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KnightShift cover

2003 · Reality Pump · Real-time strategy · Role-playing

KnightShift

Do you like Real Time Strategy? or are Role Playing Games your preference…

Released
15 September 2003
Platforms
WindowsmacOS
Genres
Real-time strategyRole-playingStrategy
Developers
Reality Pump
Publishers
TopWare InteractiveAtari
Modes
MultiplayerSingle-player
Perspective
Bird view / Isometric
Themes
FantasyHistoricalComedy

About

Polanie II, also known as KnightShift and Once Upon a Knight, is a real-time strategy and role-playing video game hybrid developed by Reality Pump Studios and released by Topware Interactive for the PC Windows and OS X in 2003. The game is a follow-up to Polanie, published by USER in 1996. KnightShift (Director's Cut Special Edition) was released for Windows later in 2003.

Keywords

  • medieval
  • magic
  • artifacts
  • death
  • war
  • steam
  • wolf
  • digital distribution
  • cow
  • skeletons
  • resource gathering
  • lumberjack

Media

The articlegameplay, story, development, reception

Gameplay

The game is a mixture of an action RPG and a real time strategy. There are three main modes: RPG, Skirmish (which uses pure strategy format with no RPG elements) and Campaigns, which combines both elements. As an RTS, the game contains all elements expected of the genre - player needs to build up their base and gather resources necessary to create new buildings and units, balancing fighting the enemy with running a successful economy. Unique to this game is the fact that there is only one playable faction - the Polans tribe - and there is only one resource, milk. Milk is used for every task in the game that has a resource cost.

In the RPG mode, the game turns into an action RPG similar to Diablo - the player selects one of several character classes, and battles enemies for gold. There is no strategy elements in RPG mode.

Story

The game is a direct sequel to original Polanie. However, character names were changed in English release to remove the association.

The main character of the campaigns is Mirko, prince of Polans from the first game (in Knightshift, his name was changed to John). In the intro cinematic, evil wizard Koschei (in English - Valtamand) sends him to the interdimensional void between life and death, and causes him to lose his memory. Koshchei rules the land in his stead as a ruthless tyrant, turning the land into desert full of undead and the possessed. After five years pass, with help of the Slavic gods, sage Dobromir (in English - Gallus) managed to bring Prince back from the void, and sends him on a quest to restore his princedom. He has to gather his old warriors, now hiding in the forest and topple Koschei from his usurped throne, while regaining his full skills, and gathering his old arms and equipment on the way.

Legacy

A sequel, Polanie 3 or KnightShift 2: Curse of Souls, was announced in 2004. A playable demo was already available in 2004, with plans for a release in 2005. It was supposed to be a computer rpg-type game, abandoning its real-time strategy roots. The game was supposed to be available for the PC, PlayStation 3 and Xbox 360 platforms.

The game was never released under that name. However, it eventually lost all of its RTS elements and morphed into a computer role-playing game released in 2007 as Two Worlds.

Releases by platformdates and regions as published

PlatformReleasedRegions
Windows15 September 2003Europe · North America 23 September 2003 · North America 25 September 2003

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Platform libraries

Description adapted from its source, CC BY-SA 4.0.