Ludography
55/100
Players22 ratings
40/100
Critics2 reviews
Linger in Shadows cover

2008 · Arcade · Indie

Linger in Shadows

PlayStation exclusive

Linger in Shadows is not a game, but rather an experiment into the realm of interactive digital art. Created by a collective of talented artists based in Bringing this underground digital art culture exclusively to the PlayStation Network, it delivers a truly unique journey that will challenge and entertain you, and change the way you think about games and art forever.

Released
9 October 2008
Platforms
PlayStation 3
Genres
ArcadeIndieInteractive artPuzzle
Developers
—
Publishers
Sony Interactive Entertainment
Country
Poland
Age ratings
GRAC ALLCERO AESRB EPEGI 12
Time to beat
1hmain story1hwith extras1hcompletionist

About

Linger in Shadows is a 2008 interactive art video game developed by Polish demogroup Plastic and published by Sony Computer Entertainment for the PlayStation 3. It was first announced at Breakpoint 2008 in Germany.

Linger in Shadows differs in an important aspect from many demoscene products in that it was published by Sony on the PlayStation 3, who trademarked the name late 2007.

Keywords

  • time travel
  • art
  • abstract
  • platform exclusive
  • playstation trophies
  • cat
  • high definition graphics
  • time stopping
  • sixaxis support

Media

The articlegameplay, story, development, reception

Gameplay

The interactive parts were first showcased at the Realtime Generation festival in Vienna by lead programmer Michal "Bonzaj" Staniszewski; it was revealed that the interactive part of the demo is essentially the main storyline, with added interaction using the Sixaxis such as user-controlled camera and the ability to scratch back and forth in the timeline. It also allows the player to play around with some parts of the environment, like rotating certain objects or moving light-sources. The demo was later also presented at Nvision 08, in a somewhat updated state.

The interactive part initially only lets the user to explore the first fifth of the demo, and the user has to perform various actions with the Sixaxis to unlock the next part, such as shaking the controller or holding it in a certain angle. The scenes also feature hidden greetings to a number of known demogroups, which can be found in more obscure areas of the demo. Unlocking parts of the demo ("sigils") as well as finding hidden greetings both reward the user with trophies.

Reception

Critical reactions to the project were polarized between two opinions: while some commended the unusual presentation and how the idea of interactive realtime art available on PSN is very much "outside the box", others claimed that the price was too expensive for a seven-minute experience, and that the controls were fiddly and not integral to the experience.

Game Chronicles called the visuals "stunning" and stated that it's "easily the best $3 you can spend in the PlayStation Store", giving it 96%. Gamestyle on the other hand, while commending that the demo is "breaking new ground", called it "overpriced".

Releases by platformdates and regions as published

PlatformReleasedRegions
PlayStation 39 October 2008North America · Europe 9 October 2008 · Japan 4 December 2008

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Description adapted from its source, CC BY-SA 4.0.