Ludography
Let's Tap cover

2008 · Prope · Rhythm

Let's Tap

Nintendo console exclusive

TAP INTO A WHOLE NEW WAY TO PLAY!

Released
18 December 2008
Platforms
WiiiOS
Genres
Rhythm
Developers
Prope
Publishers
—
Modes
MultiplayerSingle-player
Perspective
Side view
Themes
Educational
Country
Japan
Age ratings
ESRB E
Composers
Naofumi Hataya

About

Let's Tap is a video game developed by Yuji Naka's studio Prope and published by Sega for the Wii console. Along with Let's Catch, Let's Tap was the first game from Prope to be announced. Owners of Let's Tap can unlock content in Let's Catch. The game was later released as five individual applications for iOS.

Keywords

  • minigames
  • time limit
  • abstract
  • music and rhythm
  • minigame collection
  • motion control
  • games for girls
  • abstract art style
  • peripherals
  • non-five achievements
  • fireworks
  • played without touching a controller

Media

The articlegameplay, story, development, reception

Gameplay

Let's Tap consists of a number of minigames that requires the player to tap a flat surface with their hands to play. The game requires the player to set the Wii Remote face-side down on a flat, stable surface, with the accelerometer picking up their vibrations as they tap the surface to move an on-screen character in a race, inflate a balloon, create ripples in a pool of water or paint swirls on a canvas.

In a video released by Sega the player is shown resting the Wii Remote on an empty box originally used to package the Wii console. In Japan and Europe Sega released the game with two foldout cardboard boxes that players are able to use as a tapping surface, but these are not included in the North American package.

Reception

Let's Tap has received mixed or average reviews from critics, garnering a Metascore of 70 at Metacritic.

Eurogamer praised the innovative control method and the well-designed minigames, calling it "one of the few worthwhile and interesting mini-game compilations in existence". N-Europe called it "very original and conceptually ambitious", praising its accessible control scheme and multiplayer modes.

Releases by platformdates and regions as published

PlatformReleasedRegions
iOS18 December 2008Worldwide
Wii18 December 2008Japan · North America 12 June 2009 · Europe 16 June 2009

Games like this

Collections2 collections

Platform libraries

Publishers

Description adapted from its source, CC BY-SA 4.0.