview that all of the footage of PlayStation 3 games at E3 2005 were "running off video" which was "done to PS3 spec". Further interviews eventually revealed the trailer was indeed a "target render", a prerendered video showing the developer's goals for the finished product.

At the Game Developers Conference in 2007, a Killzone 2 teaser was shown behind closed doors, and was never released to the public. It featured various battles, destructible environments, and lighting effects among others. Killzone 2 was shown to a panel of journalists at a special pre-E3 2007 event in Culver City, California, and then the next day to the public at Sony's E3 press conference. An in-game trailer showing real-time gameplay of Killzone 2 was also released, along with several videos of extended gameplay.

Reception

Killzone 2 received "universal acclaim" according to the review aggregation website Metacritic. Critics praised the graphics, presentation, intense action, gameplay, and multiplayer, with criticism aimed towards the story and characters.

PlayStation: The Official Magazine said that players "will instantly tag this sequel as a powerful contender for best game of 2009". GamesMaster said that the game's ambition "was to be the best FPS on PS3. At this moment in time, we're not going to argue". 1UP.com said: "With its unparalleled graphics, incredibly well-paced single-player campaign and in-depth multiplayer offerings, Killzone 2 has established its place among top-tier console shooters. Expectations on Killzone 2 had reached ridiculous proportions; here's one of those cases where the game actually lived up to them".

Releases by platformdates and regions as published

PlatformReleasedRegions
PlayStation 325 February 2009Europe · Australia 26 February 2009 · North America 27 February 2009 · Japan 23 April 2009

Editions and related releases

Included in
Killzone Trilogy

In the same series

Games like this

Collections4 collections

Description adapted from its source, CC BY-SA 4.0.