

2007 · GNU Project · Strategy
Liquid War
Gameplay takes place on a 2D battlefield, usually with some obstacles. Each player (2 to 6, computer or human) has an army of particles and a cursor. The objective of the game is to assimilate all enemy particles. The players can only move their cursors and cannot directly control the particles.
- Released
- 17 October 2007
- Platforms
- LinuxMS-DOSWindowsmacOS
- Genres
- Strategy
- Developers
- GNU Project
- Publishers
- —
- Country
- France
About
Liquid War is a free software multi-player action game based on particle flow mechanic. Thomas Colcombet developed the core concept and the original shortest path algorithm, the software was programmed by Christian Mauduit. Liquid War 6 is a GNU package distributed as free software and part of the GNU project.
Keywords
- games released for unsupported platforms
Media

The articlegameplay, story, development, reception
Gameplay
Gameplay takes place on a 2D battlefield, usually with some obstacles. Each player (2 to 6, computer or human) has an army of particles and a cursor. The objective of the game is to assimilate all enemy particles. The players can only move their cursors and cannot directly control the particles.
Each particle follows the shortest path around the obstacles to its team's cursor. A player may have several thousands particles at a time, giving the collection of particles a look of a liquid blob. When a particle moves into a particle from a different team, it will fight and if the opponent particle fails to fight back (it is not moving in the opposite direction) it will eventually be assimilated by its attacker. As particles cannot die but only change teams, the total number of particles on the map remains constant.
Development
The Liquid War shortest path algorithm was invented by Thomas Colcombet before the game itself in Spring 1995. The game came as a result of the algorithm, when he realized its applicability to gaming. Colcombet's friend, Christian Mauduit, enhanced the algorithm and coded the game.
0 was released on 1 July 1995. It was a "barely usable" MS-DOS game with no network support. 0 was released on 26 September 1998. It was a complete rewrite and used the Allegro library.
Reception
In 2000 a CNN article on Linux games highlighted the fun with Liquid War.
In 2002, Liquid War received the "Most Original Linux Game" award by The Linux Game Tome, and in 2003 it was nominated for the Les Trophées du Libre, an International Free Software Competition. Liquid War was also distributed by various download portals, for instance computerbild.de counted 20,000 downloads.
Releases by platformdates and regions as published
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Collections2 collections
Licensing
- Open-source gamesOpen engine and free data
Players
- Free multiplayer online gamesFree and open-source
Description adapted from its source, CC BY-SA 4.0.