
- 55/100
- Players22 ratings
- 40/100
- Critics2 reviews

2008 · Arcade · Indie
Linger in Shadows
PlayStation exclusive
Linger in Shadows is not a game, but rather an experiment into the realm of interactive digital art. Created by a collective of talented artists based in Bringing this underground digital art culture exclusively to the PlayStation Network, it delivers a truly unique journey that will challenge and entertain you, and change the way you think about games and art forever.
- Released
- 9 October 2008
- Platforms
- PlayStation 3
- Genres
- ArcadeIndieInteractive artPuzzle
- Developers
- —
- Publishers
- Sony Interactive Entertainment
- Country
- Poland
- Age ratings
- GRAC ALLCERO AESRB EPEGI 12
- Time to beat
- 1hmain story1hwith extras1hcompletionist
About
Linger in Shadows is a 2008 interactive art video game developed by Polish demogroup Plastic and published by Sony Computer Entertainment for the PlayStation 3. It was first announced at Breakpoint 2008 in Germany.
Linger in Shadows differs in an important aspect from many demoscene products in that it was published by Sony on the PlayStation 3, who trademarked the name late 2007.
Keywords
- time travel
- art
- abstract
- platform exclusive
- playstation trophies
- cat
- high definition graphics
- time stopping
- sixaxis support
Media
The articlegameplay, story, development, reception
Gameplay
The interactive parts were first showcased at the Realtime Generation festival in Vienna by lead programmer Michal "Bonzaj" Staniszewski; it was revealed that the interactive part of the demo is essentially the main storyline, with added interaction using the Sixaxis such as user-controlled camera and the ability to scratch back and forth in the timeline. It also allows the player to play around with some parts of the environment, like rotating certain objects or moving light-sources. The demo was later also presented at Nvision 08, in a somewhat updated state.
The interactive part initially only lets the user to explore the first fifth of the demo, and the user has to perform various actions with the Sixaxis to unlock the next part, such as shaking the controller or holding it in a certain angle. The scenes also feature hidden greetings to a number of known demogroups, which can be found in more obscure areas of the demo. Unlocking parts of the demo ("sigils") as well as finding hidden greetings both reward the user with trophies.
Reception
Critical reactions to the project were polarized between two opinions: while some commended the unusual presentation and how the idea of interactive realtime art available on PSN is very much "outside the box", others claimed that the price was too expensive for a seven-minute experience, and that the controls were fiddly and not integral to the experience.
Game Chronicles called the visuals "stunning" and stated that it's "easily the best $3 you can spend in the PlayStation Store", giving it 96%. Gamestyle on the other hand, while commending that the demo is "breaking new ground", called it "overpriced".
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Art
Collections2 collections
Platform libraries
Publishers
- Sony Interactive Entertainment gamesVideo games
Description adapted from its source, CC BY-SA 4.0.
