Ludography
76/100
Players33 ratings
75/100
Critics9 reviews
Killzone: Mercenary cover

2013 · Guerrilla Cambridge · First-person shooter · Science

Killzone: Mercenary

PlayStation exclusive

Killzone: Mercenary is a first-person shooter video game and the second handheld game in the Killzone series. For the first time in a Killzone campaign, players can fight alongside Helghast forces as well as ISA specialists, carrying out missions that regular soldiers cannot. As a mercenary, players are free to decide which tactics and load outs they will use to fulfill their contract; employers will reward players with money if successfully completed. The game utilizes the PS Vita's touchscreen and rear touch panel.

Released
4 September 2013
Platforms
PlayStation Vita
Genres
First-person shooterScienceShooter
Developers
Guerrilla Cambridge
Publishers
Sony Interactive Entertainment
Series
Killzone
Modes
MultiplayerSingle-player
Perspective
First person
Themes
ActionScience fictionThrillerBusiness
Country
United Kingdom
Age ratings
PEGI 18ESRB MCERO DGRAC 19+USK 18CLASS_IND 18ACB R 18+
Languages
English, German, Japanese, Korean
Time to beat
4hwith extras

About

Killzone: Mercenary is a 2013 first-person shooter video game developed by Guerrilla Cambridge and published by Sony Computer Entertainment for the PlayStation Vita. It is the fifth installment in the Killzone series and the first to not be developed by Guerrilla Games.

Taking place throughout key events and locations of the first three installments of the Killzone franchise, Mercenary follows the story of Arran Danner, a mercenary hired by the ISA.

›Story

Starting just after the ending of the original Killzone, and revisiting many of the events from the Killzone trilogy, the game puts players in the rugged combat boots of a mercenary named Arran Danner. Danner, a former UCA soldier, has no qualms about taking on paid contracts from the ISA, as well as the Helghast.

Keywords

  • military
  • war
  • online
  • playstation network
  • digital distribution
  • platform exclusive
  • playstation trophies
  • pre-release public testing
  • human
  • polygonal 3d
  • touch controls
  • kill feed

Media

The articlegameplay, story, development, reception

Gameplay

For the first time in a Killzone campaign, players can fight alongside Helghast forces as well as ISA specialists, carrying out missions that regular soldiers cannot. As a mercenary, players are free to decide which tactics and load outs they will use to fulfill their contract; employers will reward players with money if successfully completed. The game utilizes the PS Vita's touchscreen and rear touch panel.

Story

Killzone: Mercenary takes place on the planets Vekta and Helghan, locked in an interstellar war. The game is set in between Killzone 2 and Killzone 3 and revisits many of the key events of Killzone, Killzone: Liberation, and Killzone 2 from the perspective of Arran Danner, a mercenary hired to execute operations for the ISA. He is supplied by mysterious weapons dealer Blackjack, and is aided at times by his boss Anders Benoit.

The game starts with the Helghast invasion of Vekta. Mercenaries Arran Danner and his partner Damian Ivanov are tasked by their boss – Anders Benoit to arrive in the Vektan city of Diortem on a mission to rescue ISA Admiral Alex Grey from Helghast forces using location information gained by the Vektan Ambassador – Sepp Harkin. Danner and Ivanov fight their way through the Vektan Halls of Justice where she is being held. They witness Helghast Colonel Kratek attempting to execute her, but manage to extract her safely.

Development

At Gamescom 2012, it was revealed that the title is Killzone: Mercenary. The game utilizes a modified version of the Killzone 3 rendering engine, allowing volumetric lighting and smoke, high resolution environment textures, gleaming metal, and realistic-looking shadows. It was released in September 2013. Unlike previous Killzone installments, Mercenary was not developed by Guerrilla Games, but instead, their sister studio, Guerrilla Cambridge (formerly SCE Cambridge Studio). A senior producer at the studio said the production time was around less than two years after converting Killzone 3's engine.

In comparison to previous installments, Mercenary would offer "the series' biggest weapon loadout yet". Due to the larger weapon loadout, it accommodates a wider variety of play styles than in past Killzone games. Because of the refined damage model, the weapons apparently "feel slightly more powerful" than those in previous installments.

Reception

Killzone: Mercenary received "generally positive reviews", according to review aggregator website Metacritic. It managed to highly exceed the first two PS Vita first-person shooters, Call of Duty: Black Ops: Declassified and Resistance: Burning Skies, which both received fairly negative reviews. The game sold 11,053 copies in Japan within the first week of release. IGN called it "the best portable shooter ever made".

TheSixthAxis stated "there's no other experience like this on a device as small as this". It received the 1st Place 2013 PlayStation Vita Game of the Year Award.

Releases by platformdates and regions as published

PlatformReleasedRegions
PlayStation Vita4 September 2013China · Europe 4 September 2013 · North America 10 September 2013

In the same series

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Collections4 collections

Platform libraries

Years

Description adapted from its source, CC BY-SA 4.0.