

Port · Ninelives · Simulation
Princess Maker 2
Port
1993 video game
- Released
- —
- Platforms
- 3DOFM TownsPlayStation 2Sega SaturnTurboGrafx-16
- Genres
- Simulation
- Developers
- Ninelives
- Publishers
- Game Park
- Themes
- Fantasy
About
Princess Maker 2 (プリンセスメーカー2) is a 1993 Japanese video game developed by the company Gainax. It is the second installment in the Princess Maker series of social simulation games. The player must act as a parental figure and raise a young girl to the age of 18, taking care of her life with the player's actions throughout the game.
After the initial release for the Japanese PC-9801 personal computer, it has been subsequently released for many other personal computers and video game consoles. The game has been translated into English, Korean, and Chinese.
Keywords
- games released for unsupported platforms
The articlegameplay, story, development, reception
Gameplay
Princess Maker 2 centers on raising a young girl from age 10 to 18 through a structured scheduling system. Each in-game month is divided into three periods (early, middle and late) during which the player assigns activities that influence the character's statistics, personality traits, skills and future outcome. A newly introduced advisory character, the butler Cube, provides guidance and contextual advice, while leaving final choices to the player. Activities are broadly categorized into training, part-time jobs, adventure, and free time.
Training options encompass academic, artistic, religious, military, and magical courses. Part-time jobs gradually unlock as the daughter ages, ranging from domestic work and farm labor to service industry and adult-oriented occupations. The player character also receives a limited annual income. Repeated success at the same job can unlock promotions and higher wages, and completing work streaks without failure can award bonus pay.
Story
In a fantasy world roughly modeled after medieval Europe, the Demon King's armies suddenly invaded a kingdom, collapsing its walls and burning the city. A nameless warrior challenged the Demon King to a one-on-one duel and, after a fierce battle, defeated him, though he himself was gravely wounded. Grateful, the king and citizens begged him to abandon his travels and remain in the capital, and he finally agreed to settle down.
One night, a shooting star streaks through sky directly before the swordsman. Within the falling light is a small girl wrapped in a glowing sphere. She is a child entrusted to him by the heavens, a "daughter from the stars" described as the gods' final gift to sinful humanity. The daughter, who has spent her childhood in the heavens, is 10 years old and must be raised to adulthood by the player. The success of her growth and future depends entirely on the player's decisions as her father, guiding her through life experiences to help her become the person she is meant to be.
Development
The game was developed by Gainax, who are also known for the anime series Neon Genesis Evangelion and FLCL.
Princess Maker 2 was originally expected to be released in the autumn of 1992. Technopolis magazine attributed the delays primarily to the unexpectedly long time required for physical production work, as well as to the expansion of the game's specifications during development.
Reception
Princess Maker 2 was a commercial success at the time of its release. By September 1993, the game had sold 30,000 copies, and the company had received 10,000 fan letters. In January 1994, Comptiq ranked it as the most popular computer game of the month, placing it above contemporaries like Dōkyūsei and Romance of the Three Kingdoms III. The game was also cited by the Financial Times as part of a trend of idealized real-world simulation games in Japan.
Several sources praised Princess Maker 2 for the emotional depth of its daughter character. Toshimitsu Itaba, writing in micomBASIC in May 1993, highlighted the game's strength in evoking emotions, particularly in moments like receiving a present from the daughter. Itaba further argued that the game's appeal lay in enjoying the process of raising her rather than simply aiming for elite career endings. A 1997 article in Login similarly emphasized the game's emotional resonance, describing it as a highly influential bishojo child-raising simulation that left a strong impression on players.
Legacy
In 2025, the source code for the original NEC PC-9801 versions of the first two Princess Maker games was publicly released with the cooperation of the rights holders. The 8086 assembly code was made public in a partial form, with character dialogue and key ending content withheld.
Editions and related releases
- Part of
- Princess Maker 2
- Port of
- Princess Maker 2 Regeneration
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Platform libraries
- Sega Saturn gamesGames
- PlayStation 2 games (L–Z)Games list (L–Z)
- TurboGrafx-16 gamesList of games
- 3DO gamesCommercially released games
- Commercial GP32 games
- FM Towns gamesGames
Description adapted from its source, CC BY-SA 4.0.