Ludography
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Lazy Jones cover

1984 · Terminal Software · Arcade · Platformer

Lazy Jones

Lazy Jones is essentially a collection of fifteen smaller sub-games. The game takes place inside a hotel with three floors, connected by an elevator. The character is a lazy hotel employee who does not much care for his work, but prefers to sneak into the rooms to play video games instead.

Released
1984
Platforms
Commodore 64Commodore C64/128/MAXMSXTatung EinsteinZX Spectrum
Genres
ArcadePlatformer
Developers
Terminal Software
Publishers
Terminal Software
Modes
Single-player
Perspective
Side view
Themes
Action
Country
United Kingdom
Languages
English

About

Lazy Jones is a platform game for the Commodore 64, ZX Spectrum, MSX and Tatung Einstein. It was written by David Whittaker and released by Terminal Software in 1984. The Spectrum version was ported by Simon Cobb.

Lazy Jones is a collection of 15 sub-games. The game takes place inside a hotel with three floors, connected by an elevator. The character is a lazy hotel employee who does not care much for his work, instead preferring to sneak into the rooms to play video games.

Keywords

  • minigames
  • minigame collection

Media

The articlegameplay, story, development, reception

Gameplay

The main screen in Lazy Jones is the hotel interior. There, the character can use the elevator to travel freely between the three floors, but he must watch out for enemies: the current hotel manager on the top floor, the ghost of the previous manager on the bottom floor, and a haunted cleaning cart on the middle floor. The enemies only walk around and do not pursue the character, but contact with them is fatal.

Each floor has six rooms, three on each side of the elevator. Each room can be entered once. Inside most rooms is a video game, which the character immediately begins playing. As well as the video games, there is the hotel bar, a bed, a cleaning closet and a toilet. The bar works like a video game, but the other rooms are useless decorations (intentionally added, because Whittaker had run out of ideas for new games).

Development

Whittaker developed each sub-game individually in BASIC first, to make sure they worked, then converted each one of them, almost line by line, into assembly code.

Legacy

The music track Star Dust was sampled by German electro project Zombie Nation for their 1999 single Kernkraft 400. Florian Senfter ("Splank!") later paid an undisclosed sum to David Whittaker for the use of the melody. Similarities have been noted between Star Dust and the song It Happened Then by Electronic Ensemble, but Electronic Ensemble creator Peter Baker has expressed uncertainty as to whether the similarity was coincidental or due to direct sampling.

Releases by platformdates and regions as published

PlatformReleasedRegions
Commodore C64/128/MAX31 December 1984Europe
ZX Spectrum31 December 1984Europe
Tatung Einstein31 December 1985Europe
MSX31 December 1985Europe

Games like this

Collections2 collections

Platform libraries

Description adapted from its source, CC BY-SA 4.0.