
- 90/100
- Players5 ratings

1984 · Terminal Software · Arcade · Platformer
Lazy Jones
Lazy Jones is essentially a collection of fifteen smaller sub-games. The game takes place inside a hotel with three floors, connected by an elevator. The character is a lazy hotel employee who does not much care for his work, but prefers to sneak into the rooms to play video games instead.
- Released
- 1984
- Platforms
- Commodore 64Commodore C64/128/MAXMSXTatung EinsteinZX Spectrum
- Genres
- ArcadePlatformer
- Developers
- Terminal Software
- Publishers
- Terminal Software
- Modes
- Single-player
- Perspective
- Side view
- Themes
- Action
- Country
- United Kingdom
- Languages
- English
About
Lazy Jones is a platform game for the Commodore 64, ZX Spectrum, MSX and Tatung Einstein. It was written by David Whittaker and released by Terminal Software in 1984. The Spectrum version was ported by Simon Cobb.
Lazy Jones is a collection of 15 sub-games. The game takes place inside a hotel with three floors, connected by an elevator. The character is a lazy hotel employee who does not care much for his work, instead preferring to sneak into the rooms to play video games.
Keywords
- minigames
- minigame collection
Media
The articlegameplay, story, development, reception
Gameplay
The main screen in Lazy Jones is the hotel interior. There, the character can use the elevator to travel freely between the three floors, but he must watch out for enemies: the current hotel manager on the top floor, the ghost of the previous manager on the bottom floor, and a haunted cleaning cart on the middle floor. The enemies only walk around and do not pursue the character, but contact with them is fatal.
Each floor has six rooms, three on each side of the elevator. Each room can be entered once. Inside most rooms is a video game, which the character immediately begins playing. As well as the video games, there is the hotel bar, a bed, a cleaning closet and a toilet. The bar works like a video game, but the other rooms are useless decorations (intentionally added, because Whittaker had run out of ideas for new games).
Development
Whittaker developed each sub-game individually in BASIC first, to make sure they worked, then converted each one of them, almost line by line, into assembly code.
Legacy
The music track Star Dust was sampled by German electro project Zombie Nation for their 1999 single Kernkraft 400. Florian Senfter ("Splank!") later paid an undisclosed sum to David Whittaker for the use of the melody. Similarities have been noted between Star Dust and the song It Happened Then by Electronic Ensemble, but Electronic Ensemble creator Peter Baker has expressed uncertainty as to whether the similarity was coincidental or due to direct sampling.
Releases by platformdates and regions as published
Games like this
Timed Sega80Atari Anniversary Edition
2002 · Bundle · Dreamcast, Game Boy Advance +2
Arcade · Platformer

Peter Pack Rat
1985 · Amstrad CPC, Arcade +4
Arcade · Platformer
Atari exclusiveMountain King
1983 · Atari 2600, Atari 5200 +5
Arcade · Platformer

Jet Boot Jack
1983 · Acorn Electron, Amstrad CPC +5
Arcade · Platformer
Sega exclusive76Bug!
1995 · Sega Saturn, Windows
Arcade · Platformer

Base Jumpers
1995 · Amiga, Amiga CD32
Arcade · Platformer
60Gods
1991 · Remaster · Acorn Archimedes, Atari ST +13
Arcade · Platformer

Cannonball Blitz
1982 · Apple II, Commodore VIC-20 +2
Arcade · Platformer
Collections2 collections
Platform libraries
Description adapted from its source, CC BY-SA 4.0.
