

2004 · Hooksoft · Adult · Drama
Like Life
PlayStation console exclusive
Japanese visual novel
- Released
- 2004
- Platforms
- PlayStation 2PlayStation PortableWindows
- Genres
- AdultDramaHaremVisual novel
- Developers
- Hooksoft
- Publishers
- —
- Country
- Japan
About
Like Life (ライク・ライフ, Raiku Raifu) is a Japanese adult visual novel developed by Hooksoft which was released on May 28, 2004 playable on Windows as a CD; a PlayStation 2 consumer console port called Like Life An Hour followed on April 28, 2005 by GN Software. An updated version of the original game released on September 28, 2007 called Like Life Renewal Edition (Like Life新装版, Like Life Shinsōban), compatible up to Windows Vista, is playable on Windows as a DVD. A PlayStation Portable version of the game titled Like Life Every Hour was released on October 1, 2009. The gameplay in Like Life follows a plot line which offers pre-determined scenarios with courses of interaction, and focuses on the appeal of the five female main characters.
The story revolves around Kazuma Kōsaka who is living a normal life in his aunt's home while he attends high school. One day, objects all over town start turning into girls, and his mobile phone is no exception; after the transformation, Kazuma names her Himeko Kōsaka.
The articlegameplay, story, development, reception
Gameplay
The gameplay requires little interaction from the player as most of the duration of the game is spent on simply reading the text that will appear on the screen; this text represents either dialogue between the various characters, or the inner thoughts of the protagonist. Every so often, the player will come to a "decision point" where he or she is given the chance to choose from options that are displayed on the screen, typically two to three at a time. During these times, gameplay pauses until a choice is made that furthers the plot in a specific direction, depending on which choice the player makes.
There are five main plot lines that the player will have the chance to experience, one for each of the heroines in the story. In order to view the five plot lines to their entirety, the player will have to replay the game multiple times and choose different choices during the decision points in order to further the plot in an alternate direction.
Story
Like Life's story revolves around Kazuma Kōsaka who had to move into his aunt's house due to his parents always being too busy. He lives next door to his childhood friend Yumi Miyasato, and the two of them walk together to Shimousanomiya Academy (下総ノ宮学園, Shimousanomiya Gakuen) which they both attend. One day at school, many strange transfer students arrive at school: all over town, objects start turning into girls, though they still retain some form of what they used to be on their person. Kazuma's mobile phone is no exception and turns into a girl he names Himeko Kōsaka. The concept of giving moe traits to inanimate objects is known as moe anthropomorphism.
==== Main characters ====
Development
Like Life was first introduced to the public in Japan on May 28, 2004 as a CD-ROM playable on Windows. A version for the PlayStation 2, retaining its adult rating, called Like Like an hour, was developed by GN Software and released in Japan on April 28, 2005 in limited and regular editions. The regular edition PS2 game featured a different cover than the limited edition. The limited edition PS2 release came bundled with two drama CDs entitled Like Life radio hour and Like Life Typical Hot Spring Traveler's Journal (Life Like的温泉紀行, Like Life Teki Onsen Kikō), and a music CD containing twenty-one tracks used in the game.
The PS2 version was re-released at a cheaper price on August 24, 2006, and its rating dropped to ages seventeen and up. A portable version, playable on FOMA cellular phones, was produced by NTT DoCoMo on August 17, 2007. 4. An updated version of the original game called Like Life Renewal Edition (Like Life新装版, Like Life Shinsōban) was released on September 28, 2007 compatible up to Windows Vista playable as a DVD; Life Like Renewal Edition retailed for 6,800 yen.
Reception
com, a major redistributor of visual novel and domestic anime products. com's sales ranking, it only fell behind Circus' Da Capo Plus Communication, which ranked first, but did beat Clannad in sales that month, which ranked No. 3. The game made another appearance in the charts and ranked No.
18 in the following month. com, it ranked No. 14.
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Description adapted from its source, CC BY-SA 4.0.